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31
Assets/TcgEngine/Scripts/Tools/RPMat.cs
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31
Assets/TcgEngine/Scripts/Tools/RPMat.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TcgEngine
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{
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/// <summary>
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/// Change material based on Render Pipeline
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/// </summary>
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public class RPMat : MonoBehaviour
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{
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public Material mat_urp;
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private SpriteRenderer render;
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private Image image;
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void Start()
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{
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render = GetComponent<SpriteRenderer>();
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image = GetComponent<Image>();
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if (render != null && GameTool.IsURP())
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render.material = mat_urp;
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if (image != null && GameTool.IsURP())
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image.material = mat_urp;
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}
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}
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}
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