漏上传,补充
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@@ -58,6 +58,17 @@ namespace TcgEngine
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return Mathf.FloorToInt(xp / 1000) + 1;
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}
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public float GetLevelProgress()
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{
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int currentLeve = GetLevel();
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int baseXp = (currentLeve - 1) * 1000;
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Debug.LogError(xp);
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// 距离下一级还需多少经验值
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int xpIntoCurrentLevel = xp - baseXp;
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return (float)xpIntoCurrentLevel / 1000f;
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}
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public string GetAvatar()
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{
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if (avatar != null)
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@@ -69,26 +69,35 @@ namespace TcgEngine
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public class PlayerTask
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{
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public string taskId;
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public DateTime assignedTime;
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public DateTime expireTime;
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public long assignedTime;
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public long expireTime;
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public TaskStatus status;
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public int progress; // 当前进度
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public PlayerTask(TaskData taskConfig)
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{
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taskId = taskConfig.id;
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assignedTime = DateTime.Now;
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expireTime = assignedTime.AddHours(taskConfig.durationHours);
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assignedTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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expireTime = DateTimeOffset.UtcNow.AddHours(taskConfig.durationHours).ToUnixTimeSeconds();
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Debug.Log($"<color=red>" +
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$"任务获取时间=={assignedTime}" +
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$"任务结束时间=={expireTime}" +
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$"</color>");
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status = TaskStatus.Active;
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progress = 0;
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}
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// 从服务器响应数据创建玩家任务
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public PlayerTask(PlayerTaskResponse response)
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{
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taskId = response.taskId;
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assignedTime = new DateTime(response.assignedTime);
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expireTime = new DateTime(response.expireTime);
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assignedTime = response.assignedTime;
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expireTime = response.expireTime;
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Debug.Log($"<color=red>" +
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$"任务获取时间=={assignedTime}" +
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$"任务结束时间=={expireTime}" +
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$"</color>");
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status = (TaskStatus)response.status;
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progress = response.progress;
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}
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@@ -98,8 +107,8 @@ namespace TcgEngine
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{
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PlayerTaskResponse response = new PlayerTaskResponse();
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response.taskId = taskId;
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response.assignedTime = assignedTime.Ticks;
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response.expireTime = expireTime.Ticks;
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response.assignedTime = assignedTime;
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response.expireTime = expireTime;
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response.status = (int)status;
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response.progress = progress;
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return response;
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@@ -136,7 +136,8 @@ namespace TcgEngine.Gameplay
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// 从服务器API获取任务配置
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string url = ApiClient.ServerURL + "/api/tasks";
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WebResponse res = await ApiClient.Get().SendGetRequest(url);
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Debug.LogError("从服务器API获取任务配置" + res.data);
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Debug.LogError("从服务器API获取任务配置" + res.data + res.status);
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Debug.LogError(res.success);
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if (res.success)
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{
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// 解析任务配置数据
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@@ -21,6 +21,10 @@ namespace TcgEngine.UI
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public Text credits_txt;
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public AvatarUI avatar;
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public GameObject loader;
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[Header("xp")]
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public Text level_text;
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public Slider level_slider;
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[Header("UI")]
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public Text version_text;
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@@ -51,6 +55,9 @@ namespace TcgEngine.UI
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version_text.text = "Version " + Application.version;
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deck_selector.onChange += OnChangeDeck;
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level_text.text = "";
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level_slider.value = 0f;
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if (Authenticator.Get().IsConnected())
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AfterLogin();
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else
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@@ -108,6 +115,10 @@ namespace TcgEngine.UI
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username_txt.text = user.username;
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credits_txt.text = GameUI.FormatNumber(user.coins);
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// xp
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level_text.text = user.GetLevel().ToString();
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level_slider.value = user.GetLevelProgress();
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AvatarData avatar = AvatarData.Get(user.avatar);
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this.avatar.SetAvatar(avatar);
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