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75
Assets/TcgEngine/Scripts/UI/LoadPanel.cs
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75
Assets/TcgEngine/Scripts/UI/LoadPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TcgEngine.Client;
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namespace TcgEngine.UI
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{
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/// <summary>
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/// Loading panel that appears at the begining of a match, waiting for players to connect
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/// </summary>
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public class LoadPanel : UIPanel
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{
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public Text load_txt;
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private static LoadPanel instance;
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protected override void Awake()
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{
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base.Awake();
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instance = this;
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if (load_txt != null)
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load_txt.text = "";
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}
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protected override void Start()
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{
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base.Start();
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GameClient.Get().onConnectGame += OnConnect;
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GameClient.Get().onPlayerReady += OnReady;
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GameClient.Get().onGameStart += OnStart;
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SetLoadText("Connecting to server...");
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}
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private void OnConnect()
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{
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SetLoadText("Sending player data...");
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}
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private void OnStart()
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{
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SetLoadText("");
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}
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private void OnReady(int player_id)
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{
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if (player_id == GameClient.Get().GetPlayerID())
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{
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SetLoadText("Waiting for other player...");
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}
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}
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private void SetLoadText(string text)
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{
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if (IsOnline())
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{
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if (load_txt != null)
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load_txt.text = text;
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}
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}
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public bool IsOnline()
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{
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return GameClient.game_settings.IsOnline();
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}
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public static LoadPanel Get()
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{
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return instance;
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}
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}
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}
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