根据手牌攻击力计算先手

This commit is contained in:
xianyi
2025-08-21 15:48:17 +08:00
parent b215788256
commit 347db984b3

View File

@@ -95,7 +95,6 @@ namespace TcgEngine.Gameplay
//Choose first player
game_data.state = GameState.Play;
game_data.first_player = random.NextDouble() < 0.5 ? 0 : 1;
game_data.current_player = game_data.first_player;
game_data.turn_count = 1;
@@ -141,10 +140,15 @@ namespace TcgEngine.Gameplay
RefreshData();
onGameStart?.Invoke();
if(should_mulligan)
if (should_mulligan)
{
GoToMulligan();
}
else
{
CalculateFirstPlayer();
StartTurn();
}
}
//开始回合
@@ -1915,6 +1919,7 @@ namespace TcgEngine.Gameplay
if (game_data.AreAllPlayersReady())
{
CalculateFirstPlayer();
StartTurn();
}
}
@@ -1968,6 +1973,33 @@ namespace TcgEngine.Gameplay
RefreshData();
}
// 根据手牌攻击力计算先手玩家
protected virtual void CalculateFirstPlayer()
{
int f = 0, l = 0;
foreach (Player player in game_data.players)
{
int allCardAttack = 0;
foreach (Card card in player.cards_hand)
{
allCardAttack += card.CardData.attack;
}
if (player.player_id == 0)
{
f = allCardAttack;
}
else
{
l = allCardAttack;
}
}
game_data.first_player = f > l ? 0 : 1;
game_data.current_player = game_data.first_player;
}
//-------------
public virtual void RefreshData()