提交Spine插件
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Modules {
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[DisallowMultipleComponent]
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public class SlotBlendModes : MonoBehaviour {
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#region Internal Material Dictionary
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public struct MaterialTexturePair {
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public Texture2D texture2D;
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public Material material;
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}
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internal class MaterialWithRefcount {
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public Material materialClone;
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public int refcount = 1;
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public MaterialWithRefcount(Material mat) {
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this.materialClone = mat;
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}
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}
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static Dictionary<MaterialTexturePair, MaterialWithRefcount> materialTable;
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internal static Dictionary<MaterialTexturePair, MaterialWithRefcount> MaterialTable {
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get {
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if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, MaterialWithRefcount>();
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return materialTable;
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}
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}
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internal struct SlotMaterialTextureTuple {
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public Slot slot;
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public Texture2D texture2D;
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public Material material;
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public SlotMaterialTextureTuple(Slot slot, Material material, Texture2D texture) {
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this.slot = slot;
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this.material = material;
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this.texture2D = texture;
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}
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}
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internal static Material GetOrAddMaterialFor(Material materialSource, Texture2D texture) {
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if (materialSource == null || texture == null) return null;
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var mt = SlotBlendModes.MaterialTable;
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MaterialWithRefcount matWithRefcount;
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var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
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if (!mt.TryGetValue(key, out matWithRefcount)) {
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matWithRefcount = new MaterialWithRefcount(new Material(materialSource));
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var m = matWithRefcount.materialClone;
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m.name = "(Clone)" + texture.name + "-" + materialSource.name;
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m.mainTexture = texture;
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mt[key] = matWithRefcount;
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}
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else {
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matWithRefcount.refcount++;
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}
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return matWithRefcount.materialClone;
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}
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internal static MaterialWithRefcount GetExistingMaterialFor(Material materialSource, Texture2D texture)
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{
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if (materialSource == null || texture == null) return null;
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var mt = SlotBlendModes.MaterialTable;
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MaterialWithRefcount matWithRefcount;
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var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
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if (!mt.TryGetValue(key, out matWithRefcount)) {
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return null;
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}
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return matWithRefcount;
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}
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internal static void RemoveMaterialFromTable(Material materialSource, Texture2D texture) {
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var mt = SlotBlendModes.MaterialTable;
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var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
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mt.Remove(key);
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}
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#endregion
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#region Inspector
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public Material multiplyMaterialSource;
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public Material screenMaterialSource;
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Texture2D texture;
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#endregion
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SlotMaterialTextureTuple[] slotsWithCustomMaterial = new SlotMaterialTextureTuple[0];
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public bool Applied { get; private set; }
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void Start() {
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if (!Applied) Apply();
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}
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void OnDestroy() {
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if (Applied) Remove();
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}
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public void Apply() {
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GetTexture();
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if (texture == null) return;
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var skeletonRenderer = GetComponent<SkeletonRenderer>();
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if (skeletonRenderer == null) return;
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var slotMaterials = skeletonRenderer.CustomSlotMaterials;
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int numSlotsWithCustomMaterial = 0;
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foreach (var s in skeletonRenderer.Skeleton.Slots) {
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switch (s.data.blendMode) {
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case BlendMode.Multiply:
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if (multiplyMaterialSource != null) {
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slotMaterials[s] = GetOrAddMaterialFor(multiplyMaterialSource, texture);
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++numSlotsWithCustomMaterial;
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}
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break;
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case BlendMode.Screen:
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if (screenMaterialSource != null) {
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slotMaterials[s] = GetOrAddMaterialFor(screenMaterialSource, texture);
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++numSlotsWithCustomMaterial;
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}
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break;
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}
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}
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slotsWithCustomMaterial = new SlotMaterialTextureTuple[numSlotsWithCustomMaterial];
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int storedSlotIndex = 0;
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foreach (var s in skeletonRenderer.Skeleton.Slots) {
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switch (s.data.blendMode) {
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case BlendMode.Multiply:
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if (multiplyMaterialSource != null) {
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slotsWithCustomMaterial[storedSlotIndex++] = new SlotMaterialTextureTuple(s, multiplyMaterialSource, texture);
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}
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break;
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case BlendMode.Screen:
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if (screenMaterialSource != null) {
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slotsWithCustomMaterial[storedSlotIndex++] = new SlotMaterialTextureTuple(s, screenMaterialSource, texture);
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}
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break;
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}
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}
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Applied = true;
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skeletonRenderer.LateUpdate();
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}
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public void Remove() {
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GetTexture();
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if (texture == null) return;
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var skeletonRenderer = GetComponent<SkeletonRenderer>();
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if (skeletonRenderer == null) return;
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var slotMaterials = skeletonRenderer.CustomSlotMaterials;
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foreach (var slotWithCustomMat in slotsWithCustomMaterial) {
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Slot s = slotWithCustomMat.slot;
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Material storedMaterialSource = slotWithCustomMat.material;
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Texture2D storedTexture = slotWithCustomMat.texture2D;
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var matWithRefcount = GetExistingMaterialFor(storedMaterialSource, storedTexture);
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if (--matWithRefcount.refcount == 0) {
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RemoveMaterialFromTable(storedMaterialSource, storedTexture);
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}
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// we don't want to remove slotMaterials[s] if it has been changed in the meantime.
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Material m;
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if (slotMaterials.TryGetValue(s, out m)) {
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var existingMat = matWithRefcount == null ? null : matWithRefcount.materialClone;
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if (Material.ReferenceEquals(m, existingMat)) {
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slotMaterials.Remove(s);
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}
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}
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}
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slotsWithCustomMaterial = null;
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Applied = false;
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if (skeletonRenderer.valid) skeletonRenderer.LateUpdate();
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}
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public void GetTexture() {
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if (texture == null) {
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var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
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var sda = sr.skeletonDataAsset; if (sda == null) return;
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var aa = sda.atlasAssets[0]; if (aa == null) return;
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var am = aa.PrimaryMaterial; if (am == null) return;
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texture = am.mainTexture as Texture2D;
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}
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}
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}
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}
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@@ -0,0 +1,16 @@
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fileFormatVersion: 2
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guid: f1f8243645ba2e74aa3564bd956eed89
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timeCreated: 1496794038
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences:
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- multiplyMaterialSource: {fileID: 2100000, guid: 53bf0ab317d032d418cf1252d68f51df,
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type: 2}
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- screenMaterialSource: {fileID: 2100000, guid: 73f0f46d3177c614baf0fa48d646a9be,
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type: 2}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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