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74
Assets/TcgEngine/Scripts/Menu/CollectionCard.cs
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74
Assets/TcgEngine/Scripts/Menu/CollectionCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace TcgEngine.UI
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{
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/// <summary>
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/// Visual representation of a card in your collection in the Deckbuilder
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/// </summary>
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public class CollectionCard : MonoBehaviour
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{
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public CardUI card_ui;
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public Image quantity_bar;
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public Text quantity;
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[Header("Mat")]
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public Material color_mat;
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public Material grayscale_mat;
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public UnityAction<CardUI> onClick;
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public UnityAction<CardUI> onClickRight;
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private void Start()
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{
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card_ui.onClick += onClick;
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card_ui.onClickRight += onClickRight;
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}
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public void SetCard(CardData card, VariantData variant, int quantity)
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{
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card_ui.SetCard(card, variant);
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SetQuantity(quantity);
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}
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public void SetQuantity(int quantity)
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{
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if (this.quantity_bar != null)
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this.quantity_bar.enabled = quantity > 0;
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if (this.quantity != null)
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this.quantity.text = quantity.ToString();
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if (this.quantity != null)
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this.quantity.enabled = quantity > 0;
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}
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public void SetGrayscale(bool grayscale)
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{
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if (grayscale)
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{
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quantity_bar.material = grayscale_mat;
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quantity_bar.material = grayscale_mat;
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card_ui.SetMaterial(grayscale_mat);
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}
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else
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{
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quantity_bar.material = color_mat;
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quantity_bar.material = color_mat;
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card_ui.SetMaterial(color_mat);
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}
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}
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public CardData GetCard()
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{
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return card_ui.GetCard();
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}
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public VariantData GetVariant()
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{
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return card_ui.GetVariant();
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}
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}
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}
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