禁疗状态
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37
Assets/TcgEngine/Resources/Abilities/other/notreatment.asset
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37
Assets/TcgEngine/Resources/Abilities/other/notreatment.asset
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20
Assets/TcgEngine/Resources/Status/notreatment.asset
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Assets/TcgEngine/Resources/Status/notreatment.asset
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Assets/TcgEngine/Resources/Status/notreatment.asset.meta
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@@ -33,6 +33,8 @@ namespace TcgEngine
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Poisoned = 34, //Lose hp each start of turn
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Poisoned = 34, //Lose hp each start of turn
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Sleep = 36, //Doesnt untap at the start of turn
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Sleep = 36, //Doesnt untap at the start of turn
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Counterattack = 38, // 允许反击
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Counterattack = 38, // 允许反击
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NoTreatment = 39, // 禁疗
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}
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}
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/// <summary>
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/// <summary>
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@@ -37,6 +37,8 @@ namespace TcgEngine
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if (type == EffectStatType.Attack)
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if (type == EffectStatType.Attack)
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target.attack += ability.value;
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target.attack += ability.value;
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if (type == EffectStatType.HP)
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if (type == EffectStatType.HP)
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if (target.HasStatus(StatusType.NoTreatment)) // 禁疗时不会增加hp
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return;
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target.hp += ability.value;
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target.hp += ability.value;
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if (type == EffectStatType.Mana)
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if (type == EffectStatType.Mana)
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target.mana += ability.value;
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target.mana += ability.value;
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@@ -856,6 +856,9 @@ namespace TcgEngine.Gameplay
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if (target.HasStatus(StatusType.Invincibility))
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if (target.HasStatus(StatusType.Invincibility))
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return;
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return;
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if (target.HasStatus(StatusType.NoTreatment)) // 禁疗时不会治疗
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return;
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target.damage -= value;
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target.damage -= value;
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target.damage = Mathf.Max(target.damage, 0);
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target.damage = Mathf.Max(target.damage, 0);
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