From 6c98d9a4496e0462d56358bd68e6519b59a38338 Mon Sep 17 00:00:00 2001 From: YiHan0621 <2857295085@qq.com> Date: Thu, 9 Oct 2025 16:51:02 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B0=81=E8=A3=85=E6=9A=82=E6=97=B6=E6=80=A7?= =?UTF-8?q?=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/TcgEngine/Resources/NetworkData.asset | 4 +- .../Resources/ResourceDownloaderConfig.asset | 2 +- .../Scripts/Menu/ChangeCoverPanel.cs | 2 + .../TcgEngine/Scripts/Steam/SteamManager.cs | 289 +++++------------- ProjectSettings/EditorBuildSettings.asset | 2 +- 5 files changed, 90 insertions(+), 209 deletions(-) diff --git a/Assets/TcgEngine/Resources/NetworkData.asset b/Assets/TcgEngine/Resources/NetworkData.asset index 26a2531..53c40de 100644 --- a/Assets/TcgEngine/Resources/NetworkData.asset +++ b/Assets/TcgEngine/Resources/NetworkData.asset @@ -12,9 +12,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 70dc9fcaed7d5274a8381edb4e206a92, type: 3} m_Name: NetworkData m_EditorClassIdentifier: - url: 192.168.1.99 + url: 124.222.214.188 port: 8777 - api_url: 192.168.1.111:8080 + api_url: 124.222.214.188:8080 api_https: 0 solo_type: 0 auth_type: 10 diff --git a/Assets/TcgEngine/Resources/ResourceDownloaderConfig.asset b/Assets/TcgEngine/Resources/ResourceDownloaderConfig.asset index eb1ff6b..34e061f 100644 --- a/Assets/TcgEngine/Resources/ResourceDownloaderConfig.asset +++ b/Assets/TcgEngine/Resources/ResourceDownloaderConfig.asset @@ -13,7 +13,7 @@ MonoBehaviour: m_Name: ResourceDownloaderConfig m_EditorClassIdentifier: cdnUrl: https://cardcdn.ambigrat.com - serverUrl: http://192.168.1.111:8080 + serverUrl: http://124.222.214.188:8080 resourcesEndpoint: /test/{version}.zip versionEndpoint: /version validateVersionedUrl: 1 diff --git a/Assets/TcgEngine/Scripts/Menu/ChangeCoverPanel.cs b/Assets/TcgEngine/Scripts/Menu/ChangeCoverPanel.cs index ff6829e..0245229 100644 --- a/Assets/TcgEngine/Scripts/Menu/ChangeCoverPanel.cs +++ b/Assets/TcgEngine/Scripts/Menu/ChangeCoverPanel.cs @@ -44,6 +44,8 @@ namespace TcgEngine.UI private void RefreshPanel() { + // dsdd + int ss = 0; } public void OpenPanel(DeckLine line) diff --git a/Assets/TcgEngine/Scripts/Steam/SteamManager.cs b/Assets/TcgEngine/Scripts/Steam/SteamManager.cs index 5dd6e4f..f419384 100644 --- a/Assets/TcgEngine/Scripts/Steam/SteamManager.cs +++ b/Assets/TcgEngine/Scripts/Steam/SteamManager.cs @@ -1,216 +1,95 @@ -// The SteamManager is designed to work with Steamworks.NET -// This file is released into the public domain. -// Where that dedication is not recognized you are granted a perpetual, -// irrevocable license to copy and modify this file as you see fit. -// -// Version: 1.0.12 - -#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX) -#define STEAMWORKS_ENABLED -#endif - + using UnityEngine; -#if !STEAMWORKS_ENABLED -using System.Collections; -using Steamworks; -#endif namespace TcgEngine { -// -// The SteamManager provides a base implementation of Steamworks.NET on which you can build upon. -// It handles the basics of starting up and shutting down the SteamAPI for use. -// - [DisallowMultipleComponent] - public class SteamManager : MonoBehaviour - { -#if !STEAMWORKS_ENABLED - protected static bool s_EverInitialized = false; + [DisallowMultipleComponent] + public class SteamManager : MonoBehaviour + { +#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX + private static SteamManager s_instance; + private bool m_bInitialized = false; - protected static SteamManager s_instance; + public static bool Initialized + { + get { return s_instance != null && s_instance.m_bInitialized; } + } - protected static SteamManager Instance - { - get - { - if (s_instance == null) - { - return new GameObject("SteamManager").AddComponent(); - } - else - { - return s_instance; - } - } - } + void Awake() + { + // 单例检查 + if (s_instance != null) + { + Destroy(gameObject); + return; + } - protected bool m_bInitialized = false; + s_instance = this; + DontDestroyOnLoad(gameObject); - public static bool Initialized - { - get { return Instance.m_bInitialized; } - } + try + { +#if STEAMWORKS_NET + // 尝试加载 Steamworks.NET + if (Steamworks.SteamAPI.RestartAppIfNecessary(new Steamworks.AppId_t(480))) + { + Debug.LogWarning("[SteamManager] Steam 重启请求,退出当前实例。"); + Application.Quit(); + return; + } - protected SteamAPIWarningMessageHook_t m_SteamAPIWarningMessageHook; + m_bInitialized = Steamworks.SteamAPI.Init(); - [AOT.MonoPInvokeCallback(typeof(SteamAPIWarningMessageHook_t))] - protected static void SteamAPIDebugTextHook(int nSeverity, System.Text.StringBuilder pchDebugText) - { - Debug.LogWarning(pchDebugText); - } - -#if UNITY_2019_3_OR_NEWER - // In case of disabled Domain Reload, reset static members before entering Play Mode. - [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] - private static void InitOnPlayMode() - { - s_EverInitialized = false; - s_instance = null; - } -#endif - - protected virtual void Awake() - { - // Only one instance of SteamManager at a time! - if (s_instance != null) - { - Destroy(gameObject); - return; - } - - s_instance = this; - - if (s_EverInitialized) - { - // This is almost always an error. - // The most common case where this happens is when SteamManager gets destroyed because of Application.Quit(), - // and then some Steamworks code in some other OnDestroy gets called afterwards, creating a new SteamManager. - // You should never call Steamworks functions in OnDestroy, always prefer OnDisable if possible. - throw new System.Exception("Tried to Initialize the SteamAPI twice in one session!"); - } - - // We want our SteamManager Instance to persist across scenes. - DontDestroyOnLoad(gameObject); - - if (!Packsize.Test()) - { - Debug.LogError( - "[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", - this); - } - - if (!DllCheck.Test()) - { - Debug.LogError( - "[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.", - this); - } - - try - { - // If Steam is not running or the game wasn't started through Steam, SteamAPI_RestartAppIfNecessary starts the - // Steam client and also launches this game again if the User owns it. This can act as a rudimentary form of DRM. - - // Once you get a Steam AppID assigned by Valve, you need to replace AppId_t.Invalid with it and - // remove steam_appid.txt from the game depot. eg: "(AppId_t)480" or "new AppId_t(480)". - // See the Valve documentation for more information: https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown - if (SteamAPI.RestartAppIfNecessary(AppId_t.Invalid)) - { - Application.Quit(); - return; - } - } - catch (System.DllNotFoundException e) - { - // We catch this exception here, as it will be the first occurrence of it. - Debug.LogError( - "[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + - e, this); - - Application.Quit(); - return; - } - - // Initializes the Steamworks API. - // If this returns false then this indicates one of the following conditions: - // [*] The Steam client isn't running. A running Steam client is required to provide implementations of the various Steamworks interfaces. - // [*] The Steam client couldn't determine the App ID of game. If you're running your application from the executable or debugger directly then you must have a [code-inline]steam_appid.txt[/code-inline] in your game directory next to the executable, with your app ID in it and nothing else. Steam will look for this file in the current working directory. If you are running your executable from a different directory you may need to relocate the [code-inline]steam_appid.txt[/code-inline] file. - // [*] Your application is not running under the same OS user context as the Steam client, such as a different user or administration access level. - // [*] Ensure that you own a license for the App ID on the currently active Steam account. Your game must show up in your Steam library. - // [*] Your App ID is not completely set up, i.e. in Release State: Unavailable, or it's missing default packages. - // Valve's documentation for this is located here: - // https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown - m_bInitialized = SteamAPI.Init(); - if (!m_bInitialized) - { - Debug.LogError( - "[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", - this); - - return; - } - - s_EverInitialized = true; - } - - // This should only ever get called on first load and after an Assembly reload, You should never Disable the Steamworks Manager yourself. - protected virtual void OnEnable() - { - if (s_instance == null) - { - s_instance = this; - } - - if (!m_bInitialized) - { - return; - } - - if (m_SteamAPIWarningMessageHook == null) - { - // Set up our callback to receive warning messages from Steam. - // You must launch with "-debug_steamapi" in the launch args to receive warnings. - m_SteamAPIWarningMessageHook = new SteamAPIWarningMessageHook_t(SteamAPIDebugTextHook); - SteamClient.SetWarningMessageHook(m_SteamAPIWarningMessageHook); - } - } - - // OnApplicationQuit gets called too early to shutdown the SteamAPI. - // Because the SteamManager should be persistent and never disabled or destroyed we can shutdown the SteamAPI here. - // Thus it is not recommended to perform any Steamworks work in other OnDestroy functions as the order of execution can not be garenteed upon Shutdown. Prefer OnDisable(). - protected virtual void OnDestroy() - { - if (s_instance != this) - { - return; - } - - s_instance = null; - - if (!m_bInitialized) - { - return; - } - - SteamAPI.Shutdown(); - } - - protected virtual void Update() - { - if (!m_bInitialized) - { - return; - } - - // Run Steam client callbacks - SteamAPI.RunCallbacks(); - } + if (m_bInitialized) + { + Debug.Log("[SteamManager] Steam 初始化成功。"); + } + else + { + Debug.LogWarning("[SteamManager] SteamAPI.Init() 失败,将以离线模式运行。"); + } #else - public static bool Initialized { - get { - return false; - } - } -#endif // !STEAMWORKS_ENABLED - } -} \ No newline at end of file + // 没有定义 STEAMWORKS_NET 宏 + Debug.Log("[SteamManager] 未启用 Steamworks.NET,跳过初始化。"); +#endif + } + catch (System.DllNotFoundException e) + { + Debug.LogWarning("[SteamManager] 未找到 steam_api64.dll,以离线模式运行。\n" + e.Message); + m_bInitialized = false; + } + catch (System.Exception e) + { + Debug.LogError("[SteamManager] 初始化异常,将以离线模式运行。\n" + e); + m_bInitialized = false; + } + } + + void Update() + { +#if STEAMWORKS_NET + if (m_bInitialized) + Steamworks.SteamAPI.RunCallbacks(); +#endif + } + + void OnDestroy() + { + if (s_instance != this) + return; + +#if STEAMWORKS_NET + if (m_bInitialized) + { + Steamworks.SteamAPI.Shutdown(); + Debug.Log("[SteamManager] Steam 已正常关闭。"); + } +#endif + s_instance = null; + } +#else + // 非桌面平台(例如WebGL/Android/iOS) + public static bool Initialized => false; +#endif + } +} diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 7cf6b6d..2cd3155 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -20,7 +20,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/TcgEngine/Scenes/Game/Game.unity guid: be2ace95e45905b49ad984cce7ea70e5 - - enabled: 1 + - enabled: 0 path: Assets/TcgEngine/Scenes/Server/Server.unity guid: acefba10b24d5f14aa51f6451ec467bf m_configObjects: {}