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32
Assets/TcgEngine/Scripts/Conditions/ConditionDamaged.cs
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32
Assets/TcgEngine/Scripts/Conditions/ConditionDamaged.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Check if a card/player is damaged
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Damaged", order = 10)]
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public class ConditionDamaged : ConditionData
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{
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[Header("Card is damaged")]
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public ConditionOperatorBool oper;
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
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{
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return CompareBool(target.damage > 0, oper);
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
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{
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return CompareBool(target.hp < target.hp_max, oper);
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
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{
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return false;
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}
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}
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}
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