默认无法反击,增加允许反击状态
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20
Assets/TcgEngine/Resources/Status/counterattack.asset
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20
Assets/TcgEngine/Resources/Status/counterattack.asset
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@@ -32,8 +32,7 @@ namespace TcgEngine
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Paralysed = 32, //Cant do any actions for X turns
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Paralysed = 32, //Cant do any actions for X turns
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Poisoned = 34, //Lose hp each start of turn
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Poisoned = 34, //Lose hp each start of turn
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Sleep = 36, //Doesnt untap at the start of turn
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Sleep = 36, //Doesnt untap at the start of turn
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Counterattack = 38, // 允许反击
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}
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}
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/// <summary>
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/// <summary>
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@@ -569,7 +569,10 @@ namespace TcgEngine.Gameplay
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DamageCard(attacker, target, datt1);
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DamageCard(attacker, target, datt1);
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//Counter Damage
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//Counter Damage
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if (!attacker.HasStatus(StatusType.Intimidate))
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// if (!attacker.HasStatus(StatusType.Intimidate)) // 威慑时不会反击
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// DamageCard(target, attacker, datt2);
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if (attacker.HasStatus(StatusType.Counterattack)) // 允许反击
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DamageCard(target, attacker, datt2);
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DamageCard(target, attacker, datt2);
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//Save attack and exhaust
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//Save attack and exhaust
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@@ -117,10 +117,10 @@ namespace TcgEngine
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return false;
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return false;
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}
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}
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Debug.Log($"版本匹配,开始检查MD5校验... 当前版本: {currentVersion} 目标版本: {targetVersion} 当前MD5: {currentMd5} 目标MD5: {targetMd5}");
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string localMd5 = await CalculateDirectoryMd5(spritesPath);
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string localMd5 = await CalculateDirectoryMd5(spritesPath);
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Debug.Log($"版本匹配,开始检查MD5校验... 当前版本: {currentVersion} 目标版本: {targetVersion} 当前MD5: {localMd5} 目标MD5: {targetMd5}");
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if (localMd5 != targetMd5)
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if (localMd5 != targetMd5)
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{
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{
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Debug.Log("MD5校验失败,正在删除损坏的文件并重新下载...");
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Debug.Log("MD5校验失败,正在删除损坏的文件并重新下载...");
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