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37
Assets/TcgEngine/Scripts/Effects/EffectAddTrait.cs
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37
Assets/TcgEngine/Scripts/Effects/EffectAddTrait.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effect that adds card/player custom stats or traits
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddTrait", order = 10)]
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public class EffectAddTrait : EffectData
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{
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public TraitData trait;
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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target.AddTrait(trait.id, ability.value);
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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target.AddTrait(trait.id, ability.value);
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}
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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target.AddOngoingTrait(trait.id, ability.value);
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}
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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target.AddOngoingTrait(trait.id, ability.value);
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}
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}
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}
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