提交Spine插件
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Examples {
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public class EquipAssetExample : ScriptableObject {
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public EquipSystemExample.EquipType equipType;
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public Sprite sprite;
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public string description;
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public int yourStats;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: dcf21dc1875a05044835c5a6c969bda4
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timeCreated: 1522687338
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,60 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Spine.Unity.Examples {
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public class EquipButtonExample : MonoBehaviour {
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public EquipAssetExample asset;
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public EquipSystemExample equipSystem;
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public Image inventoryImage;
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void OnValidate () {
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MatchImage();
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}
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void MatchImage () {
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if (inventoryImage != null)
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inventoryImage.sprite = asset.sprite;
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}
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void Start () {
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MatchImage();
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var button = GetComponent<Button>();
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button.onClick.AddListener(
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delegate { equipSystem.Equip(asset); }
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);
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}
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}
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}
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fileFormatVersion: 2
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guid: d818155d239e98d46bb41e307ba270d4
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timeCreated: 1522744049
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,98 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Spine.Unity.Modules.AttachmentTools;
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namespace Spine.Unity.Examples {
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public class EquipSystemExample : MonoBehaviour, IHasSkeletonDataAsset {
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// Implementing IHasSkeletonDataAsset allows Spine attribute drawers to automatically detect this component as a skeleton data source.
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public SkeletonDataAsset skeletonDataAsset;
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SkeletonDataAsset IHasSkeletonDataAsset.SkeletonDataAsset { get { return this.skeletonDataAsset; } }
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public Material sourceMaterial;
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public bool applyPMA = true;
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public List<EquipHook> equippables = new List<EquipHook>();
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public EquipsVisualsComponentExample target;
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public Dictionary<EquipAssetExample, Attachment> cachedAttachments = new Dictionary<EquipAssetExample, Attachment>();
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[System.Serializable]
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public class EquipHook {
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public EquipType type;
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[SpineSlot]
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public string slot;
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[SpineSkin]
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public string templateSkin;
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[SpineAttachment(skinField:"templateSkin")]
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public string templateAttachment;
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}
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public enum EquipType {
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Gun,
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Goggles
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}
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public void Equip (EquipAssetExample asset) {
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var equipType = asset.equipType;
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EquipHook howToEquip = equippables.Find(x => x.type == equipType);
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var skeletonData = skeletonDataAsset.GetSkeletonData(true);
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int slotIndex = skeletonData.FindSlotIndex(howToEquip.slot);
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var attachment = GenerateAttachmentFromEquipAsset(asset, slotIndex, howToEquip.templateSkin, howToEquip.templateAttachment);
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target.Equip(slotIndex, howToEquip.templateAttachment, attachment);
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}
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Attachment GenerateAttachmentFromEquipAsset (EquipAssetExample asset, int slotIndex, string templateSkinName, string templateAttachmentName) {
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Attachment attachment;
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cachedAttachments.TryGetValue(asset, out attachment);
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if (attachment == null) {
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var skeletonData = skeletonDataAsset.GetSkeletonData(true);
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var templateSkin = skeletonData.FindSkin(templateSkinName);
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Attachment templateAttachment = templateSkin.GetAttachment(slotIndex, templateAttachmentName);
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attachment = templateAttachment.GetRemappedClone(asset.sprite, sourceMaterial, premultiplyAlpha: this.applyPMA);
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cachedAttachments.Add(asset, attachment); // Cache this value for next time this asset is used.
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}
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return attachment;
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}
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public void Done () {
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target.OptimizeSkin();
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}
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}
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}
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fileFormatVersion: 2
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||||
guid: 6159005f7c3d5fd4ba33cff41eae5531
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timeCreated: 1522686506
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,91 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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||||
*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
|
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
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* or otherwise create derivative works of the Spine Runtimes (collectively,
|
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* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
||||
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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||||
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
||||
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Spine.Unity.Modules.AttachmentTools;
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namespace Spine.Unity.Examples {
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public class EquipsVisualsComponentExample : MonoBehaviour {
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public SkeletonAnimation skeletonAnimation;
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[SpineSkin]
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public string templateSkinName;
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Spine.Skin equipsSkin;
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Spine.Skin collectedSkin;
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public Material runtimeMaterial;
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public Texture2D runtimeAtlas;
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void Start () {
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equipsSkin = new Skin("Equips");
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// OPTIONAL: Add all the attachments from the template skin.
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var templateSkin = skeletonAnimation.Skeleton.Data.FindSkin(templateSkinName);
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if (templateSkin != null)
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equipsSkin.AddAttachments(templateSkin);
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skeletonAnimation.Skeleton.Skin = equipsSkin;
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RefreshSkeletonAttachments();
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}
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public void Equip (int slotIndex, string attachmentName, Attachment attachment) {
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equipsSkin.AddAttachment(slotIndex, attachmentName, attachment);
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skeletonAnimation.Skeleton.SetSkin(equipsSkin);
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RefreshSkeletonAttachments();
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}
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public void OptimizeSkin () {
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// 1. Collect all the attachments of all active skins.
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collectedSkin = collectedSkin ?? new Skin("Collected skin");
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collectedSkin.Clear();
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collectedSkin.AddAttachments(skeletonAnimation.Skeleton.Data.DefaultSkin);
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collectedSkin.AddAttachments(equipsSkin);
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// 2. Create a repacked skin.
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var repackedSkin = collectedSkin.GetRepackedSkin("Repacked skin", skeletonAnimation.SkeletonDataAsset.atlasAssets[0].PrimaryMaterial, out runtimeMaterial, out runtimeAtlas);
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collectedSkin.Clear();
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// 3. Use the repacked skin.
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skeletonAnimation.Skeleton.Skin = repackedSkin;
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RefreshSkeletonAttachments();
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}
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void RefreshSkeletonAttachments () {
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skeletonAnimation.Skeleton.SetSlotsToSetupPose();
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skeletonAnimation.AnimationState.Apply(skeletonAnimation.Skeleton); //skeletonAnimation.Update(0);
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}
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}
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}
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@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
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||||
guid: 5732385e4912c444dae078ddc7d04c89
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||||
timeCreated: 1522688085
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licenseType: Free
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||||
MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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