卡组资源路径
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@@ -5,7 +5,7 @@ using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Condition that checks in which pile a card is (deck/discard/hand/board/secrets)
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/// 检查卡片在哪个堆栈中的条件(牌组/弃牌/手牌/棋盘/秘密)
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardPile", order = 10)]
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@@ -7,6 +7,8 @@ namespace TcgEngine
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/// <summary>
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/// SlotRange check each axis variable individualy for range between the caster and target
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/// If you want to check the travel distance instead (all at once) use SlotDist
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/// SlotRange 检查每个轴变量在施法者和目标之间的范围1
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/// 如果你想一次性检查所有轴的行程距离,请使用SlotDist
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/SlotRange", order = 11)]
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