敌我卡牌数量比较
This commit is contained in:
104
Assets/TcgEngine/Scripts/Conditions/ConditionCountComparison.cs
Normal file
104
Assets/TcgEngine/Scripts/Conditions/ConditionCountComparison.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TcgEngine
|
||||
{
|
||||
public enum ComparisonTarget
|
||||
{
|
||||
SelfVsOpponent = 0, // 我方比较
|
||||
OpponentVsSelf = 1, // 对方
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 比较敌我双方已上场卡牌的数量关系
|
||||
/// </summary>
|
||||
|
||||
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CountComparison", order = 10)]
|
||||
public class ConditionCountComparison : ConditionData
|
||||
{
|
||||
[Header("比较设置")]
|
||||
public ComparisonTarget comparison_target;
|
||||
public PileType pile; // 手牌/场上/装备/墓地/秘密/临时
|
||||
public ConditionOperatorInt oper;
|
||||
|
||||
[Header("卡牌特征筛选")]
|
||||
public CardType has_type;
|
||||
public TeamData has_team;
|
||||
public TraitData has_trait;
|
||||
|
||||
public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
|
||||
{
|
||||
Player self_player = data.GetPlayer(caster.player_id);
|
||||
Player opponent_player = data.GetOpponentPlayer(caster.player_id);
|
||||
|
||||
if (self_player == null || opponent_player == null)
|
||||
return false;
|
||||
|
||||
int self_count = CountPile(self_player, pile);
|
||||
int opponent_count = CountPile(opponent_player, pile);
|
||||
|
||||
if (comparison_target == ComparisonTarget.SelfVsOpponent)
|
||||
{
|
||||
return CompareInt(self_count, oper, opponent_count);
|
||||
}
|
||||
else // OpponentVsSelf
|
||||
{
|
||||
// 对手已上场卡牌与我方已上场卡牌比较
|
||||
return CompareInt(opponent_count, oper, self_count);
|
||||
}
|
||||
}
|
||||
|
||||
private int CountPile(Player player, PileType pile)
|
||||
{
|
||||
if (player == null)
|
||||
return 0;
|
||||
|
||||
List<Card> card_pile = null;
|
||||
|
||||
if (pile == PileType.Hand)
|
||||
card_pile = player.cards_hand;
|
||||
|
||||
if (pile == PileType.Board)
|
||||
card_pile = player.cards_board;
|
||||
|
||||
if (pile == PileType.Equipped)
|
||||
card_pile = player.cards_equip;
|
||||
|
||||
if (pile == PileType.Deck)
|
||||
card_pile = player.cards_deck;
|
||||
|
||||
if (pile == PileType.Discard)
|
||||
card_pile = player.cards_discard;
|
||||
|
||||
if (pile == PileType.Secret)
|
||||
card_pile = player.cards_secret;
|
||||
|
||||
if (pile == PileType.Temp)
|
||||
card_pile = player.cards_temp;
|
||||
|
||||
if (card_pile != null)
|
||||
{
|
||||
int count = 0;
|
||||
foreach (Card card in card_pile)
|
||||
{
|
||||
if (card != null && IsTrait(card))
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private bool IsTrait(Card card)
|
||||
{
|
||||
if (card?.CardData == null)
|
||||
return false;
|
||||
|
||||
bool is_type = card.CardData.type == has_type || has_type == CardType.None;
|
||||
bool is_team = card.CardData.team == has_team || has_team == null;
|
||||
bool is_trait = card.HasTrait(has_trait) || has_trait == null;
|
||||
return (is_type && is_team && is_trait);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acf7b90eaf6054d2ebc6093003b274be
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user