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62
Assets/TcgEngine/Scripts/UI/SliderDrag.cs
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62
Assets/TcgEngine/Scripts/UI/SliderDrag.cs
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using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace TcgEngine.UI
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{
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public class SliderDrag : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
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{
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public UnityAction onStartDrag;
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public UnityAction onEndDrag;
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public UnityAction onValueChanged;
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private Slider slider;
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void Awake()
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{
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slider = GetComponent<Slider>();
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slider.onValueChanged.AddListener((float v) => { onValueChanged?.Invoke(); });
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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onStartDrag?.Invoke();
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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onEndDrag?.Invoke();
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}
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public Slider Slider
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{
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get
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{
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if (slider == null)
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slider = GetComponent<Slider>();
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return slider;
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}
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}
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public float maxValue
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{
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get { return Slider.maxValue; }
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set { Slider.maxValue = value; }
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}
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public float minValue
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{
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get { return Slider.minValue; }
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set { Slider.minValue = value; }
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}
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public float value
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{
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get { return Slider.value; }
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set { Slider.value = value; }
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}
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}
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}
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