战斗场景UI修改

This commit is contained in:
YiHan0621
2025-08-29 16:34:49 +08:00
parent efd64359a7
commit 12eb732b3c
17 changed files with 590 additions and 651 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -42,7 +42,7 @@ namespace TcgEngine.Client
Player player = opponent ? GameClient.Get().GetOpponentPlayer() : GameClient.Get().GetPlayer();
if (player == null)
return;
// 获取卡背数据,如果为空则使用默认路径
CardbackData cb = CardbackData.Get(player.cardback);
if (deck_render != null)
@@ -50,6 +50,7 @@ namespace TcgEngine.Client
if (cb != null)
{
deck_render.sprite = cb.GetDeck();
deck_render.gameObject.transform.localScale = Vector3.one * 0.5f;
}
else
{