测试三阵营
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@@ -19,6 +19,9 @@ namespace TcgEngine
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public CardType has_type;
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public TeamData has_team;
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public TraitData has_trait;
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[Header("Team Mana (only for Mana type)")]
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public string team_id = ""; // 当type为Mana时,指定影响的阵营
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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@@ -31,10 +34,19 @@ namespace TcgEngine
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if (type == EffectStatType.Mana)
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{
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target.mana += val;
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target.mana_max += val;
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target.mana = Mathf.Max(target.mana, 0);
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target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
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// 如果指定了阵营,影响阵营mana;否则影响通用mana
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if (!string.IsNullOrEmpty(team_id))
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{
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target.AddTeamMana(team_id, val, val);
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}
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else
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{
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Debug.Log($"AddStatCount Mana 通用: {val}");
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target.mana += val;
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target.mana_max += val;
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target.mana = Mathf.Max(target.mana, 0);
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target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
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}
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}
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}
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@@ -47,6 +59,13 @@ namespace TcgEngine
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target.hp += val;
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if (type == EffectStatType.Mana)
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target.mana += val;
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if (type == EffectStatType.ManaFire)
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target.mana_fire += val;
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if (type == EffectStatType.ManaForest)
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target.mana_forest += val;
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if (type == EffectStatType.ManaWater)
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target.mana_water += val;
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}
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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@@ -58,6 +77,13 @@ namespace TcgEngine
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target.hp_ongoing += val;
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if (type == EffectStatType.Mana)
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target.mana_ongoing += val;
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if (type == EffectStatType.ManaFire)
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target.mana_fire_ongoing += val;
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if (type == EffectStatType.ManaForest)
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target.mana_forest_ongoing += val;
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if (type == EffectStatType.ManaWater)
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target.mana_water_ongoing += val;
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}
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private int GetCount(Game data, Card caster)
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