This commit is contained in:
yaoyanwei
2025-08-04 16:45:48 +08:00
parent 565aa16389
commit 2f2a601227
2296 changed files with 522745 additions and 93 deletions

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
//Checks if a player or card has a status effect
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardStatus", order = 10)]
public class ConditionStatus : ConditionData
{
[Header("Card has status")]
public StatusType has_status;
public int value = 0;
public ConditionOperatorBool oper;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
bool hstatus = target.HasStatus(has_status) && target.GetStatusValue(has_status) >= value;
return CompareBool(hstatus, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
bool hstatus = target.HasStatus(has_status) && target.GetStatusValue(has_status) >= value;
return CompareBool(hstatus, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
Card card = data.GetSlotCard(target);
if (card != null)
return IsTargetConditionMet(data, ability, caster, card);
return false;
}
}
}