diff --git a/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs b/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs index 65eba3d..c5c0d30 100644 --- a/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs +++ b/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs @@ -181,19 +181,6 @@ namespace TcgEngine downloadCompleted = true; UpdateProgress(1f); UpdateStatus("资源解压完成!"); - - // 打印解压后的文件夹位置 - if (ResourceDownloader.Get() != null) - { - ResourceDownloader.Get().LogResourcePaths(); - - // 另外也可以直接打印路径 - string spritesPath = ResourceDownloader.Get().GetSpritesDirectoryPath(); - Debug.Log($"[ResourceInitializer] 资源解压到: {spritesPath}"); - - // 在macOS上,可以直接用这个命令在终端中打开文件夹 - Debug.Log($"[ResourceInitializer] 打开文件夹命令: open \"{spritesPath}\""); - } } /// diff --git a/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs b/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs index f4a65b2..c0c33ba 100644 --- a/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs +++ b/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs @@ -17,19 +17,11 @@ namespace TcgEngine [Header("Download Settings")] public string serverUrl = "https://cardcdn.ambigrat.com"; public string resourcesEndpoint = "/test/{version}.zip"; - public string versionEndpoint = "/api/version"; + public string versionEndpoint = "/version"; [Header("URL Pattern Options")] - [Tooltip("支持的占位符: {version} - 版本号")] - public bool useVersionInFilename = true; - [Tooltip("如果启用,会先检查版本化文件是否存在")] - public bool validateVersionedUrl = false; - [Tooltip("调试模式:当版本接口失败时,使用固定版本号")] - public bool debugMode = true; - [Tooltip("调试模式下使用的固定版本号")] - public string debugVersion = "0.0.1"; - [Tooltip("调试模式下使用的固定MD5值")] - public string debugMd5 = "ceb24758054d6dcf1e23ddb41811a525"; + [Tooltip("检查版本化文件是否存在")] + public bool validateVersionedUrl = true; private string currentVersion = "0.0.0"; private string currentMd5 = ""; private string targetVersion = "0.0.1"; @@ -86,19 +78,7 @@ namespace TcgEngine Debug.Log($"Starting update check. Current version: {currentVersion}, Current MD5: {currentMd5}"); var serverVersionData = await GetServerVersionData(); if (serverVersionData == null || string.IsNullOrEmpty(serverVersionData.version)) - { - Debug.LogWarning("Failed to get server version"); - - // 调试模式:版本接口失败时使用固定版本号 - if (debugMode) - { - Debug.Log($"Debug mode enabled: using fixed version {debugVersion} and MD5 {debugMd5}"); - targetVersion = debugVersion; - targetMd5 = debugMd5; - - return await CheckVersionAndMd5(); - } - + { return false; } @@ -112,16 +92,6 @@ namespace TcgEngine { Debug.LogError($"Error checking for updates: {e.Message}"); - // 调试模式:出现异常时也尝试使用固定版本 - if (debugMode) - { - Debug.Log($"Debug mode: attempting to use version {debugVersion} despite error"); - targetVersion = debugVersion; - targetMd5 = debugMd5; - - return await CheckVersionAndMd5(); - } - return false; } } @@ -152,20 +122,13 @@ namespace TcgEngine return false; } - Debug.Log($"版本匹配,开始检查MD5校验..."); - Debug.Log($"当前版本: {currentVersion}"); - Debug.Log($"目标版本: {targetVersion}"); - Debug.Log($"保存的MD5: {currentMd5}"); - Debug.Log($"目标MD5: {targetMd5}"); + Debug.Log($"版本匹配,开始检查MD5校验... 当前版本: {currentVersion} 目标版本: {targetVersion} 当前MD5: {currentMd5} 目标MD5: {targetMd5}"); string localMd5 = await CalculateDirectoryMd5(spritesPath); if (localMd5 != targetMd5) { - Debug.LogWarning($"🚨 MD5校验失败!"); - Debug.LogWarning($"本地计算MD5: {localMd5}"); - Debug.LogWarning($"期望的MD5: {targetMd5}"); - Debug.Log("正在删除损坏的文件并重新下载..."); + Debug.Log("MD5校验失败,正在删除损坏的文件并重新下载..."); // 删除损坏的文件 if (Directory.Exists(spritesPath)) @@ -176,8 +139,7 @@ namespace TcgEngine return true; // 需要重新下载 } - Debug.Log($"✅ MD5校验通过: {localMd5}"); - Debug.Log("文件完整性验证成功,无需下载"); + Debug.Log($"✅ MD5校验通过"); return false; // 无需下载 } @@ -195,25 +157,9 @@ namespace TcgEngine if (files.Length == 0) return ""; - Debug.Log($"=== 开始计算目录MD5 ==="); - Debug.Log($"目录路径: {directoryPath}"); - Debug.Log($"文件数量: {files.Length}"); - // 按路径排序确保一致性 Array.Sort(files); - // 打印前几个文件作为示例 - Debug.Log("文件列表示例:"); - for (int i = 0; i < Math.Min(5, files.Length); i++) - { - string relativePath = files[i].Substring(directoryPath.Length + 1).Replace('\\', '/'); - Debug.Log($" [{i+1}] {relativePath}"); - } - if (files.Length > 5) - { - Debug.Log($" ... 还有 {files.Length - 5} 个文件"); - } - using (var md5 = System.Security.Cryptography.MD5.Create()) { foreach (string file in files) @@ -238,12 +184,6 @@ namespace TcgEngine md5.TransformFinalBlock(new byte[0], 0, 0); string result = BitConverter.ToString(md5.Hash).Replace("-", "").ToLowerInvariant(); - Debug.Log($"=== MD5计算完成 ==="); - Debug.Log($"本地计算的MD5: {result}"); - Debug.Log($"目标MD5: {targetMd5}"); - Debug.Log($"MD5匹配: {(result == targetMd5 ? "✅ 是" : "❌ 否")}"); - Debug.Log($"==================="); - return result; } } @@ -261,19 +201,13 @@ namespace TcgEngine { string targetFileName; - if (!useVersionInFilename) + if (string.IsNullOrEmpty(version)) { - // 不使用版本化文件名时,统一使用"sprites" - targetFileName = "sprites"; - } - else if (string.IsNullOrEmpty(version)) - { - // 如果版本为空,使用调试版本 - targetFileName = debugVersion; + Debug.LogError("Version is null"); + return "0.0.0"; } else { - // 使用实际版本号 targetFileName = version; } @@ -327,17 +261,8 @@ namespace TcgEngine /// private async Task GetServerVersionData() { - // 从NetworkData获取游戏服务器地址 - string gameServerUrl = NetworkData.Get().api_url; - if (string.IsNullOrEmpty(gameServerUrl)) - { - Debug.LogError("Failed to get game server URL from NetworkData"); - return null; - } - - // 构建完整的版本检查URL - string protocol = NetworkData.Get().api_https ? "https://" : "http://"; - string url = protocol + gameServerUrl + versionEndpoint; + + string url = "http://192.168.1.99:8080" + versionEndpoint; Debug.Log($"Version check URL: {url}"); using (UnityWebRequest request = UnityWebRequest.Get(url)) { @@ -584,79 +509,6 @@ namespace TcgEngine return currentVersion; } - /// - /// 获取指定版本的下载URL(用于调试) - /// - public string GetDownloadUrlForVersion(string version) - { - return BuildVersionedDownloadUrl(version); - } - - /// - /// 获取当前目标版本的下载URL - /// - public string GetCurrentDownloadUrl() - { - return BuildVersionedDownloadUrl(targetVersion); - } - - /// - /// 获取本地Sprites目录的完整路径(用于调试) - /// - public string GetSpritesDirectoryPath() - { - return spritesPath; - } - - /// - /// 手动计算并打印当前Sprites目录的MD5 - /// - public async void CalculateAndLogCurrentMd5() - { - Debug.Log("=== 手动计算当前Sprites目录MD5 ==="); - if (!Directory.Exists(spritesPath)) - { - Debug.LogWarning("Sprites目录不存在!"); - return; - } - - string calculatedMd5 = await CalculateDirectoryMd5(spritesPath); - Debug.Log($"手动计算结果: {calculatedMd5}"); - Debug.Log($"当前保存的MD5: {currentMd5}"); - Debug.Log($"调试MD5: {debugMd5}"); - Debug.Log("================================"); - } - - /// - /// 打印本地资源路径信息 - /// - public void LogResourcePaths() - { - Debug.Log($"=== Resource Paths ==="); - Debug.Log($"persistentDataPath: {persistentDataPath}"); - Debug.Log($"Sprites Directory: {spritesPath}"); - Debug.Log($"Directory Exists: {Directory.Exists(spritesPath)}"); - - if (Directory.Exists(spritesPath)) - { - var files = Directory.GetFiles(spritesPath, "*", SearchOption.AllDirectories); - Debug.Log($"Total files in Sprites: {files.Length}"); - - // 显示前10个文件作为示例 - for (int i = 0; i < Math.Min(10, files.Length); i++) - { - string relativePath = files[i].Substring(spritesPath.Length + 1); - Debug.Log($" {relativePath}"); - } - - if (files.Length > 10) - { - Debug.Log($" ... and {files.Length - 10} more files"); - } - } - Debug.Log($"======================"); - } - public static ResourceDownloader Get() { if (instance == null)