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Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs
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83
Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Examples {
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public class HandleEventWithAudioExample : MonoBehaviour {
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public SkeletonAnimation skeletonAnimation;
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[SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)]
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public string eventName;
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[Space]
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public AudioSource audioSource;
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public AudioClip audioClip;
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public float basePitch = 1f;
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public float randomPitchOffset = 0.1f;
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[Space]
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public bool logDebugMessage = false;
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Spine.EventData eventData;
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void OnValidate () {
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if (skeletonAnimation == null) GetComponent<SkeletonAnimation>();
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if (audioSource == null) GetComponent<AudioSource>();
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}
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void Start () {
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if (audioSource == null) return;
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if (skeletonAnimation == null) return;
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skeletonAnimation.Initialize(false);
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if (!skeletonAnimation.valid) return;
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eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName);
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skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent;
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}
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private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) {
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if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name);
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//bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare.
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bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string.
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if (eventMatch) {
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Play();
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}
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}
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public void Play () {
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audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset);
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audioSource.clip = audioClip;
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audioSource.Play();
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}
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}
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}
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