默认无法反击,增加允许反击状态
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@@ -569,7 +569,10 @@ namespace TcgEngine.Gameplay
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DamageCard(attacker, target, datt1);
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//Counter Damage
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if (!attacker.HasStatus(StatusType.Intimidate))
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// if (!attacker.HasStatus(StatusType.Intimidate)) // 威慑时不会反击
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// DamageCard(target, attacker, datt2);
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if (attacker.HasStatus(StatusType.Counterattack)) // 允许反击
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DamageCard(target, attacker, datt2);
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//Save attack and exhaust
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