提交Spine插件

This commit is contained in:
YiHan0621
2025-08-28 18:32:49 +08:00
parent 254a40d87d
commit 316427ebef
970 changed files with 139525 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 1ad4318c20ec5674a9f4d7f786afd681
folderAsset: yes
timeCreated: 1496449217
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,45 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEngine;
using UnityEditor;
using Spine.Unity.Modules;
namespace Spine.Unity.Editor {
using Editor = UnityEditor.Editor;
public class SlotBlendModesEditor : Editor {
[MenuItem("CONTEXT/SkeletonRenderer/Add Slot Blend Modes Component")]
static void AddSlotBlendModesComponent (MenuCommand command) {
var skeletonRenderer = (SkeletonRenderer)command.context;
skeletonRenderer.gameObject.AddComponent<SlotBlendModes>();
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: cbec7dc66dca80a419477536c23b7a0d
timeCreated: 1496449255
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: