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Assets/TcgEngine/Scripts/Effects/EffectPlay.cs
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30
Assets/TcgEngine/Scripts/Effects/EffectPlay.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effect to play a card from your hand for free
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Play", order = 10)]
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public class EffectPlay : EffectData
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{
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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Game game = logic.GetGameData();
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Player player = game.GetPlayer(caster.player_id);
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Slot slot = player.GetRandomEmptySlot(logic.GetRandom());
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player.RemoveCardFromAllGroups(target);
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player.cards_hand.Add(target);
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if (slot != Slot.None)
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{
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logic.PlayCard(target, slot, true);
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}
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}
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}
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}
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