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Assets/TcgEngine/Scripts/Conditions/ConditionTurn.cs
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22
Assets/TcgEngine/Scripts/Conditions/ConditionTurn.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Checks if its your turn
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Turn", order = 10)]
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public class ConditionTurn : ConditionData
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{
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public ConditionOperatorBool oper;
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public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
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{
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bool yourturn = caster.player_id == data.current_player;
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return CompareBool(yourturn, oper);
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}
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}
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}
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