只允许八张卡组
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@@ -124,7 +124,7 @@ namespace TcgEngine.Gameplay
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player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
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player.mana = player.mana_max;
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//Draw starting cards
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//Draw starting cards 开始抽卡
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int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start;
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DrawCard(player, dcards);
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@@ -339,7 +339,7 @@ namespace TcgEngine.Gameplay
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//--- Setup ------
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//Set deck using a Deck in Resources
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//Set deck using a Deck in Resources 使用玩家卡组作为卡组
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public virtual void SetPlayerDeck(Player player, DeckData deck)
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{
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player.cards_all.Clear();
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@@ -364,7 +364,7 @@ namespace TcgEngine.Gameplay
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DeckPuzzleData puzzle = deck as DeckPuzzleData;
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//Board cards
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//Board cards 公共牌
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if (puzzle != null)
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{
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foreach (DeckCardSlot card in puzzle.board_cards)
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@@ -700,6 +700,7 @@ namespace TcgEngine.Gameplay
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}
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}
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//Draw card 抽卡
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public virtual void DrawCard(Player player, int nb = 1)
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{
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for (int i = 0; i < nb; i++)
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@@ -442,6 +442,7 @@ namespace TcgEngine.UI
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RefreshCardsQuantities();
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}
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// 刷新新手卡组
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private void RefreshStarterDeck()
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{
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UserData udata = Authenticator.Get().UserData;
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@@ -517,8 +518,32 @@ namespace TcgEngine.UI
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return null;
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}
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// 保存卡组
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private void SaveDeck()
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{
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// TODO 添加通知
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int totalCardCount = 0;
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foreach (UserCardData card in deck_cards)
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{
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totalCardCount += card.quantity;
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}
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Debug.Log("用户选择的卡牌总数量: " + totalCardCount);
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Debug.Log("用户选择的卡牌种类数量: " + deck_cards.Count);
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if (totalCardCount == 0)
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{
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Debug.Log("卡组为空,无法保存");
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return;
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}
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if (totalCardCount != GameplayData.Get().deck_size)
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{
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Debug.Log("卡组数量错误,无法保存。当前总数: " + totalCardCount + ", 需要: " + GameplayData.Get().deck_size);
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return;
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}
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UserData udata = Authenticator.Get().UserData;
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UserDeckData udeck = new UserDeckData();
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udeck.tid = current_deck_tid;
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@@ -75,6 +75,7 @@ namespace TcgEngine.UI
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}
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}
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// 刷新新手卡组
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private void RefreshStarterDeck()
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{
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UserData udata = Authenticator.Get().UserData;
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@@ -77,6 +77,7 @@ namespace TcgEngine.UI
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GameClient.ai_settings.ai_level = GameplayData.Get().ai_level;
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GameClient.game_settings.scene = GameplayData.Get().GetRandomArena();
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// solo 休闲模式
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MainMenu.Get().StartGame(GameType.Solo, GameMode.Casual);
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}
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