卡组资源路径
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@@ -5,7 +5,7 @@ using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Condition that checks in which pile a card is (deck/discard/hand/board/secrets)
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/// 检查卡片在哪个堆栈中的条件(牌组/弃牌/手牌/棋盘/秘密)
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardPile", order = 10)]
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@@ -7,6 +7,8 @@ namespace TcgEngine
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/// <summary>
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/// SlotRange check each axis variable individualy for range between the caster and target
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/// If you want to check the travel distance instead (all at once) use SlotDist
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/// SlotRange 检查每个轴变量在施法者和目标之间的范围1
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/// 如果你想一次性检查所有轴的行程距离,请使用SlotDist
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/SlotRange", order = 11)]
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@@ -7,7 +7,7 @@ namespace TcgEngine
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{
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/// <summary>
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/// This script initiates loading all the game data
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/// 启动加载所有游戏数据
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/// </summary>
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public class DataLoader : MonoBehaviour
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@@ -6,7 +6,7 @@ using TcgEngine.AI;
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namespace TcgEngine
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{
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/// <summary>
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/// Generic gameplay settings, such as starting stats, decks limit, scenes, and ai level
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/// 通用游戏设置,例如起始属性、卡组限制、场景和AI等级
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/// </summary>
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[CreateAssetMenu(fileName = "GameplayData", menuName = "TcgEngine/GameplayData", order = 0)]
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@@ -6,7 +6,7 @@ using UnityEngine;
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namespace TcgEngine.Client
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{
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/// <summary>
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/// Main script for the open pack scene
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/// 打开包场景的主脚本
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/// </summary>
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public class OpenPackMenu : MonoBehaviour
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@@ -335,7 +335,7 @@ namespace TcgEngine
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// 非Steam平台的空实现
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public void GetUserInventory() { }
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public void PurchaseGoldPackage(int goldAmount, int priceInCents) { }
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public bool IsInitialized() { return false; }
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// public bool IsInitialized() { return false; }
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private void Update() { }
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private void OnDestroy() { }
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#endif
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@@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
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namespace TcgEngine
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{
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//Script to manage transitions between scenes
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// 管理场景之间过渡的脚本
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public class SceneNav
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{
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public static void RestartLevel()
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