默认无法反击,增加允许反击状态

This commit is contained in:
xianyi
2025-09-01 11:30:21 +08:00
parent 4e05e3d87f
commit 4adfba03f3
9 changed files with 126 additions and 5 deletions

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@@ -569,7 +569,10 @@ namespace TcgEngine.Gameplay
DamageCard(attacker, target, datt1);
//Counter Damage
if (!attacker.HasStatus(StatusType.Intimidate))
// if (!attacker.HasStatus(StatusType.Intimidate)) // 威慑时不会反击
// DamageCard(target, attacker, datt2);
if (attacker.HasStatus(StatusType.Counterattack)) // 允许反击
DamageCard(target, attacker, datt2);
//Save attack and exhaust