弃牌重新加入牌组
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@@ -1793,6 +1793,7 @@ namespace TcgEngine.Gameplay
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}
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}
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}
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}
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// 换牌
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public virtual void Mulligan(Player player, string[] cards)
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public virtual void Mulligan(Player player, string[] cards)
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{
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{
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if (game_data.phase == GamePhase.Mulligan && !player.ready)
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if (game_data.phase == GamePhase.Mulligan && !player.ready)
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@@ -1808,14 +1809,24 @@ namespace TcgEngine.Gameplay
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}
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}
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}
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}
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// 将换掉的卡牌临时存储,不放入弃牌堆
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List<Card> mulligan_cards = new List<Card>();
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foreach (Card card in remove_list)
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foreach (Card card in remove_list)
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{
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{
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player.RemoveCardFromAllGroups(card);
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player.RemoveCardFromAllGroups(card);
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player.cards_discard.Add(card);
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mulligan_cards.Add(card);
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}
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}
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player.ready = true;
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player.ready = true;
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DrawCard(player, count);
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DrawCard(player, count);
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// 将换掉的卡牌重新加入牌组并洗牌
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foreach (Card card in mulligan_cards)
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{
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player.cards_deck.Add(card);
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}
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ShuffleDeck(player.cards_deck);
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RefreshData();
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RefreshData();
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if (game_data.AreAllPlayersReady())
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if (game_data.AreAllPlayersReady())
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