diff --git a/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs b/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs index ca0688b..41f5b82 100644 --- a/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs +++ b/Assets/TcgEngine/Scripts/GameLogic/GameLogic.cs @@ -911,7 +911,8 @@ namespace TcgEngine.Gameplay } //Armor - if (!spell_damage && target.HasStatus(StatusType.Armor)) + // if (!spell_damage && target.HasStatus(StatusType.Armor)) + if (target.HasStatus(StatusType.Armor)) // 所有伤害都减免 value = Mathf.Max(value - target.GetStatusValue(StatusType.Armor), 0); //Damage