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27
Assets/TcgEngine/Scripts/Effects/EffectHeal.cs
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27
Assets/TcgEngine/Scripts/Effects/EffectHeal.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effects that heals a card or player (hp)
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/// It cannot restore more than the original hp, use AddStats to go beyond original
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Heal", order = 10)]
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public class EffectHeal : EffectData
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{
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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logic.HealPlayer(target, ability.value);
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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logic.HealCard(target, ability.value);
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}
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}
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}
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