增加steam
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90
Assets/Editor/Settings/EditorSteamworksNETSettingsElement.cs
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90
Assets/Editor/Settings/EditorSteamworksNETSettingsElement.cs
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using System.IO;
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using UnityEditor;
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using UnityEngine.UIElements;
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public sealed class EditorSteamworksNETSettingsElement : VisualElement
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{
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private readonly EditorSteamworksNETSettings _settings;
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private const string UssFilePath =
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"Packages/com.rlabrecque.steamworks.net/Editor/Settings/EditorSteamworksNETSettingsStyleSheet.uss";
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public EditorSteamworksNETSettingsElement()
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{
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_settings = EditorSteamworksNETSettings.Instance;
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var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(UssFilePath);
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if (styleSheet)
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{
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styleSheets.Add(styleSheet);
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}
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else
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{
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throw new FileNotFoundException($"File not found: {UssFilePath}");
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}
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var root = new VisualElement();
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root.Add(CreateWindowTitleBar());
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root.Add(CreateDefineSymbolsSection());
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Add(root);
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}
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private static VisualElement CreateWindowTitleBar()
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{
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var titleBar = new VisualElement();
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titleBar.AddToClassList("project-settings-title-bar");
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var title = new Label { text = "Steamworks.NET Settings" };
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title.AddToClassList("project-settings-title-bar__label");
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titleBar.Add(title);
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return titleBar;
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}
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private VisualElement CreateDefineSymbolsSection()
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{
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var toggleField = new Toggle("Can Manage the Define Symbols")
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{
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tooltip = "Set to true to allow Steamworks.NET to add define symbols in your project."
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};
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toggleField.SetValueWithoutNotify(_settings.CanManageDefineSymbols);
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toggleField.RegisterValueChangedCallback(e => { _settings.CanManageDefineSymbols = e.newValue; });
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const string Title = "Define Symbols";
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const string Description =
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"The Steamworks.NET package makes use of define symbols to enable or disable certain features. " +
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"With this setting you can choose to let the package add these define symbols automatically or not.\n" +
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"The default value is true.";
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return CreateSection(title: Title, description: Description, content: toggleField);
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}
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private static VisualElement CreateSection(string title, string description, VisualElement content)
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{
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var section = new VisualElement { name = "Section" };
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section.AddToClassList("steamworks-section");
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var sectionHeader = new Label { text = title };
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sectionHeader.AddToClassList("steamworks-section__header");
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var helpBox = new HelpBox();
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helpBox.AddToClassList("steamworks-section__description");
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var helpBoxIcon = new VisualElement();
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helpBoxIcon.AddToClassList("unity-help-box__icon");
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helpBoxIcon.AddToClassList("unity-help-box__icon--info");
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var helpBoxLabel = new Label { text = description };
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helpBoxLabel.AddToClassList("unity-help-box__label");
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helpBox.Add(helpBoxIcon);
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helpBox.Add(helpBoxLabel);
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content.AddToClassList("steamworks-section__content");
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section.Add(sectionHeader);
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section.Add(helpBox);
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section.Add(content);
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return section;
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}
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}
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