diff --git a/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs b/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs index a13d740..ca0688b 100644 --- a/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs +++ b/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs @@ -126,14 +126,6 @@ namespace TcgEngine.Gameplay //Draw starting cards 开始抽卡 int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start; DrawCard(player, dcards); - - //Add coin second player - bool is_random = level == null || level.first_player == LevelFirst.Random; - if (is_random && player.player_id != game_data.first_player && GameplayData.Get().second_bonus != null) - { - Card card = Card.Create(GameplayData.Get().second_bonus, VariantData.GetDefault(), player); - player.cards_hand.Add(card); - } } //Start state @@ -1998,6 +1990,14 @@ namespace TcgEngine.Gameplay game_data.first_player = f < l ? 0 : 1; game_data.current_player = game_data.first_player; + + // 后手补偿(已取消) + // int second_player_id = f < l ? 1 : 0; // 后手玩家ID + // if (GameplayData.Get().second_bonus != null) + // { + // Card bonus_card = Card.Create(GameplayData.Get().second_bonus, VariantData.GetDefault(), game_data.players[second_player_id]); + // game_data.players[second_player_id].cards_hand.Add(bonus_card); + // } } //-------------