提交Spine插件

This commit is contained in:
YiHan0621
2025-08-28 18:32:49 +08:00
parent 254a40d87d
commit 316427ebef
970 changed files with 139525 additions and 0 deletions

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#ifndef SPRITE_SHADOWS_INCLUDED
#define SPRITE_SHADOWS_INCLUDED
#include "ShaderShared.cginc"
////////////////////////////////////////
// Vertex structs
//
struct vertexInput
{
float4 vertex : POSITION;
float4 texcoord : TEXCOORD0;
};
struct vertexOutput
{
V2F_SHADOW_CASTER;
float2 texcoord : TEXCOORD1;
};
////////////////////////////////////////
// Vertex program
//
vertexOutput vert(vertexInput v)
{
vertexOutput o;
TRANSFER_SHADOW_CASTER(o)
o.texcoord = calculateTextureCoord(v.texcoord);
return o;
}
////////////////////////////////////////
// Fragment program
//
uniform fixed _ShadowAlphaCutoff;
fixed4 frag(vertexOutput IN) : SV_Target
{
fixed4 texureColor = calculateTexturePixel(IN.texcoord);
clip(texureColor.a - _ShadowAlphaCutoff);
SHADOW_CASTER_FRAGMENT(IN)
}
#endif // SPRITE_SHADOWS_INCLUDED