提交Spine插件
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Shader "Hidden/Spine/Bones" {
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Properties {
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_Color ("Color", Color) = (0.5,0.5,0.5,0.5)
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_MainTex ("Particle Texture", 2D) = "white" {}
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}
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Category {
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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Blend SrcAlpha OneMinusSrcAlpha
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AlphaTest Greater .01
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ColorMask RGB
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Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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// #pragma multi_compile_particles
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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fixed4 _Color;
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struct appdata_t {
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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// #ifdef SOFTPARTICLES_ON
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// float4 projPos : TEXCOORD1;
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// #endif
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};
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float4 _MainTex_ST;
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v2f vert (appdata_t v) {
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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// #ifdef SOFTPARTICLES_ON
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// o.projPos = ComputeScreenPos (o.vertex);
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// COMPUTE_EYEDEPTH(o.projPos.z);
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// #endif
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o.color = v.color;
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o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
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return o;
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}
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sampler2D_float _CameraDepthTexture;
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fixed4 frag (v2f i) : SV_Target {
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return i.color * _Color * tex2D(_MainTex, i.texcoord);
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}
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ENDCG
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}
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}
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}
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 66988de88a15abd4e8846c6805485f57
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,37 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: HiddenPass
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m_Shader: {fileID: 4800000, guid: 913475501bf19374c84390868a9d6d3d, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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- first:
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name: _MainTex
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- first:
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name: _Cutoff
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second: 0.1
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- first:
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name: _InvFade
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second: 1
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m_Colors:
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- first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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- first:
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name: _TintColor
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second: {r: 0.5, g: 0.5, b: 0.5, a: 0}
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@@ -0,0 +1,6 @@
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fileFormatVersion: 2
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guid: 43227e5adadc6f24bb4bf74b92a56fb4
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,12 @@
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Shader "Spine/Special/HiddenPass" {
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SubShader
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{
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Tags {"Queue" = "Geometry-1" }
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Lighting Off
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Pass
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{
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ZWrite Off
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ColorMask 0
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}
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}
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 913475501bf19374c84390868a9d6d3d
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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