修改默认卡组&卡背图片

This commit is contained in:
xianyi
2025-08-29 10:48:03 +08:00
parent e56d2040ce
commit b3a5232867
6 changed files with 111 additions and 8 deletions

View File

@@ -12,6 +12,9 @@ namespace TcgEngine.Client
public class HandCardBack : MonoBehaviour
{
public Image card_sprite;
[Header("Dynamic Art Path")]
[SerializeField] private string cardback_path;
private RectTransform rect;
@@ -21,19 +24,79 @@ namespace TcgEngine.Client
{
card_list.Add(this);
rect = GetComponent<RectTransform>();
SetCardback(null);
// 如果有设置路径,自动加载
if (!string.IsNullOrEmpty(cardback_path))
{
LoadCardbackSprite();
}
else
{
SetCardback(null);
}
}
private void OnDestroy()
{
card_list.Remove(this);
}
/// <summary>
/// 在 Inspector 中修改值时自动重新加载
/// </summary>
private void OnValidate()
{
if (Application.isPlaying && !string.IsNullOrEmpty(cardback_path))
{
LoadCardbackSprite();
}
}
public void SetCardback(CardbackData cb)
{
if (cb != null)
card_sprite.sprite = cb.GetCardback();
}
/// <summary>
/// 设置卡背图片,使用本地图片路径
/// </summary>
public void SetCardbackPath(string path)
{
cardback_path = path;
LoadCardbackSprite();
}
/// <summary>
/// 获取当前卡背路径
/// </summary>
public string GetCardbackPath()
{
return cardback_path;
}
/// <summary>
/// 加载卡背图片
/// </summary>
private void LoadCardbackSprite()
{
if (!string.IsNullOrEmpty(cardback_path))
{
Sprite dynamicSprite = SpriteLoader.Get()?.LoadSprite(cardback_path);
if (dynamicSprite != null)
{
card_sprite.sprite = dynamicSprite;
}
else
{
Debug.LogWarning($"HandCardBack 卡背图片加载失败: {cardback_path}");
}
}
else
{
Debug.LogWarning($"HandCardBack cardback_path为空");
}
}
public RectTransform GetRect()
{

View File

@@ -17,6 +17,12 @@ namespace TcgEngine.Client
public float card_spacing = 100f;
public float card_angle = 10f;
public float card_offset_y = 10f;
[Header("Cardback Settings")]
[Tooltip("是否使用路径方式加载卡背图片")]
public bool usePathMode = false;
[Tooltip("卡背图片路径,仅在 usePathMode 为 true 时使用")]
public string cardback_path = "";
private List<HandCardBack> cards = new List<HandCardBack>();
@@ -37,8 +43,20 @@ namespace TcgEngine.Client
{
GameObject new_card = Instantiate(card_prefab, card_area);
HandCardBack hand_card = new_card.GetComponent<HandCardBack>();
CardbackData cbdata = CardbackData.Get(player.cardback);
hand_card.SetCardback(cbdata);
// 根据设置选择加载方式
if (usePathMode && !string.IsNullOrEmpty(cardback_path))
{
// 使用路径方式
hand_card.SetCardbackPath(cardback_path);
}
else
{
// 使用传统的 CardbackData 方式
CardbackData cbdata = CardbackData.Get(player.cardback);
hand_card.SetCardback(cbdata);
}
RectTransform card_rect = new_card.GetComponent<RectTransform>();
card_rect.anchoredPosition = new Vector2(0f, 100f);
cards.Add(hand_card);