UI更改与功能修正
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@@ -48,38 +48,38 @@ namespace TcgEngine
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return taskData;
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}
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// 本地读取的缓存存储处
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// 还没改
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public TaskData LoadFromResponse(TaskDataResponse response)
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{
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TaskData task = ScriptableObject.CreateInstance<TaskData>();
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task.id = response.id;
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task.name = response.name;
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task.desc = response.desc;
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task.condition = (TaskConditionType)response.condition;
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task.value1 = response.value1;
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task.value2 = response.value2;
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task.value3 = response.value3;
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if (response.rewardTypes != null)
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{
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task.rewardTypes = new TaskRewardType[response.rewardTypes.Length];
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for (int i = 0; i < response.rewardTypes.Length; i++)
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{
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task.rewardTypes[i] = (TaskRewardType)response.rewardTypes[i];
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}
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}
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else
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{
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task.rewardTypes = new TaskRewardType[0];
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}
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task.rewardNums = response.rewardNums != null ? response.rewardNums : new int[0];
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task.isDailyTask = response.isDailyTask;
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task.durationHours = response.durationHours;
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return task;
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}
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// // 本地读取的缓存存储处
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// // 还没改
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// public static TaskData LoadFromResponse(TaskDataResponse response)
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// {
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// TaskData task = ScriptableObject.CreateInstance<TaskData>();
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// task.id = response.id;
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// task.name = response.name;
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// task.desc = response.desc;
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// task.condition = (TaskConditionType)response.condition;
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// task.value1 = response.value1;
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// task.value2 = response.value2;
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// task.value3 = response.value3;
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//
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// if (response.rewardTypes != null)
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// {
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// task.rewardTypes = new TaskRewardType[response.rewardTypes.Length];
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// for (int i = 0; i < response.rewardTypes.Length; i++)
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// {
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// task.rewardTypes[i] = (TaskRewardType)response.rewardTypes[i];
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// }
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// }
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// else
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// {
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// task.rewardTypes = new TaskRewardType[0];
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// }
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//
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// task.rewardNums = response.rewardNums != null ? response.rewardNums : new int[0];
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// task.isDailyTask = response.isDailyTask;
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// task.durationHours = response.durationHours;
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//
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// return task;
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// }
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}
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public enum TaskConditionType
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@@ -4,14 +4,49 @@ using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Defines all factions data
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/// </summary>
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[System.Serializable]
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public enum TeamTitle
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{
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Neutral,
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Light,
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Dark,
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Fire,
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Wind,
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Water
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}
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public static class TeamTitleData
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{
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public static string Team(TeamTitle title)
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{
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switch (title)
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{
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case TeamTitle.Dark:
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return "dark";
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break;
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case TeamTitle.Fire:
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return "fire";
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break;
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case TeamTitle.Light:
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return "light";
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break;
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case TeamTitle.Water:
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return "water";
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break;
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case TeamTitle.Wind:
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return "wind";
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break;
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default:
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return "neutral";
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}
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}
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}
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[CreateAssetMenu(fileName = "TeamData", menuName = "TcgEngine/TeamData", order = 1)]
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public class TeamData : ScriptableObject
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{
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public string id;
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public TeamTitle id;
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public string title;
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public Sprite icon;
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public Color color;
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@@ -28,7 +63,7 @@ namespace TcgEngine
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{
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foreach (TeamData team in GetAll())
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{
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if (team.id == id)
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if (TeamTitleData.Team(team.id) == id)
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return team;
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}
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return null;
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