战斗场景UI修改
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -42,7 +42,7 @@ namespace TcgEngine.Client
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Player player = opponent ? GameClient.Get().GetOpponentPlayer() : GameClient.Get().GetPlayer();
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if (player == null)
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return;
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// 获取卡背数据,如果为空则使用默认路径
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CardbackData cb = CardbackData.Get(player.cardback);
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if (deck_render != null)
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@@ -50,6 +50,7 @@ namespace TcgEngine.Client
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if (cb != null)
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{
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deck_render.sprite = cb.GetDeck();
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deck_render.gameObject.transform.localScale = Vector3.one * 0.5f;
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}
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else
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{
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