测试三阵营

This commit is contained in:
xianyi
2025-08-11 14:09:21 +08:00
parent 6a7da24965
commit ca64c08f7e
17 changed files with 734 additions and 583 deletions

View File

@@ -23,8 +23,34 @@ namespace TcgEngine
public int hp;
public int hp_max;
// 三种阵营mana系统
[System.Serializable]
public class TeamMana
{
public int current = 0;
public int max = 0;
public TeamMana(int start_value = 0)
{
current = start_value;
max = start_value;
}
}
// 新mana
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 保留原有mana属性以兼容现有代码将作为通用mana使用
public int mana = 0;
public int mana_max = 0;
// 新增:三种元素法力值的最大值
public int mana_fire_max = 0;
public int mana_forest_max = 0;
public int mana_water_max = 0;
public int kill_count = 0;
public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量
public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID
@@ -591,7 +617,11 @@ namespace TcgEngine
dest.hp_max = source.hp_max;
dest.mana = source.mana;
dest.mana_max = source.mana_max;
dest.kill_count = source.kill_count;
// 复制新mana
dest.mana_fire = source.mana;
dest.mana_forest = source.mana;
dest.mana_water = source.mana;
Card.CloneNull(source.hero, ref dest.hero);
Card.CloneDict(source.cards_all, dest.cards_all);
@@ -606,6 +636,165 @@ namespace TcgEngine
CardStatus.CloneList(source.status, dest.status);
CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
}
//------------- 阵营Mana相关方法 -------------
/// <summary>
/// 获取指定阵营的当前mana值
/// </summary>
public int GetTeamMana(string team_id)
{
if (team_id == "fire") return mana_fire;
if (team_id == "forest") return mana_forest;
if (team_id == "water") return mana_water;
Debug.Log($"GetTeamMana: {team_id} not found");
return 0;
}
/// <summary>
/// 获取指定阵营的最大mana值
/// </summary>
public int GetTeamManaMax(string team_id)
{
return mana_max;
}
/// <summary>
/// 设置指定阵营的mana值
/// </summary>
public void SetTeamMana(string team_id, int current, int max = -1)
{
if (team_id == "fire")
{
mana_fire = current;
if (max >= 0) mana_fire = max;
}
else if (team_id == "forest")
{
mana_forest = current;
if (max >= 0) mana_forest = max;
}
else if (team_id == "water")
{
mana_water = current;
if (max >= 0) mana_water = max;
}
}
/// <summary>
/// 增加指定阵营的mana值
/// </summary>
public void AddTeamMana(string team_id, int current_add = 0, int max_add = 0)
{
if (team_id == "fire")
{
mana_fire += current_add;
mana_fire = Mathf.Max(mana_fire, 0);
mana_fire = Mathf.Clamp(mana_fire, 0, GameplayData.Get().mana_max);
}
else if (team_id == "forest")
{
mana_forest += current_add;
mana_forest = Mathf.Max(mana_forest, 0);
mana_forest = Mathf.Clamp(mana_forest, 0, GameplayData.Get().mana_max);
}
else if (team_id == "water")
{
mana_water += current_add;
mana_water = Mathf.Max(mana_water, 0);
mana_water = Mathf.Clamp(mana_water, 0, GameplayData.Get().mana_max);
}
}
/// <summary>
/// 检查是否有足够的阵营mana支付卡牌费用
/// </summary>
public virtual bool CanPayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return true;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id)){
Debug.Log($"not CanPayTeamMana checking team mana: {mana} >= {card.GetMana()}");
return mana >= card.GetMana(); // 使用通用mana
}
else
{
Debug.Log($"Checking team mana for {team_id}: {GetTeamMana(team_id)} >= {card.GetMana()}");
return GetTeamMana(team_id) >= card.GetMana();
}
}
/// <summary>
/// 支付卡牌的阵营mana费用
/// </summary>
public virtual void PayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id))
{
Debug.Log($"PayTeamMana 通用mana: {mana} -= {card.GetMana()}");
mana -= card.GetMana(); // 使用通用mana
return;
}
int cost = card.GetMana();
if (team_id == "fire")
{
mana_fire -= cost;
mana_fire = Mathf.Max(mana_fire, 0);
}
else if (team_id == "forest")
{
mana_forest -= cost;
mana_forest = Mathf.Max(mana_forest, 0);
}
else if (team_id == "water")
{
mana_water -= cost;
mana_water = Mathf.Max(mana_water, 0);
}
}
/// <summary>
/// 获取场上指定阵营的角色数量
/// </summary>
public int GetBoardTeamCount(string team_id)
{
int count = 0;
Debug.Log($"Checking board for {team_id} characters. Total cards on board: {cards_board.Count}");
foreach (Card card in cards_board)
{
if (card.CardData.IsCharacter() && card.CardData.team?.id == team_id)
{
count++;
Debug.Log($"Found {team_id} character: {card.CardData.title}");
}
}
Debug.Log($"Total {team_id} characters on board: {count}");
return count;
}
/// <summary>
/// 测试方法打印当前所有阵营mana状态
/// </summary>
public void DebugTeamMana()
{
Debug.Log($"=== Player {player_id} Team Mana Debug ===");
Debug.Log($"General: {mana}/{mana_max}");
Debug.Log($"Board cards: {cards_board.Count}");
Debug.Log($"Fire characters on board: {GetBoardTeamCount("fire")}");
Debug.Log($"Forest characters on board: {GetBoardTeamCount("forest")}");
Debug.Log($"Water characters on board: {GetBoardTeamCount("water")}");
Debug.Log("=====================================");
}
}
[System.Serializable]