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334
Assets/TcgEngine/Scripts/Menu/SplashScreenManager.cs
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334
Assets/TcgEngine/Scripts/Menu/SplashScreenManager.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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namespace TcgEngine.UI
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{
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/// <summary>
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/// 启动
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/// </summary>
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public class SplashScreenManager : MonoBehaviour
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{
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[Header("UI组件")]
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public Text statusText;
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public Slider progressBar;
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public Text progressText;
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public Image logoImage;
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public CanvasGroup mainCanvasGroup;
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[Header("设置")]
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public string nextSceneName = "LoginMenu";
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public float fadeInDuration = 1f;
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public float fadeOutDuration = 1f;
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public float minimumDisplayTime = 3f;
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[Header("音效")]
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public AudioClip splashMusic;
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private float startTime;
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private void Start()
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{
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startTime = Time.time;
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InitializeUI();
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StartCoroutine(RunSplashSequence());
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}
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private void InitializeUI()
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{
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// 设置初始状态
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if (mainCanvasGroup != null)
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mainCanvasGroup.alpha = 0f;
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UpdateStatus("启动中...");
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UpdateProgress(0f);
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// 播放音乐
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if (splashMusic != null)
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{
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AudioTool.Get().PlayMusic("splash", splashMusic, 0.6f);
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}
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}
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private IEnumerator RunSplashSequence()
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{
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// 淡入
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yield return StartCoroutine(FadeIn());
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// 获取版本信息
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string version = GetCurrentVersion();
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// 显示版本信息
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UpdateStatus($"版本 {version}");
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UpdateProgress(0.1f);
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yield return new WaitForSeconds(0.5f);
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// 开始资源初始化
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yield return StartCoroutine(InitializeResources());
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// 确保最少显示时间
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yield return StartCoroutine(WaitForMinimumTime());
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// 完成并跳转
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yield return StartCoroutine(CompleteAndTransition());
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}
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private IEnumerator FadeIn()
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{
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if (mainCanvasGroup == null) yield break;
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float elapsed = 0f;
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while (elapsed < fadeInDuration)
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{
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elapsed += Time.deltaTime;
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mainCanvasGroup.alpha = Mathf.Lerp(0f, 1f, elapsed / fadeInDuration);
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yield return null;
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}
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mainCanvasGroup.alpha = 1f;
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}
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private IEnumerator InitializeResources()
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{
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UpdateStatus("正在初始化资源系统...");
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UpdateProgress(0.2f);
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yield return new WaitForSeconds(0.3f);
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// 直接在主线程中调用ResourceDownloader
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ResourceDownloader downloader = null;
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try
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{
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downloader = ResourceDownloader.Get();
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// 订阅事件以获取进度更新
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downloader.OnDownloadProgress += OnDownloadProgress;
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downloader.OnExtractProgress += OnExtractProgress;
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downloader.OnDownloadComplete += OnDownloadComplete;
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downloader.OnExtractComplete += OnExtractComplete;
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downloader.OnDownloadError += OnDownloadError;
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UpdateStatus("正在检查资源版本...");
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UpdateProgress(0.3f);
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}
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catch (System.Exception e)
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{
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Debug.LogError($"[SplashScreenManager] 资源初始化异常: {e.Message}");
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UpdateStatus("资源初始化失败,使用现有资源");
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UpdateProgress(0.9f);
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yield break;
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}
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// 使用协程包装异步调用
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yield return StartCoroutine(CheckAndDownloadResources(downloader));
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// 取消订阅事件
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if (downloader != null)
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{
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downloader.OnDownloadProgress -= OnDownloadProgress;
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downloader.OnExtractProgress -= OnExtractProgress;
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downloader.OnDownloadComplete -= OnDownloadComplete;
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downloader.OnExtractComplete -= OnExtractComplete;
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downloader.OnDownloadError -= OnDownloadError;
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}
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UpdateStatus("初始化完成!");
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UpdateProgress(1f);
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}
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private IEnumerator CheckAndDownloadResources(ResourceDownloader downloader)
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{
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bool needsUpdate = false;
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bool taskCompleted = false;
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// 异步检查更新
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downloader.CheckForUpdates().ContinueWith(task =>
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{
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needsUpdate = task.Result;
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taskCompleted = true;
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});
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// 等待任务完成
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while (!taskCompleted)
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{
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yield return null;
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}
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if (!needsUpdate)
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{
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UpdateStatus("资源已是最新版本");
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UpdateProgress(0.9f);
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yield return new WaitForSeconds(0.5f);
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yield break;
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}
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UpdateStatus("发现新版本,开始下载...");
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UpdateProgress(0.4f);
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// 异步下载资源
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bool downloadSuccess = false;
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taskCompleted = false;
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downloader.DownloadAndUpdateResources().ContinueWith(task =>
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{
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downloadSuccess = task.Result;
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taskCompleted = true;
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});
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// 等待下载完成
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while (!taskCompleted)
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{
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yield return null;
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}
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if (downloadSuccess)
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{
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UpdateStatus("资源更新完成!");
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}
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else
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{
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UpdateStatus("下载失败,使用现有资源");
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}
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UpdateProgress(0.95f);
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}
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private void OnDownloadProgress(float progress)
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{
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float baseProgress = 0.4f;
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float range = 0.3f;
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UpdateProgress(baseProgress + progress * range);
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UpdateStatus($"正在下载资源 {(progress * 100):F0}%");
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}
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private void OnDownloadComplete(string filePath)
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{
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UpdateStatus("下载完成,正在解压...");
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UpdateProgress(0.7f);
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}
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private void OnDownloadError(string error)
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{
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UpdateStatus("下载出错,使用现有资源");
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Debug.LogWarning($"[SplashScreenManager] 下载错误: {error}");
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}
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private void OnExtractProgress(float progress)
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{
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float baseProgress = 0.7f;
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float range = 0.2f;
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UpdateProgress(baseProgress + progress * range);
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UpdateStatus($"正在解压资源 {(progress * 100):F0}%");
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}
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private void OnExtractComplete()
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{
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UpdateStatus("解压完成!");
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UpdateProgress(0.9f);
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}
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private IEnumerator WaitForMinimumTime()
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{
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float elapsedTime = Time.time - startTime;
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float remainingTime = minimumDisplayTime - elapsedTime;
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if (remainingTime > 0)
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{
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UpdateStatus("准备完成...");
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yield return new WaitForSeconds(remainingTime);
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}
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}
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private IEnumerator CompleteAndTransition()
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{
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UpdateStatus("准备进入游戏...");
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// 淡出音乐
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if (splashMusic != null)
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{
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AudioTool.Get().FadeOutMusic("splash");
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}
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// 淡出界面
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if (mainCanvasGroup != null)
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{
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float elapsed = 0f;
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while (elapsed < fadeOutDuration)
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{
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elapsed += Time.deltaTime;
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mainCanvasGroup.alpha = Mathf.Lerp(1f, 0f, elapsed / fadeOutDuration);
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yield return null;
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}
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}
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// 显示黑屏并跳转
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var blackPanel = TcgEngine.UI.BlackPanel.Get();
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if (blackPanel != null)
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{
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blackPanel.Show();
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yield return new WaitForSeconds(0.3f);
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}
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else
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{
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Debug.LogWarning("[SplashScreenManager] BlackPanel not found, skipping fade effect");
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yield return new WaitForSeconds(0.1f);
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}
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// 跳转到下一个场景
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SceneManager.LoadScene(nextSceneName);
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}
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private void UpdateStatus(string message)
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{
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if (statusText != null)
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statusText.text = message;
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Debug.Log($"[SplashScreen] {message}");
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}
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private void UpdateProgress(float progress)
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{
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progress = Mathf.Clamp01(progress);
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if (progressBar != null)
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progressBar.value = progress;
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if (progressText != null)
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progressText.text = $"{(progress * 100):F0}%";
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}
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/// <summary>
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/// 获取当前版本信息
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/// </summary>
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private string GetCurrentVersion()
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{
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try
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{
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string versionFile = System.IO.Path.Combine(Application.persistentDataPath, "version.txt");
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if (System.IO.File.Exists(versionFile))
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{
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string[] lines = System.IO.File.ReadAllLines(versionFile);
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if (lines.Length > 0 && !string.IsNullOrEmpty(lines[0].Trim()))
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{
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return lines[0].Trim();
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}
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}
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var downloader = ResourceDownloader.Get();
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if (downloader != null)
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{
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string resourceVersion = downloader.GetCurrentVersion();
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if (!string.IsNullOrEmpty(resourceVersion) && resourceVersion != "0.0.0")
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{
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return resourceVersion;
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}
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}
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return Application.version;
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}
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catch (System.Exception e)
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{
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Debug.LogWarning($"[SplashScreenManager] 获取版本信息失败: {e.Message}");
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return Application.version;
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}
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}
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}
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}
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