修改天梯UI数据,及任务的UI数据的初步同步
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128
Assets/TcgEngine/Scripts/Tasks/TaskPanel.cs
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128
Assets/TcgEngine/Scripts/Tasks/TaskPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using TcgEngine.Client;
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using UnityEngine;
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namespace TcgEngine.UI
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{
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public class TaskPanel : UIPanel
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{
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public Transform taskListRoot;
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public GameObject taskItemPrefab;
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private Dictionary<string,TaskItem> taskItems = new Dictionary<string,TaskItem>();
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public Dictionary<string, TaskData> allTaskData;
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protected override void Awake()
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{
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base.Awake();
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allTaskData = new Dictionary<string, TaskData>();
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TaskData[] datas = Resources.LoadAll<TaskData>("Tasks"); // 假设你放在 Resources/Tasks 下
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foreach (var d in datas)
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{
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allTaskData[d.id] = d;
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}
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}
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protected override void Start()
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{
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base.Start();
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Show();
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}
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/// <summary>
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/// 初始化任务列表(只在第一次打开时用)
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/// </summary>
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public void ShowTasks(List<PlayerTask> playerTasks)
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{
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if (taskListRoot != null)
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{
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foreach (Transform child in taskListRoot)
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{
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Destroy(child.gameObject);
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}
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}
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ClearTasks();
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foreach (var pTask in playerTasks)
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{
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GameObject gObj = Instantiate(taskItemPrefab, taskListRoot);
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TaskItem item = gObj.GetComponent<TaskItem>();
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taskItems[pTask.taskId] = item;
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TaskData data = LoadTaskDataById(pTask.taskId);
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if (data != null)
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{
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item.SetTask(data, pTask);
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}
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}
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}
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public void RefreshTasks(List<PlayerTask> playerTasks)
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{
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HashSet<string> currentIds = new HashSet<string>();
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foreach (var pTask in playerTasks)
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{
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if (taskItems.ContainsKey(pTask.taskId))
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{
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TaskItem item = taskItems[pTask.taskId];
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TaskData data = LoadTaskDataById(pTask.taskId);
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if (data != null)
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{
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item.SetTask(data, pTask);
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}
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currentIds .Remove(pTask.taskId);
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}
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else
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{
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GameObject gObj = Instantiate(taskItemPrefab, taskListRoot);
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TaskItem item = gObj.GetComponent<TaskItem>();
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taskItems[pTask.taskId] = item;
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TaskData data = LoadTaskDataById(pTask.taskId);
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if (data != null)
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item.SetTask(data, pTask);
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}
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}
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// Step 2: 删除那些在 playerTasks 里不存在的旧任务
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foreach (var oldId in currentIds)
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{
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if (taskItems.TryGetValue(oldId, out TaskItem oldItem))
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{
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Destroy(oldItem.gameObject);
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taskItems.Remove(oldId);
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}
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}
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}
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public void ClearTasks()
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{
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foreach (var item in taskItems.Values)
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{
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Destroy(item.gameObject);
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}
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taskItems.Clear();
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}
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public override void AfterHide()
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{
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base.AfterHide();
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ClearTasks();
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}
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private TaskData LoadTaskDataById(string id)
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{
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if (allTaskData.TryGetValue(id, out TaskData data))
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return data;
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return null;
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}
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}
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}
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