拉取资源

This commit is contained in:
xianyi
2025-08-28 16:09:01 +08:00
parent d2c5f509c3
commit 254a40d87d
486 changed files with 3540 additions and 28962 deletions

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@@ -59,7 +59,7 @@ namespace TcgEngine.UI
{
AvatarData avat = AvatarData.Get(user.avatar);
if (avat != null)
avatar.sprite = avat.avatar;
avatar.sprite = avat.GetAvatar();
}
if (online_img != null)

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@@ -0,0 +1,231 @@
using System;
using System.Collections;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using TcgEngine.UI;
namespace TcgEngine
{
/// <summary>
/// 资源初始化
/// </summary>
public class ResourceInitializer : MonoBehaviour
{
[Header("UI References")]
public GameObject downloadPanel;
public Text statusText;
public Slider progressBar;
public Button retryButton;
public Button skipButton;
[Header("Settings")]
public bool allowSkip = false;
public float timeoutSeconds = 30f;
private bool downloadCompleted = false;
private bool downloadFailed = false;
public event Action OnInitializationComplete;
public event Action<string> OnInitializationFailed;
private void Start()
{
if (downloadPanel != null)
downloadPanel.SetActive(false);
if (retryButton != null)
{
// TODO 重试
retryButton.gameObject.SetActive(false);
}
if (skipButton != null)
{
// TODO 跳过
skipButton.gameObject.SetActive(false);
}
}
/// <summary>
/// 开始资源初始化流程
/// </summary>
public async Task<bool> InitializeResources()
{
try
{
UpdateStatus("正在检查资源版本...");
// 获取或创建ResourceDownloader实例
ResourceDownloader downloader = ResourceDownloader.Get();
// 订阅下载事件
SubscribeToDownloadEvents(downloader);
// 检查是否需要更新
bool needsUpdate = await downloader.CheckForUpdates();
if (!needsUpdate)
{
UpdateStatus("资源已是最新版本");
CompleteInitialization();
return true;
}
UpdateStatus("发现新版本,正在下载资源...");
UpdateProgress(0f);
// 开始下载和更新
bool success = await DownloadWithTimeout(downloader);
if (success)
{
UpdateStatus("资源更新完成!");
UpdateProgress(1f);
await Task.Delay(1000);
CompleteInitialization();
return true;
}
else
{
return false;
}
}
catch (Exception e)
{
Debug.LogError($"Resource initialization failed: {e.Message}");
UpdateStatus($"初始化失败: {e.Message}");
return false;
}
finally
{
// 取消订阅事件
if (ResourceDownloader.Get() != null)
{
UnsubscribeFromDownloadEvents(ResourceDownloader.Get());
}
}
}
/// <summary>
/// 带超时的下载
/// </summary>
private async Task<bool> DownloadWithTimeout(ResourceDownloader downloader)
{
var downloadTask = downloader.DownloadAndUpdateResources();
var timeoutTask = Task.Delay(TimeSpan.FromSeconds(timeoutSeconds));
var completedTask = await Task.WhenAny(downloadTask, timeoutTask);
if (completedTask == timeoutTask)
{
UpdateStatus("下载超时");
OnInitializationFailed?.Invoke("Download timeout");
return false;
}
return await downloadTask;
}
/// <summary>
/// 订阅下载事件
/// </summary>
private void SubscribeToDownloadEvents(ResourceDownloader downloader)
{
downloader.OnDownloadProgress += OnDownloadProgress;
downloader.OnDownloadComplete += OnDownloadComplete;
downloader.OnDownloadError += OnDownloadError;
downloader.OnExtractProgress += OnExtractProgress;
downloader.OnExtractComplete += OnExtractComplete;
}
/// <summary>
/// 取消订阅下载事件
/// </summary>
private void UnsubscribeFromDownloadEvents(ResourceDownloader downloader)
{
downloader.OnDownloadProgress -= OnDownloadProgress;
downloader.OnDownloadComplete -= OnDownloadComplete;
downloader.OnDownloadError -= OnDownloadError;
downloader.OnExtractProgress -= OnExtractProgress;
downloader.OnExtractComplete -= OnExtractComplete;
}
private void OnDownloadProgress(float progress)
{
UpdateProgress(progress * 0.7f);
UpdateStatus($"正在下载资源... {(progress * 100):F1}%");
}
private void OnDownloadComplete(string filePath)
{
UpdateProgress(0.7f);
UpdateStatus("下载完成,正在解压...");
}
private void OnDownloadError(string error)
{
downloadFailed = true;
UpdateStatus($"下载失败: {error}");
OnInitializationFailed?.Invoke(error);
}
private void OnExtractProgress(float progress)
{
UpdateProgress(0.7f + progress * 0.3f);
UpdateStatus($"正在解压资源... {(progress * 100):F1}%");
}
private void OnExtractComplete()
{
downloadCompleted = true;
UpdateProgress(1f);
UpdateStatus("资源解压完成!");
// 打印解压后的文件夹位置
if (ResourceDownloader.Get() != null)
{
ResourceDownloader.Get().LogResourcePaths();
// 另外也可以直接打印路径
string spritesPath = ResourceDownloader.Get().GetSpritesDirectoryPath();
Debug.Log($"[ResourceInitializer] 资源解压到: {spritesPath}");
// 在macOS上可以直接用这个命令在终端中打开文件夹
Debug.Log($"[ResourceInitializer] 打开文件夹命令: open \"{spritesPath}\"");
}
}
/// <summary>
/// 更新状态文本
/// </summary>
private void UpdateStatus(string status)
{
if (statusText != null)
{
statusText.text = status;
}
Debug.Log($"[ResourceInitializer] {status}");
}
/// <summary>
/// 更新进度条
/// </summary>
private void UpdateProgress(float progress)
{
if (progressBar != null)
{
progressBar.value = Mathf.Clamp01(progress);
}
}
/// <summary>
/// 完成初始化
/// </summary>
private void CompleteInitialization()
{
downloadCompleted = true;
OnInitializationComplete?.Invoke();
}
}
}

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@@ -0,0 +1,334 @@
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
namespace TcgEngine.UI
{
/// <summary>
/// 启动
/// </summary>
public class SplashScreenManager : MonoBehaviour
{
[Header("UI组件")]
public Text statusText;
public Slider progressBar;
public Text progressText;
public Image logoImage;
public CanvasGroup mainCanvasGroup;
[Header("设置")]
public string nextSceneName = "LoginMenu";
public float fadeInDuration = 1f;
public float fadeOutDuration = 1f;
public float minimumDisplayTime = 3f;
[Header("音效")]
public AudioClip splashMusic;
private float startTime;
private void Start()
{
startTime = Time.time;
InitializeUI();
StartCoroutine(RunSplashSequence());
}
private void InitializeUI()
{
// 设置初始状态
if (mainCanvasGroup != null)
mainCanvasGroup.alpha = 0f;
UpdateStatus("启动中...");
UpdateProgress(0f);
// 播放音乐
if (splashMusic != null)
{
AudioTool.Get().PlayMusic("splash", splashMusic, 0.6f);
}
}
private IEnumerator RunSplashSequence()
{
// 淡入
yield return StartCoroutine(FadeIn());
// 获取版本信息
string version = GetCurrentVersion();
// 显示版本信息
UpdateStatus($"版本 {version}");
UpdateProgress(0.1f);
yield return new WaitForSeconds(0.5f);
// 开始资源初始化
yield return StartCoroutine(InitializeResources());
// 确保最少显示时间
yield return StartCoroutine(WaitForMinimumTime());
// 完成并跳转
yield return StartCoroutine(CompleteAndTransition());
}
private IEnumerator FadeIn()
{
if (mainCanvasGroup == null) yield break;
float elapsed = 0f;
while (elapsed < fadeInDuration)
{
elapsed += Time.deltaTime;
mainCanvasGroup.alpha = Mathf.Lerp(0f, 1f, elapsed / fadeInDuration);
yield return null;
}
mainCanvasGroup.alpha = 1f;
}
private IEnumerator InitializeResources()
{
UpdateStatus("正在初始化资源系统...");
UpdateProgress(0.2f);
yield return new WaitForSeconds(0.3f);
// 直接在主线程中调用ResourceDownloader
ResourceDownloader downloader = null;
try
{
downloader = ResourceDownloader.Get();
// 订阅事件以获取进度更新
downloader.OnDownloadProgress += OnDownloadProgress;
downloader.OnExtractProgress += OnExtractProgress;
downloader.OnDownloadComplete += OnDownloadComplete;
downloader.OnExtractComplete += OnExtractComplete;
downloader.OnDownloadError += OnDownloadError;
UpdateStatus("正在检查资源版本...");
UpdateProgress(0.3f);
}
catch (System.Exception e)
{
Debug.LogError($"[SplashScreenManager] 资源初始化异常: {e.Message}");
UpdateStatus("资源初始化失败,使用现有资源");
UpdateProgress(0.9f);
yield break;
}
// 使用协程包装异步调用
yield return StartCoroutine(CheckAndDownloadResources(downloader));
// 取消订阅事件
if (downloader != null)
{
downloader.OnDownloadProgress -= OnDownloadProgress;
downloader.OnExtractProgress -= OnExtractProgress;
downloader.OnDownloadComplete -= OnDownloadComplete;
downloader.OnExtractComplete -= OnExtractComplete;
downloader.OnDownloadError -= OnDownloadError;
}
UpdateStatus("初始化完成!");
UpdateProgress(1f);
}
private IEnumerator CheckAndDownloadResources(ResourceDownloader downloader)
{
bool needsUpdate = false;
bool taskCompleted = false;
// 异步检查更新
downloader.CheckForUpdates().ContinueWith(task =>
{
needsUpdate = task.Result;
taskCompleted = true;
});
// 等待任务完成
while (!taskCompleted)
{
yield return null;
}
if (!needsUpdate)
{
UpdateStatus("资源已是最新版本");
UpdateProgress(0.9f);
yield return new WaitForSeconds(0.5f);
yield break;
}
UpdateStatus("发现新版本,开始下载...");
UpdateProgress(0.4f);
// 异步下载资源
bool downloadSuccess = false;
taskCompleted = false;
downloader.DownloadAndUpdateResources().ContinueWith(task =>
{
downloadSuccess = task.Result;
taskCompleted = true;
});
// 等待下载完成
while (!taskCompleted)
{
yield return null;
}
if (downloadSuccess)
{
UpdateStatus("资源更新完成!");
}
else
{
UpdateStatus("下载失败,使用现有资源");
}
UpdateProgress(0.95f);
}
private void OnDownloadProgress(float progress)
{
float baseProgress = 0.4f;
float range = 0.3f;
UpdateProgress(baseProgress + progress * range);
UpdateStatus($"正在下载资源 {(progress * 100):F0}%");
}
private void OnDownloadComplete(string filePath)
{
UpdateStatus("下载完成,正在解压...");
UpdateProgress(0.7f);
}
private void OnDownloadError(string error)
{
UpdateStatus("下载出错,使用现有资源");
Debug.LogWarning($"[SplashScreenManager] 下载错误: {error}");
}
private void OnExtractProgress(float progress)
{
float baseProgress = 0.7f;
float range = 0.2f;
UpdateProgress(baseProgress + progress * range);
UpdateStatus($"正在解压资源 {(progress * 100):F0}%");
}
private void OnExtractComplete()
{
UpdateStatus("解压完成!");
UpdateProgress(0.9f);
}
private IEnumerator WaitForMinimumTime()
{
float elapsedTime = Time.time - startTime;
float remainingTime = minimumDisplayTime - elapsedTime;
if (remainingTime > 0)
{
UpdateStatus("准备完成...");
yield return new WaitForSeconds(remainingTime);
}
}
private IEnumerator CompleteAndTransition()
{
UpdateStatus("准备进入游戏...");
// 淡出音乐
if (splashMusic != null)
{
AudioTool.Get().FadeOutMusic("splash");
}
// 淡出界面
if (mainCanvasGroup != null)
{
float elapsed = 0f;
while (elapsed < fadeOutDuration)
{
elapsed += Time.deltaTime;
mainCanvasGroup.alpha = Mathf.Lerp(1f, 0f, elapsed / fadeOutDuration);
yield return null;
}
}
// 显示黑屏并跳转
var blackPanel = TcgEngine.UI.BlackPanel.Get();
if (blackPanel != null)
{
blackPanel.Show();
yield return new WaitForSeconds(0.3f);
}
else
{
Debug.LogWarning("[SplashScreenManager] BlackPanel not found, skipping fade effect");
yield return new WaitForSeconds(0.1f);
}
// 跳转到下一个场景
SceneManager.LoadScene(nextSceneName);
}
private void UpdateStatus(string message)
{
if (statusText != null)
statusText.text = message;
Debug.Log($"[SplashScreen] {message}");
}
private void UpdateProgress(float progress)
{
progress = Mathf.Clamp01(progress);
if (progressBar != null)
progressBar.value = progress;
if (progressText != null)
progressText.text = $"{(progress * 100):F0}%";
}
/// <summary>
/// 获取当前版本信息
/// </summary>
private string GetCurrentVersion()
{
try
{
string versionFile = System.IO.Path.Combine(Application.persistentDataPath, "version.txt");
if (System.IO.File.Exists(versionFile))
{
string[] lines = System.IO.File.ReadAllLines(versionFile);
if (lines.Length > 0 && !string.IsNullOrEmpty(lines[0].Trim()))
{
return lines[0].Trim();
}
}
var downloader = ResourceDownloader.Get();
if (downloader != null)
{
string resourceVersion = downloader.GetCurrentVersion();
if (!string.IsNullOrEmpty(resourceVersion) && resourceVersion != "0.0.0")
{
return resourceVersion;
}
}
return Application.version;
}
catch (System.Exception e)
{
Debug.LogWarning($"[SplashScreenManager] 获取版本信息失败: {e.Message}");
return Application.version;
}
}
}
}

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@@ -0,0 +1,11 @@
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