init
This commit is contained in:
95
Assets/TcgEngine/Scripts/Conditions/ConditionCount.cs
Normal file
95
Assets/TcgEngine/Scripts/Conditions/ConditionCount.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TcgEngine
|
||||
{
|
||||
public enum ConditionPlayerType
|
||||
{
|
||||
Self = 0,
|
||||
Opponent = 1,
|
||||
Both = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger condition that count the amount of cards in pile of your choise (deck/discard/hand/board...)
|
||||
/// Can also only count cards of a specific type/team/trait
|
||||
/// </summary>
|
||||
|
||||
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Count", order = 10)]
|
||||
public class ConditionCount : ConditionData
|
||||
{
|
||||
[Header("Count cards of type")]
|
||||
public ConditionPlayerType target;
|
||||
public PileType pile;
|
||||
public ConditionOperatorInt oper;
|
||||
public int value;
|
||||
|
||||
[Header("Traits")]
|
||||
public CardType has_type;
|
||||
public TeamData has_team;
|
||||
public TraitData has_trait;
|
||||
|
||||
public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
|
||||
{
|
||||
int count = 0;
|
||||
if (target == ConditionPlayerType.Self || target == ConditionPlayerType.Both)
|
||||
{
|
||||
Player player = data.GetPlayer(caster.player_id);
|
||||
count += CountPile(player, pile);
|
||||
}
|
||||
if (target == ConditionPlayerType.Opponent || target == ConditionPlayerType.Both)
|
||||
{
|
||||
Player player = data.GetOpponentPlayer(caster.player_id);
|
||||
count += CountPile(player, pile);
|
||||
}
|
||||
return CompareInt(count, oper, value);
|
||||
}
|
||||
|
||||
private int CountPile(Player player, PileType pile)
|
||||
{
|
||||
List<Card> card_pile = null;
|
||||
|
||||
if (pile == PileType.Hand)
|
||||
card_pile = player.cards_hand;
|
||||
|
||||
if (pile == PileType.Board)
|
||||
card_pile = player.cards_board;
|
||||
|
||||
if (pile == PileType.Equipped)
|
||||
card_pile = player.cards_equip;
|
||||
|
||||
if (pile == PileType.Deck)
|
||||
card_pile = player.cards_deck;
|
||||
|
||||
if (pile == PileType.Discard)
|
||||
card_pile = player.cards_discard;
|
||||
|
||||
if (pile == PileType.Secret)
|
||||
card_pile = player.cards_secret;
|
||||
|
||||
if (pile == PileType.Temp)
|
||||
card_pile = player.cards_temp;
|
||||
|
||||
if (card_pile != null)
|
||||
{
|
||||
int count = 0;
|
||||
foreach (Card card in card_pile)
|
||||
{
|
||||
if (IsTrait(card))
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private bool IsTrait(Card card)
|
||||
{
|
||||
bool is_type = card.CardData.type == has_type || has_type == CardType.None;
|
||||
bool is_team = card.CardData.team == has_team || has_team == null;
|
||||
bool is_trait = card.HasTrait(has_trait) || has_trait == null;
|
||||
return (is_type && is_team && is_trait);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user