This commit is contained in:
YiHan0621
2025-09-01 17:26:38 +08:00
16 changed files with 256 additions and 5 deletions

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@@ -32,7 +32,8 @@ namespace TcgEngine
Paralysed = 32, //Cant do any actions for X turns
Poisoned = 34, //Lose hp each start of turn
Sleep = 36, //Doesnt untap at the start of turn
Counterattack = 38, // 允许反击
NoTreatment = 39, // 禁疗
}

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@@ -36,7 +36,9 @@ namespace TcgEngine
{
if (type == EffectStatType.Attack)
target.attack += ability.value;
if (type == EffectStatType.HP)
if (type == EffectStatType.HP)
if (target.HasStatus(StatusType.NoTreatment)) // 禁疗时不会增加hp
return;
target.hp += ability.value;
if (type == EffectStatType.Mana)
target.mana += ability.value;

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@@ -569,7 +569,10 @@ namespace TcgEngine.Gameplay
DamageCard(attacker, target, datt1);
//Counter Damage
if (!attacker.HasStatus(StatusType.Intimidate))
// if (!attacker.HasStatus(StatusType.Intimidate)) // 威慑时不会反击
// DamageCard(target, attacker, datt2);
if (attacker.HasStatus(StatusType.Counterattack)) // 允许反击
DamageCard(target, attacker, datt2);
//Save attack and exhaust
@@ -853,6 +856,9 @@ namespace TcgEngine.Gameplay
if (target.HasStatus(StatusType.Invincibility))
return;
if (target.HasStatus(StatusType.NoTreatment)) // 禁疗时不会治疗
return;
target.damage -= value;
target.damage = Mathf.Max(target.damage, 0);

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@@ -117,10 +117,10 @@ namespace TcgEngine
return false;
}
Debug.Log($"版本匹配开始检查MD5校验... 当前版本: {currentVersion} 目标版本: {targetVersion} 当前MD5: {currentMd5} 目标MD5: {targetMd5}");
string localMd5 = await CalculateDirectoryMd5(spritesPath);
Debug.Log($"版本匹配开始检查MD5校验... 当前版本: {currentVersion} 目标版本: {targetVersion} 当前MD5: {localMd5} 目标MD5: {targetMd5}");
if (localMd5 != targetMd5)
{
Debug.Log("MD5校验失败正在删除损坏的文件并重新下载...");