init
This commit is contained in:
32
Assets/TcgEngine/Scripts/Effects/EffectRoll.cs
Normal file
32
Assets/TcgEngine/Scripts/Effects/EffectRoll.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TcgEngine.Gameplay;
|
||||
|
||||
namespace TcgEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Shuffle Deck
|
||||
/// </summary>
|
||||
|
||||
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/RollDice", order = 10)]
|
||||
public class EffectRoll : EffectData
|
||||
{
|
||||
public int dice = 6;
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
||||
{
|
||||
logic.RollRandomValue(dice);
|
||||
}
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
|
||||
{
|
||||
logic.RollRandomValue(dice);
|
||||
}
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Slot target)
|
||||
{
|
||||
logic.RollRandomValue(dice);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user