diff --git a/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs b/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs
index 65eba3d..c5c0d30 100644
--- a/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs
+++ b/Assets/TcgEngine/Scripts/Menu/ResourceInitializer.cs
@@ -181,19 +181,6 @@ namespace TcgEngine
downloadCompleted = true;
UpdateProgress(1f);
UpdateStatus("资源解压完成!");
-
- // 打印解压后的文件夹位置
- if (ResourceDownloader.Get() != null)
- {
- ResourceDownloader.Get().LogResourcePaths();
-
- // 另外也可以直接打印路径
- string spritesPath = ResourceDownloader.Get().GetSpritesDirectoryPath();
- Debug.Log($"[ResourceInitializer] 资源解压到: {spritesPath}");
-
- // 在macOS上,可以直接用这个命令在终端中打开文件夹
- Debug.Log($"[ResourceInitializer] 打开文件夹命令: open \"{spritesPath}\"");
- }
}
///
diff --git a/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs b/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs
index f4a65b2..c0c33ba 100644
--- a/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs
+++ b/Assets/TcgEngine/Scripts/Network/ResourceDownloader.cs
@@ -17,19 +17,11 @@ namespace TcgEngine
[Header("Download Settings")]
public string serverUrl = "https://cardcdn.ambigrat.com";
public string resourcesEndpoint = "/test/{version}.zip";
- public string versionEndpoint = "/api/version";
+ public string versionEndpoint = "/version";
[Header("URL Pattern Options")]
- [Tooltip("支持的占位符: {version} - 版本号")]
- public bool useVersionInFilename = true;
- [Tooltip("如果启用,会先检查版本化文件是否存在")]
- public bool validateVersionedUrl = false;
- [Tooltip("调试模式:当版本接口失败时,使用固定版本号")]
- public bool debugMode = true;
- [Tooltip("调试模式下使用的固定版本号")]
- public string debugVersion = "0.0.1";
- [Tooltip("调试模式下使用的固定MD5值")]
- public string debugMd5 = "ceb24758054d6dcf1e23ddb41811a525";
+ [Tooltip("检查版本化文件是否存在")]
+ public bool validateVersionedUrl = true;
private string currentVersion = "0.0.0";
private string currentMd5 = "";
private string targetVersion = "0.0.1";
@@ -86,19 +78,7 @@ namespace TcgEngine
Debug.Log($"Starting update check. Current version: {currentVersion}, Current MD5: {currentMd5}");
var serverVersionData = await GetServerVersionData();
if (serverVersionData == null || string.IsNullOrEmpty(serverVersionData.version))
- {
- Debug.LogWarning("Failed to get server version");
-
- // 调试模式:版本接口失败时使用固定版本号
- if (debugMode)
- {
- Debug.Log($"Debug mode enabled: using fixed version {debugVersion} and MD5 {debugMd5}");
- targetVersion = debugVersion;
- targetMd5 = debugMd5;
-
- return await CheckVersionAndMd5();
- }
-
+ {
return false;
}
@@ -112,16 +92,6 @@ namespace TcgEngine
{
Debug.LogError($"Error checking for updates: {e.Message}");
- // 调试模式:出现异常时也尝试使用固定版本
- if (debugMode)
- {
- Debug.Log($"Debug mode: attempting to use version {debugVersion} despite error");
- targetVersion = debugVersion;
- targetMd5 = debugMd5;
-
- return await CheckVersionAndMd5();
- }
-
return false;
}
}
@@ -152,20 +122,13 @@ namespace TcgEngine
return false;
}
- Debug.Log($"版本匹配,开始检查MD5校验...");
- Debug.Log($"当前版本: {currentVersion}");
- Debug.Log($"目标版本: {targetVersion}");
- Debug.Log($"保存的MD5: {currentMd5}");
- Debug.Log($"目标MD5: {targetMd5}");
+ Debug.Log($"版本匹配,开始检查MD5校验... 当前版本: {currentVersion} 目标版本: {targetVersion} 当前MD5: {currentMd5} 目标MD5: {targetMd5}");
string localMd5 = await CalculateDirectoryMd5(spritesPath);
if (localMd5 != targetMd5)
{
- Debug.LogWarning($"🚨 MD5校验失败!");
- Debug.LogWarning($"本地计算MD5: {localMd5}");
- Debug.LogWarning($"期望的MD5: {targetMd5}");
- Debug.Log("正在删除损坏的文件并重新下载...");
+ Debug.Log("MD5校验失败,正在删除损坏的文件并重新下载...");
// 删除损坏的文件
if (Directory.Exists(spritesPath))
@@ -176,8 +139,7 @@ namespace TcgEngine
return true; // 需要重新下载
}
- Debug.Log($"✅ MD5校验通过: {localMd5}");
- Debug.Log("文件完整性验证成功,无需下载");
+ Debug.Log($"✅ MD5校验通过");
return false; // 无需下载
}
@@ -195,25 +157,9 @@ namespace TcgEngine
if (files.Length == 0)
return "";
- Debug.Log($"=== 开始计算目录MD5 ===");
- Debug.Log($"目录路径: {directoryPath}");
- Debug.Log($"文件数量: {files.Length}");
-
// 按路径排序确保一致性
Array.Sort(files);
- // 打印前几个文件作为示例
- Debug.Log("文件列表示例:");
- for (int i = 0; i < Math.Min(5, files.Length); i++)
- {
- string relativePath = files[i].Substring(directoryPath.Length + 1).Replace('\\', '/');
- Debug.Log($" [{i+1}] {relativePath}");
- }
- if (files.Length > 5)
- {
- Debug.Log($" ... 还有 {files.Length - 5} 个文件");
- }
-
using (var md5 = System.Security.Cryptography.MD5.Create())
{
foreach (string file in files)
@@ -238,12 +184,6 @@ namespace TcgEngine
md5.TransformFinalBlock(new byte[0], 0, 0);
string result = BitConverter.ToString(md5.Hash).Replace("-", "").ToLowerInvariant();
- Debug.Log($"=== MD5计算完成 ===");
- Debug.Log($"本地计算的MD5: {result}");
- Debug.Log($"目标MD5: {targetMd5}");
- Debug.Log($"MD5匹配: {(result == targetMd5 ? "✅ 是" : "❌ 否")}");
- Debug.Log($"===================");
-
return result;
}
}
@@ -261,19 +201,13 @@ namespace TcgEngine
{
string targetFileName;
- if (!useVersionInFilename)
+ if (string.IsNullOrEmpty(version))
{
- // 不使用版本化文件名时,统一使用"sprites"
- targetFileName = "sprites";
- }
- else if (string.IsNullOrEmpty(version))
- {
- // 如果版本为空,使用调试版本
- targetFileName = debugVersion;
+ Debug.LogError("Version is null");
+ return "0.0.0";
}
else
{
- // 使用实际版本号
targetFileName = version;
}
@@ -327,17 +261,8 @@ namespace TcgEngine
///
private async Task GetServerVersionData()
{
- // 从NetworkData获取游戏服务器地址
- string gameServerUrl = NetworkData.Get().api_url;
- if (string.IsNullOrEmpty(gameServerUrl))
- {
- Debug.LogError("Failed to get game server URL from NetworkData");
- return null;
- }
-
- // 构建完整的版本检查URL
- string protocol = NetworkData.Get().api_https ? "https://" : "http://";
- string url = protocol + gameServerUrl + versionEndpoint;
+
+ string url = "http://192.168.1.99:8080" + versionEndpoint;
Debug.Log($"Version check URL: {url}");
using (UnityWebRequest request = UnityWebRequest.Get(url))
{
@@ -584,79 +509,6 @@ namespace TcgEngine
return currentVersion;
}
- ///
- /// 获取指定版本的下载URL(用于调试)
- ///
- public string GetDownloadUrlForVersion(string version)
- {
- return BuildVersionedDownloadUrl(version);
- }
-
- ///
- /// 获取当前目标版本的下载URL
- ///
- public string GetCurrentDownloadUrl()
- {
- return BuildVersionedDownloadUrl(targetVersion);
- }
-
- ///
- /// 获取本地Sprites目录的完整路径(用于调试)
- ///
- public string GetSpritesDirectoryPath()
- {
- return spritesPath;
- }
-
- ///
- /// 手动计算并打印当前Sprites目录的MD5
- ///
- public async void CalculateAndLogCurrentMd5()
- {
- Debug.Log("=== 手动计算当前Sprites目录MD5 ===");
- if (!Directory.Exists(spritesPath))
- {
- Debug.LogWarning("Sprites目录不存在!");
- return;
- }
-
- string calculatedMd5 = await CalculateDirectoryMd5(spritesPath);
- Debug.Log($"手动计算结果: {calculatedMd5}");
- Debug.Log($"当前保存的MD5: {currentMd5}");
- Debug.Log($"调试MD5: {debugMd5}");
- Debug.Log("================================");
- }
-
- ///
- /// 打印本地资源路径信息
- ///
- public void LogResourcePaths()
- {
- Debug.Log($"=== Resource Paths ===");
- Debug.Log($"persistentDataPath: {persistentDataPath}");
- Debug.Log($"Sprites Directory: {spritesPath}");
- Debug.Log($"Directory Exists: {Directory.Exists(spritesPath)}");
-
- if (Directory.Exists(spritesPath))
- {
- var files = Directory.GetFiles(spritesPath, "*", SearchOption.AllDirectories);
- Debug.Log($"Total files in Sprites: {files.Length}");
-
- // 显示前10个文件作为示例
- for (int i = 0; i < Math.Min(10, files.Length); i++)
- {
- string relativePath = files[i].Substring(spritesPath.Length + 1);
- Debug.Log($" {relativePath}");
- }
-
- if (files.Length > 10)
- {
- Debug.Log($" ... and {files.Length - 10} more files");
- }
- }
- Debug.Log($"======================");
- }
-
public static ResourceDownloader Get()
{
if (instance == null)