12张卡组不允许2张ssr+
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@@ -21,13 +21,15 @@ MonoBehaviour:
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mana_max: 10
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# 初始化手牌数量
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cards_start: 3
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# 每回合抽牌数量
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cards_per_turn: 1
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# 手牌数量限制
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cards_max: 10
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# 超时时间
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turn_duration: 600
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second_bonus: {fileID: 11400000, guid: 9503f60659f1df04eb3dd7fa925885fb, type: 2}
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mulligan: 1
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deck_size: 8
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deck_size: 12
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deck_duplicate_max: 2
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sell_ratio: 0.8
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ai_type: 10
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@@ -27,6 +27,7 @@ namespace TcgEngine
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[Header("Deckbuilding")]
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public int deck_size = 30;
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public int deck_duplicate_max = 2;
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public int deck_ssr_max = 2;
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[Header("Buy/Sell")]
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public float sell_ratio = 0.8f;
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@@ -657,8 +657,9 @@ namespace TcgEngine.UI
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bool owner = IsCardOwned(udata, card.GetCard(), card.GetVariant(), in_deck + 1);
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bool deck_limit = in_deck_same < GameplayData.Get().deck_duplicate_max;
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bool ssr_limit = CheckSSRLimit(icard);
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if (owner && deck_limit)
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if (owner && deck_limit && ssr_limit)
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{
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AddDeckCard(icard, variant);
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RefreshDeckCards();
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@@ -764,6 +765,31 @@ namespace TcgEngine.UI
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return udata.GetCardQuantity(card, variant) >= quantity;
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}
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private bool CheckSSRLimit(CardData card)
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{
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// 检查卡牌稀有度是否 >= 4 (SSR级别)
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if (card.rarity.rank >= 4)
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{
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int ssr_count = CountSSRCards();
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return ssr_count < GameplayData.Get().deck_ssr_max;
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}
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return true;
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}
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private int CountSSRCards()
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{
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int count = 0;
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foreach (UserCardData ucard in deck_cards)
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{
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CardData card = CardData.Get(ucard.tid);
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if (card != null && card.rarity.rank >= 4)
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{
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count += ucard.quantity;
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}
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}
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return count;
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}
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private string GetSelectedHeroId()
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{
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foreach (IconButton btn in hero_powers)
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