Merge branch 'main' of git.ambigrat.com:card_game/tcg_client

This commit is contained in:
yaoyanwei
2025-08-11 15:00:36 +08:00
28 changed files with 1591 additions and 1351 deletions

1
.gitignore vendored
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@@ -70,3 +70,4 @@ ProjectSettings/ProjectVersion.txt
ProjectSettings/PackageManagerSettings.asset ProjectSettings/PackageManagerSettings.asset
ProjectSettings/AutoStreamingSettings.asset ProjectSettings/AutoStreamingSettings.asset
ProjectSettings/ProjectSettings.asset ProjectSettings/ProjectSettings.asset
Packages/packages-lock.json

View File

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m_Sprite: {fileID: 21300000, guid: 74cc1786d4cd2fc44865297475ce72b1, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &8581907445084959352 --- !u!1 &8581907445084959352
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -931,6 +481,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1789197561201869425} m_Father: {fileID: 1789197561201869425}
m_RootOrder: 1 m_RootOrder: 1

View File

@@ -13,14 +13,18 @@ MonoBehaviour:
m_Name: GameplayData m_Name: GameplayData
m_EditorClassIdentifier: m_EditorClassIdentifier:
hp_start: 999 hp_start: 999
mana_start: 2 # 起始mana
mana_start: 1
# 每回合增加mana
mana_per_turn: 1 mana_per_turn: 1
# 最大mana上限
mana_max: 10 mana_max: 10
# 初始化手牌数量 # 初始化手牌数量
cards_start: 3 cards_start: 3
cards_per_turn: 1 cards_per_turn: 1
cards_max: 10 cards_max: 10
turn_duration: 60 # 超时时间
turn_duration: 600
second_bonus: {fileID: 11400000, guid: 9503f60659f1df04eb3dd7fa925885fb, type: 2} second_bonus: {fileID: 11400000, guid: 9503f60659f1df04eb3dd7fa925885fb, type: 2}
mulligan: 1 mulligan: 1
deck_size: 8 deck_size: 8

File diff suppressed because it is too large Load Diff

View File

@@ -34,6 +34,24 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value); return CompareInt(target.mana, oper, value);
} }
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false; return false;
} }
} }

View File

@@ -10,6 +10,9 @@ namespace TcgEngine
Attack = 10, Attack = 10,
HP = 20, HP = 20,
Mana = 30, Mana = 30,
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
} }
/// <summary> /// <summary>
@@ -41,6 +44,24 @@ namespace TcgEngine
return CompareInt(target.GetMana(), oper, value); return CompareInt(target.GetMana(), oper, value);
} }
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.GetManaFire(), oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.GetManaForest(), oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.GetManaWater(), oper, value);
}
return false; return false;
} }
@@ -56,6 +77,24 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value); return CompareInt(target.mana, oper, value);
} }
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false; return false;
} }
} }

View File

@@ -47,6 +47,22 @@ namespace TcgEngine
{ {
return card.GetMana(); return card.GetMana();
} }
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0; return 0;
} }
} }

View File

@@ -47,6 +47,21 @@ namespace TcgEngine
{ {
return card.GetMana(); return card.GetMana();
} }
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0; return 0;
} }
} }

View File

@@ -36,6 +36,11 @@ namespace TcgEngine
public int attack; public int attack;
public int hp; public int hp;
// 新增:三种元素法力值
public int mana_fire;
public int mana_forest;
public int mana_water; 
[Header("Traits")] [Header("Traits")]
public TraitData[] traits; public TraitData[] traits;
public TraitStat[] stats; public TraitStat[] stats;
@@ -166,7 +171,23 @@ namespace TcgEngine
public bool IsDynamicManaCost() public bool IsDynamicManaCost()
{ {
return mana > 99; // 检查通用法力值是否为动态消耗
if (mana > 99)
return true;
// 检查火系法力值是否为动态消耗
if (mana_fire > 99)
return true;
// 检查森林法力值是否为动态消耗
if (mana_forest > 99)
return true;
// 检查水系法力值是否为动态消耗
if (mana_water > 99)
return true;
return false;
} }
public bool HasTrait(string trait) public bool HasTrait(string trait)
@@ -181,7 +202,7 @@ namespace TcgEngine
public bool HasTrait(TraitData trait) public bool HasTrait(TraitData trait)
{ {
if(trait != null) if (trait != null)
return HasTrait(trait.id); return HasTrait(trait.id);
return false; return false;
} }
@@ -201,7 +222,7 @@ namespace TcgEngine
public bool HasStat(TraitData trait) public bool HasStat(TraitData trait)
{ {
if(trait != null) if (trait != null)
return HasStat(trait.id); return HasStat(trait.id);
return false; return false;
} }
@@ -221,7 +242,7 @@ namespace TcgEngine
public int GetStat(TraitData trait) public int GetStat(TraitData trait)
{ {
if(trait != null) if (trait != null)
return GetStat(trait.id); return GetStat(trait.id);
return 0; return 0;
} }

View File

@@ -14,6 +14,9 @@ namespace TcgEngine
{ {
public EffectStatType type; public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
if (type == EffectStatType.HP) if (type == EffectStatType.HP)
@@ -24,13 +27,23 @@ namespace TcgEngine
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
{ {
target.mana += ability.value; // 如果指定了阵营影响阵营mana否则影响通用mana
target.mana_max += ability.value; if (!string.IsNullOrEmpty(team_id))
target.mana = Mathf.Max(target.mana, 0); {
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max); target.AddTeamMana(team_id, ability.value, ability.value);
}
else
{
Debug.Log($"AddStat Mana 通用: {ability.value}");
target.mana += ability.value;
target.mana_max += ability.value;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
} }
} }
// 永久效果
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{ {
if (type == EffectStatType.Attack) if (type == EffectStatType.Attack)
@@ -39,8 +52,16 @@ namespace TcgEngine
target.hp += ability.value; target.hp += ability.value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana += ability.value; target.mana += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water += ability.value;
} }
// 临时效果
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{ {
if (type == EffectStatType.Attack) if (type == EffectStatType.Attack)
@@ -49,6 +70,13 @@ namespace TcgEngine
target.hp_ongoing += ability.value; target.hp_ongoing += ability.value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana_ongoing += ability.value; target.mana_ongoing += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += ability.value;
} }
} }
@@ -59,5 +87,9 @@ namespace TcgEngine
Attack = 10, Attack = 10,
HP = 20, HP = 20,
Mana = 30, Mana = 30,
// 新增:三种元素法力值
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
} }
} }

View File

@@ -20,6 +20,9 @@ namespace TcgEngine
public TeamData has_team; public TeamData has_team;
public TraitData has_trait; public TraitData has_trait;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
int val = GetCount(logic.GetGameData(), caster) * ability.value; int val = GetCount(logic.GetGameData(), caster) * ability.value;
@@ -31,10 +34,19 @@ namespace TcgEngine
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
{ {
target.mana += val; // 如果指定了阵营影响阵营mana否则影响通用mana
target.mana_max += val; if (!string.IsNullOrEmpty(team_id))
target.mana = Mathf.Max(target.mana, 0); {
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max); target.AddTeamMana(team_id, val, val);
}
else
{
Debug.Log($"AddStatCount Mana 通用: {val}");
target.mana += val;
target.mana_max += val;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
} }
} }
@@ -47,6 +59,13 @@ namespace TcgEngine
target.hp += val; target.hp += val;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana += val; target.mana += val;
if (type == EffectStatType.ManaFire)
target.mana_fire += val;
if (type == EffectStatType.ManaForest)
target.mana_forest += val;
if (type == EffectStatType.ManaWater)
target.mana_water += val;
} }
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -58,6 +77,13 @@ namespace TcgEngine
target.hp_ongoing += val; target.hp_ongoing += val;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana_ongoing += val; target.mana_ongoing += val;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += val;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += val;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += val;
} }
private int GetCount(Game data, Card caster) private int GetCount(Game data, Card caster)

View File

@@ -31,6 +31,22 @@ namespace TcgEngine
target.mana = Mathf.Max(target.mana, 0); target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max); target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
} }
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
target.mana_fire_max += data.rolled_value;
target.mana_fire = Mathf.Max(target.mana_fire, 0);
target.mana_fire_max = Mathf.Clamp(target.mana_fire_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
target.mana_forest_max += data.rolled_value;
target.mana_forest = Mathf.Max(target.mana_forest, 0);
target.mana_forest_max = Mathf.Clamp(target.mana_forest_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
target.mana_water_max += data.rolled_value;
target.mana_water = Mathf.Max(target.mana_water, 0);
target.mana_water_max = Mathf.Clamp(target.mana_water_max, 0, GameplayData.Get().mana_max);
} }
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -43,6 +59,13 @@ namespace TcgEngine
target.hp += data.rolled_value; target.hp += data.rolled_value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana += data.rolled_value; target.mana += data.rolled_value;
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
} }
} }
} }

View File

@@ -15,18 +15,33 @@ namespace TcgEngine
public bool increase_value; public bool increase_value;
public bool increase_max; public bool increase_max;
[Header("Team Mana")]
public string team_id = ""; // 指定影响的阵营空值表示影响通用mana
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
if (increase_max) // 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{ {
target.mana_max += ability.value; // 影响阵营mana
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max); int current_add = increase_value ? ability.value : 0;
int max_add = increase_max ? ability.value : 0;
target.AddTeamMana(team_id, current_add, max_add);
} }
else
if(increase_value)
{ {
target.mana += ability.value; // 影响通用mana保持原有逻辑
target.mana = Mathf.Max(target.mana, 0); if (increase_max)
{
target.mana_max += ability.value;
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
if(increase_value)
{
target.mana += ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
} }
} }

View File

@@ -14,6 +14,9 @@ namespace TcgEngine
{ {
public EffectStatType type; public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
if (type == EffectStatType.HP) if (type == EffectStatType.HP)
@@ -23,8 +26,17 @@ namespace TcgEngine
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
{ {
target.mana = ability.value; // 如果指定了阵营设置阵营mana否则设置通用mana
target.mana = Mathf.Max(target.mana, 0); if (!string.IsNullOrEmpty(team_id))
{
target.SetTeamMana(team_id, ability.value);
}
else
{
Debug.Log($"SetStat Mana 通用: {ability.value}");
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
} }
} }
@@ -39,6 +51,13 @@ namespace TcgEngine
target.hp = ability.value; target.hp = ability.value;
target.damage = 0; target.damage = 0;
} }
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
} }
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -49,6 +68,13 @@ namespace TcgEngine
target.hp = ability.value; target.hp = ability.value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana = ability.value; target.mana = ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
} }
} }

View File

@@ -57,14 +57,14 @@ namespace TcgEngine.Client
//Find target opacity value //Find target opacity value
target_alpha = 0f; target_alpha = 0f;
if (your_turn && dcard != null && dcard.CardData.IsBoardCard() && gdata.CanPlayCard(dcard, slot)) if (your_turn && dcard != null && dcard.CardData.IsBoardCard() && gdata.CanPlayCard(dcard, slot, true))
{ {
target_alpha = 1f; //hightlight when dragging a character or artifact target_alpha = 1f; //hightlight when dragging a character or artifact (skip mana cost)
} }
if (your_turn && dcard != null && dcard.CardData.IsRequireTarget() && gdata.CanPlayCard(dcard, slot)) if (your_turn && dcard != null && dcard.CardData.IsRequireTarget() && gdata.CanPlayCard(dcard, slot, true))
{ {
target_alpha = 1f; //Highlight when dragin a spell with target target_alpha = 1f; //Highlight when dragin a spell with target (skip mana cost)
} }
if (gdata.selector == SelectorType.SelectTarget && player.player_id == gdata.selector_player_id) if (gdata.selector == SelectorType.SelectTarget && player.player_id == gdata.selector_player_id)

View File

@@ -77,8 +77,8 @@ namespace TcgEngine.Client
{ {
foreach (GroupSlot slot in group_slots) foreach (GroupSlot slot in group_slots)
{ {
if(gdata.CanPlayCard(dcard, slot.slot)) if(gdata.CanPlayCard(dcard, slot.slot, true))
target_alpha = 1f; //hightlight when dragging a character or artifact target_alpha = 1f; //hightlight when dragging a character or artifact (skip mana cost)
} }
} }

View File

@@ -67,16 +67,17 @@ namespace TcgEngine.Client
target_alpha = 0f; target_alpha = 0f;
Card select_card = bcard_selected?.GetCard(); Card select_card = bcard_selected?.GetCard();
if (select_card != null) // if (select_card != null)
{ // {
bool can_do_attack = gdata.IsPlayerActionTurn(player) && select_card.CanAttack(); // bool can_do_attack = gdata.IsPlayerActionTurn(player) && select_card.CanAttack();
bool can_be_attacked = gdata.CanAttackTarget(select_card, oplayer); // bool can_be_attacked = gdata.CanAttackTarget(select_card, oplayer);
if (can_do_attack && can_be_attacked) // 敌方可被攻击时高亮
{ // if (can_do_attack && can_be_attacked)
target_alpha = 1f; // {
} // target_alpha = 1f;
} // }
//}
if (your_turn && drag_card != null && drag_card.CardData.IsRequireTargetSpell() && gdata.IsPlayTargetValid(drag_card.GetCard(), GetPlayer())) if (your_turn && drag_card != null && drag_card.CardData.IsRequireTargetSpell() && gdata.IsPlayTargetValid(drag_card.GetCard(), GetPlayer()))
{ {

View File

@@ -231,9 +231,10 @@ namespace TcgEngine.Client
return; return;
} }
if (!player.CanPayMana(card)) // 检查本回合是否已经上场过场上卡牌(只有怪物牌等场上卡牌受限制)
if (card.CardData.IsBoardCard() && player.cards_played_this_turn >= 1)
{ {
WarningText.ShowNoMana(); Debug.Log("本回合只能上场一张场上卡牌");
return; return;
} }

View File

@@ -22,6 +22,16 @@ namespace TcgEngine
public int attack = 0; public int attack = 0;
public int hp = 0; public int hp = 0;
// 新增:三种元素法力值
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 新增:三种元素法力值的临时加成
public int mana_fire_ongoing = 0;
public int mana_forest_ongoing = 0;
public int mana_water_ongoing = 0;
public int mana_ongoing = 0; public int mana_ongoing = 0;
public int attack_ongoing = 0; public int attack_ongoing = 0;
public int hp_ongoing = 0; public int hp_ongoing = 0;
@@ -45,7 +55,14 @@ namespace TcgEngine
public Card(string card_id, string uid, int player_id) { this.card_id = card_id; this.uid = uid; this.player_id = player_id; } public Card(string card_id, string uid, int player_id) { this.card_id = card_id; this.uid = uid; this.player_id = player_id; }
public virtual void Refresh() { exhausted = false; } public virtual void Refresh() { exhausted = false; }
public virtual void ClearOngoing() { ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0; } public virtual void ClearOngoing()
{
ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0;
// 新增:清除元素法力值临时加成
mana_fire_ongoing = 0;
mana_forest_ongoing = 0;
mana_water_ongoing = 0;
}
public virtual void Clear() public virtual void Clear()
{ {
@@ -67,7 +84,11 @@ namespace TcgEngine
variant_id = cvariant.id; variant_id = cvariant.id;
attack = icard.attack; attack = icard.attack;
hp = icard.hp; hp = icard.hp;
// 设置法力值
mana = icard.mana; mana = icard.mana;
mana_fire = icard.mana_fire;
mana_forest = icard.mana_forest;
mana_water = icard.mana_water;
SetTraits(icard); SetTraits(icard);
SetAbilities(icard); SetAbilities(icard);
} }
@@ -212,6 +233,27 @@ namespace TcgEngine
public bool HasStat(string id) => HasTrait(id); public bool HasStat(string id) => HasTrait(id);
public List<CardTrait> GetAllStats() => GetAllTraits(); public List<CardTrait> GetAllStats() => GetAllTraits();
// 新增:获取元素法力值的方法
public virtual int GetManaFire() { return Mathf.Max(mana_fire + mana_fire_ongoing, 0); }
public virtual int GetManaForest() { return Mathf.Max(mana_forest + mana_forest_ongoing, 0); }
public virtual int GetManaWater() { return Mathf.Max(mana_water + mana_water_ongoing, 0); }
// 新增:设置元素法力值的方法
public void SetManaFire(int value) { mana_fire = value; }
public void SetManaForest(int value) { mana_forest = value; }
public void SetManaWater(int value) { mana_water = value; }
// 新增:增加元素法力值的方法
public void AddManaFire(int value) { mana_fire += value; }
public void AddManaForest(int value) { mana_forest += value; }
public void AddManaWater(int value) { mana_water += value; }
// 新增:增加元素法力值临时加成的方法
public void AddManaFireOngoing(int value) { mana_fire_ongoing += value; }
public void AddManaForestOngoing(int value) { mana_forest_ongoing += value; }
public void AddManaWaterOngoing(int value) { mana_water_ongoing += value; }
//------ Status Effects --------- //------ Status Effects ---------
public void AddStatus(StatusData status, int value, int duration) public void AddStatus(StatusData status, int value, int duration)
@@ -331,8 +373,8 @@ namespace TcgEngine
public void AddAbility(AbilityData ability) public void AddAbility(AbilityData ability)
{ {
abilities.Add(ability.id); abilities.Add(ability.id);
if (abilities_data != null) if (abilities_data != null)
abilities_data.Add(ability); abilities_data.Add(ability);
} }
public void RemoveAbility(AbilityData ability) public void RemoveAbility(AbilityData ability)
@@ -486,8 +528,9 @@ namespace TcgEngine
public CardData CardData public CardData CardData
{ {
get { get
if(data == null || data.id != card_id) {
if (data == null || data.id != card_id)
data = CardData.Get(card_id); //Optimization, store for future use data = CardData.Get(card_id); //Optimization, store for future use
return data; return data;
} }
@@ -507,7 +550,8 @@ namespace TcgEngine
public int Hash public int Hash
{ {
get { get
{
if (hash == 0) if (hash == 0)
hash = Mathf.Abs(uid.GetHashCode()); //Optimization, store for future use hash = Mathf.Abs(uid.GetHashCode()); //Optimization, store for future use
return hash; return hash;
@@ -550,6 +594,14 @@ namespace TcgEngine
dest.hp = source.hp; dest.hp = source.hp;
dest.mana = source.mana; dest.mana = source.mana;
dest.mana_fire = source.mana_fire;
dest.mana_forest = source.mana_forest;
dest.mana_water = source.mana_water;
dest.mana_fire_ongoing = source.mana_fire_ongoing;
dest.mana_forest_ongoing = source.mana_forest_ongoing;
dest.mana_water_ongoing = source.mana_water_ongoing;
dest.mana_ongoing = source.mana_ongoing; dest.mana_ongoing = source.mana_ongoing;
dest.attack_ongoing = source.attack_ongoing; dest.attack_ongoing = source.attack_ongoing;
dest.hp_ongoing = source.hp_ongoing; dest.hp_ongoing = source.hp_ongoing;
@@ -615,7 +667,7 @@ namespace TcgEngine
} }
} }
if(dest.Count > source.Count) if (dest.Count > source.Count)
dest.RemoveRange(source.Count, dest.Count - source.Count); dest.RemoveRange(source.Count, dest.Count - source.Count);
} }
} }
@@ -641,7 +693,8 @@ namespace TcgEngine
this.permanent = (duration == 0); this.permanent = (duration == 0);
} }
public StatusData StatusData { public StatusData StatusData
{
get get
{ {
if (data == null || data.effect != type) if (data == null || data.effect != type)

View File

@@ -106,12 +106,18 @@ namespace TcgEngine
return false; return false;
Player player = GetPlayer(card.player_id); Player player = GetPlayer(card.player_id);
if (!skip_cost && !player.CanPayMana(card)) if (!skip_cost && !player.CanPayTeamMana(card))
return false; //Cant pay mana return false; //Cant pay mana
if (!player.HasCard(player.cards_hand, card)) if (!player.HasCard(player.cards_hand, card))
return false; // Card not in hand return false; // Card not in hand
if (player.is_ai && card.CardData.IsDynamicManaCost() && player.mana == 0) // AI 不能在没有对应阵营mana时使用动态费用卡牌
return false; // AI cant play X-cost card at 0 cost if (player.is_ai && card.CardData.IsDynamicManaCost())
{
string team_id = card.CardData.team?.id;
int available_mana = string.IsNullOrEmpty(team_id) ? player.mana : player.GetTeamMana(team_id);
if (available_mana == 0)
return false; // AI cant play X-cost card at 0 cost
}
if (card.CardData.IsBoardCard()) if (card.CardData.IsBoardCard())
{ {
@@ -186,6 +192,10 @@ namespace TcgEngine
if (target.HasStatus(StatusType.Protected) && !attacker.HasStatus(StatusType.Flying)) if (target.HasStatus(StatusType.Protected) && !attacker.HasStatus(StatusType.Flying))
return false; //Protected by taunt return false; //Protected by taunt
// 检查目标玩家场上是否有卡牌,如有则无法直接攻击玩家
if (target.cards_board.Count > 0)
return false; //Cannot attack player when they have cards on board
return true; return true;
} }

View File

@@ -124,6 +124,12 @@ namespace TcgEngine.Gameplay
player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start; player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.mana = player.mana_max; player.mana = player.mana_max;
//初始化三种阵营mana
int start_mana = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.SetTeamMana("fire", start_mana, start_mana);
player.SetTeamMana("forest", start_mana, start_mana);
player.SetTeamMana("water", start_mana, start_mana);
//Draw starting cards 开始抽卡 //Draw starting cards 开始抽卡
int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start; int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start;
DrawCard(player, dcards); DrawCard(player, dcards);
@@ -147,6 +153,7 @@ namespace TcgEngine.Gameplay
StartTurn(); StartTurn();
} }
//开始回合
public virtual void StartTurn() public virtual void StartTurn()
{ {
if (game_data.state == GameState.GameEnded) if (game_data.state == GameState.GameEnded)
@@ -165,15 +172,34 @@ namespace TcgEngine.Gameplay
DrawCard(player, GameplayData.Get().cards_per_turn); DrawCard(player, GameplayData.Get().cards_per_turn);
} }
//Mana //Mana
player.mana_max += GameplayData.Get().mana_per_turn; player.mana_max += GameplayData.Get().mana_per_turn;
player.mana_max = Mathf.Min(player.mana_max, GameplayData.Get().mana_max); player.mana_max = Mathf.Min(player.mana_max, GameplayData.Get().mana_max);
player.mana = player.mana_max; player.mana = player.mana_max;
//阵营Mana增长基础每回合+1场上有对应阵营角色额外+1
UpdateTeamMana(player, "fire");
UpdateTeamMana(player, "forest");
UpdateTeamMana(player, "water");
// 回合开始时检查所有阵营mana如果超过5则设置为5
if (player.GetTeamMana("fire") > 5)
player.SetTeamMana("fire", 5);
if (player.GetTeamMana("forest") > 5)
player.SetTeamMana("forest", 5);
if (player.GetTeamMana("water") > 5)
player.SetTeamMana("water", 5);
if (player.mana > 5)
player.mana = 5;
//Turn timer and history //Turn timer and history
game_data.turn_timer = GameplayData.Get().turn_duration; game_data.turn_timer = GameplayData.Get().turn_duration;
player.history_list.Clear(); player.history_list.Clear();
//清除本回合已上场的卡牌数量
player.cards_played_this_turn = 0;
//Player poison //Player poison
if (player.HasStatus(StatusType.Poisoned)) if (player.HasStatus(StatusType.Poisoned))
player.hp -= player.GetStatusValue(StatusType.Poisoned); player.hp -= player.GetStatusValue(StatusType.Poisoned);
@@ -422,9 +448,9 @@ namespace TcgEngine.Gameplay
{ {
Player player = game_data.GetPlayer(card.player_id); Player player = game_data.GetPlayer(card.player_id);
//Cost //Cost - 使用阵营mana支付
if (!skip_cost) if (!skip_cost)
player.PayMana(card); player.PayTeamMana(card);
//Play card //Play card
player.RemoveCardFromAllGroups(card); player.RemoveCardFromAllGroups(card);
@@ -997,6 +1023,81 @@ namespace TcgEngine.Gameplay
cards_to_clear.Add(card); //Will be Clear() in the next UpdateOngoing, so that simultaneous damage effects work cards_to_clear.Add(card); //Will be Clear() in the next UpdateOngoing, so that simultaneous damage effects work
onCardDiscarded?.Invoke(card); onCardDiscarded?.Invoke(card);
// 检查场上是否为空,如果为空则强制召唤角色牌
if (was_on_board)
{
CheckAndForceSummonCharacter(player);
}
}
// 检查并强制召唤角色牌
public virtual void CheckAndForceSummonCharacter(Player player)
{
// 检查场上是否为空
if (player.cards_board.Count > 0)
return; // 场上还有牌,不需要强制召唤
// 检查手牌中是否有角色牌
Card characterCard = GetRandomCharacterFromHand(player);
if (characterCard != null)
{
// 从手牌强制上场角色牌
ForceSummonCharacterFromHand(player, characterCard);
}
else if (player.cards_hand.Count == 0 && player.cards_deck.Count > 0)
{
// 没有手牌但卡组还有牌,判为输
EndGame(GetOpponentId(player.player_id));
}
}
// 从手牌中获取随机角色牌
private Card GetRandomCharacterFromHand(Player player)
{
List<Card> characterCards = new List<Card>();
foreach (Card card in player.cards_hand)
{
if (card.CardData.IsCharacter())
{
characterCards.Add(card);
}
}
if (characterCards.Count > 0)
{
return characterCards[random.Next(0, characterCards.Count)];
}
return null;
}
// 强制从手牌召唤角色牌设置为疲劳状态不消耗mana
private void ForceSummonCharacterFromHand(Player player, Card characterCard)
{
// 找到一个空的卡槽
Slot emptySlot = player.GetRandomEmptySlot(random);
if (emptySlot.IsValid())
{
// 不消耗mana强制上场
PlayCard(characterCard, emptySlot, true); // skip_cost = true
// 设置为疲劳状态
characterCard.exhausted = true;
}
}
// 获取对手ID
private int GetOpponentId(int playerId)
{
foreach (Player player in game_data.players)
{
if (player.player_id != playerId)
{
return player.player_id;
}
}
return -1; // 找不到对手时返回-1
} }
public int RollRandomValue(int dice) public int RollRandomValue(int dice)
@@ -1793,6 +1894,7 @@ namespace TcgEngine.Gameplay
} }
} }
// 换牌
public virtual void Mulligan(Player player, string[] cards) public virtual void Mulligan(Player player, string[] cards)
{ {
if (game_data.phase == GamePhase.Mulligan && !player.ready) if (game_data.phase == GamePhase.Mulligan && !player.ready)
@@ -1808,14 +1910,24 @@ namespace TcgEngine.Gameplay
} }
} }
// 将换掉的卡牌临时存储,不放入弃牌堆
List<Card> mulligan_cards = new List<Card>();
foreach (Card card in remove_list) foreach (Card card in remove_list)
{ {
player.RemoveCardFromAllGroups(card); player.RemoveCardFromAllGroups(card);
player.cards_discard.Add(card); mulligan_cards.Add(card);
} }
player.ready = true; player.ready = true;
DrawCard(player, count); DrawCard(player, count);
// 将换掉的卡牌重新加入牌组并洗牌
foreach (Card card in mulligan_cards)
{
player.cards_deck.Add(card);
}
ShuffleDeck(player.cards_deck);
RefreshData(); RefreshData();
if (game_data.AreAllPlayersReady()) if (game_data.AreAllPlayersReady())
@@ -1910,6 +2022,22 @@ namespace TcgEngine.Gameplay
return random; return random;
} }
/// <summary>
/// 更新指定阵营的mana基础每回合+1场上有对应阵营角色额外+角色数量
/// </summary>
private void UpdateTeamMana(Player player, string team_id)
{
int base_increase = GameplayData.Get().mana_per_turn; // 基础增长
int team_bonus = player.GetBoardTeamCount(team_id); // 场上同阵营角色数量
int total_increase = base_increase + team_bonus;
// 增加最大mana
player.AddTeamMana(team_id, 0, total_increase);
// 当前mana设置为最大值
player.SetTeamMana(team_id, player.GetTeamManaMax(team_id));
}
public Game GameData { get { return game_data; } } public Game GameData { get { return game_data; } }
public ResolveQueue ResolveQueue { get { return resolve_queue; } } public ResolveQueue ResolveQueue { get { return resolve_queue; } }
} }

View File

@@ -23,10 +23,36 @@ namespace TcgEngine
public int hp; public int hp;
public int hp_max; public int hp_max;
// 三种阵营mana系统
[System.Serializable]
public class TeamMana
{
public int current = 0;
public int max = 0;
public TeamMana(int start_value = 0)
{
current = start_value;
max = start_value;
}
}
// 新mana
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 保留原有mana属性以兼容现有代码将作为通用mana使用
public int mana = 0; public int mana = 0;
public int mana_max = 0; public int mana_max = 0;
public int kill_count = 0;
// 新增:三种元素法力值的最大值
public int mana_fire_max = 0;
public int mana_forest_max = 0;
public int mana_water_max = 0;
public int kill_count = 0;
public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量
public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID
public Card hero = null; public Card hero = null;
@@ -556,10 +582,18 @@ namespace TcgEngine
public virtual bool IsDead() public virtual bool IsDead()
{ {
if (cards_hand.Count == 0 && cards_board.Count == 0 && cards_deck.Count == 0) // 原有的死亡判定血量为0
return true;
if (hp <= 0) if (hp <= 0)
return true; return true;
// 新增的死亡判定:无手牌、无场上卡牌,且卡组中还有牌
if (cards_hand.Count == 0 && cards_board.Count == 0 && cards_deck.Count > 0)
return true;
// 原有的死亡判定:所有牌都没有了
if (cards_hand.Count == 0 && cards_board.Count == 0 && cards_deck.Count == 0)
return true;
return false; return false;
} }
@@ -583,7 +617,11 @@ namespace TcgEngine
dest.hp_max = source.hp_max; dest.hp_max = source.hp_max;
dest.mana = source.mana; dest.mana = source.mana;
dest.mana_max = source.mana_max; dest.mana_max = source.mana_max;
dest.kill_count = source.kill_count;
// 复制新mana
dest.mana_fire = source.mana;
dest.mana_forest = source.mana;
dest.mana_water = source.mana;
Card.CloneNull(source.hero, ref dest.hero); Card.CloneNull(source.hero, ref dest.hero);
Card.CloneDict(source.cards_all, dest.cards_all); Card.CloneDict(source.cards_all, dest.cards_all);
@@ -598,6 +636,165 @@ namespace TcgEngine
CardStatus.CloneList(source.status, dest.status); CardStatus.CloneList(source.status, dest.status);
CardStatus.CloneList(source.ongoing_status, dest.ongoing_status); CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
} }
//------------- 阵营Mana相关方法 -------------
/// <summary>
/// 获取指定阵营的当前mana值
/// </summary>
public int GetTeamMana(string team_id)
{
if (team_id == "fire") return mana_fire;
if (team_id == "forest") return mana_forest;
if (team_id == "water") return mana_water;
Debug.Log($"GetTeamMana: {team_id} not found");
return 0;
}
/// <summary>
/// 获取指定阵营的最大mana值
/// </summary>
public int GetTeamManaMax(string team_id)
{
return mana_max;
}
/// <summary>
/// 设置指定阵营的mana值
/// </summary>
public void SetTeamMana(string team_id, int current, int max = -1)
{
if (team_id == "fire")
{
mana_fire = current;
if (max >= 0) mana_fire = max;
}
else if (team_id == "forest")
{
mana_forest = current;
if (max >= 0) mana_forest = max;
}
else if (team_id == "water")
{
mana_water = current;
if (max >= 0) mana_water = max;
}
}
/// <summary>
/// 增加指定阵营的mana值
/// </summary>
public void AddTeamMana(string team_id, int current_add = 0, int max_add = 0)
{
if (team_id == "fire")
{
mana_fire += current_add;
mana_fire = Mathf.Max(mana_fire, 0);
mana_fire = Mathf.Clamp(mana_fire, 0, GameplayData.Get().mana_max);
}
else if (team_id == "forest")
{
mana_forest += current_add;
mana_forest = Mathf.Max(mana_forest, 0);
mana_forest = Mathf.Clamp(mana_forest, 0, GameplayData.Get().mana_max);
}
else if (team_id == "water")
{
mana_water += current_add;
mana_water = Mathf.Max(mana_water, 0);
mana_water = Mathf.Clamp(mana_water, 0, GameplayData.Get().mana_max);
}
}
/// <summary>
/// 检查是否有足够的阵营mana支付卡牌费用
/// </summary>
public virtual bool CanPayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return true;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id)){
Debug.Log($"not CanPayTeamMana checking team mana: {mana} >= {card.GetMana()}");
return mana >= card.GetMana(); // 使用通用mana
}
else
{
Debug.Log($"Checking team mana for {team_id}: {GetTeamMana(team_id)} >= {card.GetMana()}");
return GetTeamMana(team_id) >= card.GetMana();
}
}
/// <summary>
/// 支付卡牌的阵营mana费用
/// </summary>
public virtual void PayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id))
{
Debug.Log($"PayTeamMana 通用mana: {mana} -= {card.GetMana()}");
mana -= card.GetMana(); // 使用通用mana
return;
}
int cost = card.GetMana();
if (team_id == "fire")
{
mana_fire -= cost;
mana_fire = Mathf.Max(mana_fire, 0);
}
else if (team_id == "forest")
{
mana_forest -= cost;
mana_forest = Mathf.Max(mana_forest, 0);
}
else if (team_id == "water")
{
mana_water -= cost;
mana_water = Mathf.Max(mana_water, 0);
}
}
/// <summary>
/// 获取场上指定阵营的角色数量
/// </summary>
public int GetBoardTeamCount(string team_id)
{
int count = 0;
Debug.Log($"Checking board for {team_id} characters. Total cards on board: {cards_board.Count}");
foreach (Card card in cards_board)
{
if (card.CardData.IsCharacter() && card.CardData.team?.id == team_id)
{
count++;
Debug.Log($"Found {team_id} character: {card.CardData.title}");
}
}
Debug.Log($"Total {team_id} characters on board: {count}");
return count;
}
/// <summary>
/// 测试方法打印当前所有阵营mana状态
/// </summary>
public void DebugTeamMana()
{
Debug.Log($"=== Player {player_id} Team Mana Debug ===");
Debug.Log($"General: {mana}/{mana_max}");
Debug.Log($"Board cards: {cards_board.Count}");
Debug.Log($"Fire characters on board: {GetBoardTeamCount("fire")}");
Debug.Log($"Forest characters on board: {GetBoardTeamCount("forest")}");
Debug.Log($"Water characters on board: {GetBoardTeamCount("water")}");
Debug.Log("=====================================");
}
} }
[System.Serializable] [System.Serializable]

View File

@@ -17,7 +17,7 @@ namespace TcgEngine
public int p; //0 or 1, represent player ID public int p; //0 or 1, represent player ID
public static int x_min = 1; //Dont change this, should start at 1 (0,0,0 represent invalid slot) public static int x_min = 1; //Dont change this, should start at 1 (0,0,0 represent invalid slot)
public static int x_max = 5; //Number of slots in a row/zone public static int x_max = 4; //Number of slots in a row/zone
public static int y_min = 1; //Dont change this, should start at 1 (0,0,0 represent invalid slot) public static int y_min = 1; //Dont change this, should start at 1 (0,0,0 represent invalid slot)
public static int y_max = 1; //Set this to the number of rows/locations you want to have public static int y_max = 1; //Set this to the number of rows/locations you want to have

View File

@@ -303,7 +303,18 @@ namespace TcgEngine.Server
{ {
Card card = player.GetCard(msg.card_uid); Card card = player.GetCard(msg.card_uid);
if (card != null && card.player_id == player.player_id) if (card != null && card.player_id == player.player_id)
{
// 检查本回合是否已经上场过场上卡牌(只有怪物牌等场上卡牌受限制)
if (card.CardData.IsBoardCard() && player.cards_played_this_turn >= 1)
return; // 已经上场过场上卡牌,不能再上场
// 手动上场卡牌跳过mana消耗
// gameplay.PlayCard(card, msg.slot, true);
gameplay.PlayCard(card, msg.slot); gameplay.PlayCard(card, msg.slot);
// 只有场上卡牌才增加计数
if (card.CardData.IsBoardCard())
player.cards_played_this_turn++;
}
} }
} }

View File

@@ -33,9 +33,15 @@ namespace TcgEngine.UI
public void Refresh() public void Refresh()
{ {
if (icons == null)
return;
int index = 0; int index = 0;
foreach (Image icon in icons) foreach (Image icon in icons)
{ {
if (icon == null)
continue;
icon.gameObject.SetActive(index < value || index < max_value); icon.gameObject.SetActive(index < value || index < max_value);
icon.sprite = (index < value) ? sprite_full : sprite_empty; icon.sprite = (index < value) ? sprite_full : sprite_empty;
index++; index++;
@@ -44,9 +50,13 @@ namespace TcgEngine.UI
public void SetMat(Material mat) public void SetMat(Material mat)
{ {
if (icons == null)
return;
foreach (Image icon in icons) foreach (Image icon in icons)
{ {
icon.material = mat; if (icon != null)
icon.material = mat;
} }
} }
} }

View File

@@ -17,7 +17,11 @@ namespace TcgEngine.UI
public bool is_opponent; public bool is_opponent;
public Text pname; public Text pname;
public AvatarUI avatar; public AvatarUI avatar;
public IconBar mana_bar; public IconBar mana_bar; // 保留原有mana条作为通用mana显示
[Header("Team Mana Bars")]
public IconBar[] team_mana_bars = new IconBar[3]; // ManaBar_0, ManaBar_1, ManaBar_2
public Text hp_txt; public Text hp_txt;
public Text hp_max_txt; public Text hp_max_txt;
@@ -68,8 +72,57 @@ namespace TcgEngine.UI
if (player != null) if (player != null)
{ {
pname.text = player.username; pname.text = player.username;
// 更新通用mana条
mana_bar.value = player.mana; mana_bar.value = player.mana;
mana_bar.max_value = player.mana_max; mana_bar.max_value = player.mana_max;
// 更新阵营mana条 - fire, forest, water
if (team_mana_bars.Length >= 3)
{
// ManaBar_0 = fire
if (team_mana_bars[0] != null)
{
team_mana_bars[0].value = player.mana_fire;
team_mana_bars[0].max_value = player.mana_max;
Debug.Log($"Fire Mana: {player.mana_fire}/{player.mana_max}");
}
else
{
Debug.LogWarning("team_mana_bars[0] is null!");
}
// ManaBar_1 = forest
if (team_mana_bars[1] != null)
{
team_mana_bars[1].value = player.mana_forest;
team_mana_bars[1].max_value = player.mana_max;
Debug.Log($"Forest Mana: {player.mana_forest}/{player.mana_max}");
}
else
{
Debug.LogWarning("team_mana_bars[1] is null!");
}
// ManaBar_2 = water
if (team_mana_bars[2] != null)
{
team_mana_bars[2].value = player.mana_water;
team_mana_bars[2].max_value = player.mana_max;
Debug.Log($"Water Mana: {player.mana_water}/{player.mana_max}");
}
else
{
Debug.LogWarning("team_mana_bars[2] is null!");
}
}
else
{
Debug.LogWarning($"team_mana_bars.Length = {team_mana_bars.Length}, expected 3");
}
hp_txt.text = prev_hp.ToString(); hp_txt.text = prev_hp.ToString();
hp_max_txt.text = "/" + player.hp_max.ToString(); hp_max_txt.text = "/" + player.hp_max.ToString();

View File

@@ -1,656 +0,0 @@
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}

View File

@@ -0,0 +1,17 @@
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