UI更改与功能修正
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@@ -477,7 +477,7 @@ namespace TcgEngine.Server
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//--- Setup Commands ------
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public virtual async void SetPlayerDeck(int player_id, string username, UserDeckData deck)
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public virtual async void SetPlayerDeck(int player_id, string userID, UserDeckData deck)
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{
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Player player = game_data.GetPlayer(player_id);
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if (player != null && game_data.state == GameState.Connecting)
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@@ -485,7 +485,7 @@ namespace TcgEngine.Server
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UserData user = Authenticator.Get().UserData; //Offline game, get local user
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if(Authenticator.Get().IsApi())
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user = await ApiClient.Get().LoadUserData(username); //Online game, validate from api
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user = await ApiClient.Get().LoadUserData(userID); //Online game, validate from api
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//Use user API deck
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UserDeckData udeck = user?.GetDeck(deck.tid);
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