完善Task的UI数据传递和刷新。

This commit is contained in:
YiHan0621
2025-09-10 17:34:28 +08:00
parent bf13498f86
commit d894d16884
5 changed files with 175 additions and 95 deletions

View File

@@ -1,5 +1,81 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &289357591702079950
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 284419844733056354}
- component: {fileID: 2327016636593761779}
- component: {fileID: 6541735992704929191}
m_Layer: 5
m_Name: TaskEnd
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &284419844733056354
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 289357591702079950}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5317638608411323970}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -103.5}
m_SizeDelta: {x: 208, y: 207}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2327016636593761779
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 289357591702079950}
m_CullTransparentMesh: 1
--- !u!114 &6541735992704929191
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 289357591702079950}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.5019608}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 9ab53655a84d45141aa067f5b6fb2052, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &327409933916102576 --- !u!1 &327409933916102576
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -815,6 +891,7 @@ GameObject:
- component: {fileID: 5317638608411323970} - component: {fileID: 5317638608411323970}
- component: {fileID: 5317638608411323968} - component: {fileID: 5317638608411323968}
- component: {fileID: 630132774} - component: {fileID: 630132774}
- component: {fileID: 5368359024977481613}
m_Layer: 5 m_Layer: 5
m_Name: TaskItem m_Name: TaskItem
m_TagString: Untagged m_TagString: Untagged
@@ -837,6 +914,7 @@ RectTransform:
- {fileID: 7062832204315600226} - {fileID: 7062832204315600226}
- {fileID: 5317638608209919160} - {fileID: 5317638608209919160}
- {fileID: 7416038335489522091} - {fileID: 7416038335489522091}
- {fileID: 284419844733056354}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -865,6 +943,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c56a7ede4255693469095ed5b8242daf, type: 3} m_Script: {fileID: 11500000, guid: c56a7ede4255693469095ed5b8242daf, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
display_speed: 4
taskID: taskID:
taskName_text: {fileID: 5317638608209919161} taskName_text: {fileID: 5317638608209919161}
teskDesc_text: {fileID: 5317638606691184680} teskDesc_text: {fileID: 5317638606691184680}
@@ -872,6 +951,19 @@ MonoBehaviour:
progressBar_text: {fileID: 5317638606810153107} progressBar_text: {fileID: 5317638606810153107}
reward_button: {fileID: 4730874702436785540} reward_button: {fileID: 4730874702436785540}
reward_icon: {fileID: 5317638608707530455} reward_icon: {fileID: 5317638608707530455}
taskEnd_img: {fileID: 6541735992704929191}
--- !u!225 &5368359024977481613
CanvasGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5317638608411323973}
m_Enabled: 1
m_Alpha: 1
m_Interactable: 1
m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0
--- !u!1 &5317638608707530441 --- !u!1 &5317638608707530441
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -988,7 +1080,7 @@ MonoBehaviour:
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_SelectedTrigger: Selected m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 1 m_Interactable: 0
m_TargetGraphic: {fileID: 5317638608707530455} m_TargetGraphic: {fileID: 5317638608707530455}
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using TcgEngine.Gameplay; using TcgEngine.Gameplay;
using TcgEngine.UI; using TcgEngine.UI;
using System.Linq;
namespace TcgEngine.Client namespace TcgEngine.Client
{ {
@@ -46,7 +47,10 @@ namespace TcgEngine.Client
// 找 UI 面板 // 找 UI 面板
taskPanel = GetComponent<TaskPanel>(); taskPanel = GetComponent<TaskPanel>();
if (taskPanel == null) if (taskPanel == null)
{
taskPanel = FindObjectOfType<TaskPanel>(); taskPanel = FindObjectOfType<TaskPanel>();
}
} }
private void OnDestroy() private void OnDestroy()
@@ -62,13 +66,13 @@ namespace TcgEngine.Client
if (taskManager != null) if (taskManager != null)
{ {
taskManager.OnPlayerLogin(); taskManager.OnPlayerLogin();
taskPanel.ShowTasks(taskManager.GetAllTasks()); // 强制第一次刷新
OnRefreshTaskPanel(TaskManager.Instance.GetAllTasks());
} }
} }
private void OnRefreshTaskPanel(List<PlayerTask> tasksList) private void OnRefreshTaskPanel(List<PlayerTask> tasksList)
{ {
TaskManager taskManager = TaskManager.Instance; TaskManager taskManager = TaskManager.Instance;
if (taskManager == null || taskPanel == null) if (taskManager == null || taskPanel == null)
return; return;
@@ -77,8 +81,29 @@ namespace TcgEngine.Client
activeTasks = taskManager.GetActiveTasks(); activeTasks = taskManager.GetActiveTasks();
completedTasks = taskManager.GetCompletedTasks(); completedTasks = taskManager.GetCompletedTasks();
taskPanel.RefreshTasks(activeTasks); // 用 tasks 排序
var sortedTasks = tasks
.OrderBy(t => GetTaskSortOrder(t.status))
.ThenBy(t => t.assignedTime)
.ToList();
taskPanel.allTaskData = taskManager.taskConfigs;
taskPanel.RefreshTasks(sortedTasks);
} }
private int GetTaskSortOrder(TaskStatus status)
{
switch (status)
{
case TaskStatus.Completed: return 0; // 第一优先
case TaskStatus.Active: return 1;
case TaskStatus.Claimed: return 2;
case TaskStatus.Expired: return 3;
default: return 4;
}
}
} }
} }

View File

@@ -150,16 +150,16 @@ namespace TcgEngine.Gameplay
foreach (var item in taskResponses) foreach (var item in taskResponses)
{ {
Debug.Log($"缓存ID处<color=pink>{item.id}</color>"); // Debug.Log($"缓存ID处<color=pink>{item.id}</color>");
taskConfigs[item.id] = taskConfigs[item.id] =
TaskData.CreateFromResponse(item); TaskData.CreateFromResponse(item);
} }
Debug.Log("共储存:" + taskConfigs.Count + "条信息"); // Debug.Log("共储存:" + taskConfigs.Count + "条信息");
foreach (var kvp in taskConfigs) foreach (var kvp in taskConfigs)
{ {
TaskData task = kvp.Value; TaskData task = kvp.Value;
Debug.Log($"分别为 <color=red>{task.id}</color>"); // Debug.Log($"分别为 <color=red>{task.id}</color>");
} }
} }
catch (Exception e) catch (Exception e)
@@ -268,6 +268,7 @@ namespace TcgEngine.Gameplay
if (res.success) if (res.success)
{ {
Debug.Log("玩家任务已保存到服务器"); Debug.Log("玩家任务已保存到服务器");
ResetUIPanel();
} }
else else
{ {
@@ -285,6 +286,7 @@ namespace TcgEngine.Gameplay
if (Input.GetKeyDown(KeyCode.S)) if (Input.GetKeyDown(KeyCode.S))
{ {
CheckExpiredTasks(playerTasks);
SavePlayerData(); SavePlayerData();
} }
} }
@@ -425,6 +427,7 @@ namespace TcgEngine.Gameplay
} }
task.status = TaskStatus.Claimed; task.status = TaskStatus.Claimed;
SavePlayerData(); SavePlayerData();
return true; return true;
} }
@@ -470,7 +473,6 @@ namespace TcgEngine.Gameplay
private void UpdateTaskProgress(TaskConditionType conditionType, string parameter1 = null, string parameter2 = null) private void UpdateTaskProgress(TaskConditionType conditionType, string parameter1 = null, string parameter2 = null)
{ {
bool progressUpdated = false; bool progressUpdated = false;
refreshTaskUI?.Invoke(playerTasks);
foreach (var task in playerTasks) foreach (var task in playerTasks)
{ {
if (task.status != TaskStatus.Active) if (task.status != TaskStatus.Active)
@@ -632,11 +634,6 @@ namespace TcgEngine.Gameplay
// 如过有就随机分配一个新任务 // 如过有就随机分配一个新任务
AssignDailyTaskIfNeeded(); AssignDailyTaskIfNeeded();
} }
// 登录任务完成
UpdateTaskProgress(TaskConditionType.LoginGame);
} }
/// <summary> /// <summary>
@@ -663,6 +660,8 @@ namespace TcgEngine.Gameplay
lastDailyTaskAssigned = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); lastDailyTaskAssigned = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
SavePlayerData(); SavePlayerData();
Debug.Log($"分配登录任务: {loginTask.name}"); Debug.Log($"分配登录任务: {loginTask.name}");
// 登录任务完成
UpdateTaskProgress(TaskConditionType.LoginGame);
} }
else else
{ {
@@ -688,5 +687,13 @@ namespace TcgEngine.Gameplay
{ {
return playerTasks; return playerTasks;
} }
/// <summary>
/// 重置面板
/// </summary>
private void ResetUIPanel()
{
refreshTaskUI?.Invoke(playerTasks);
}
} }
} }

View File

@@ -7,7 +7,7 @@ using UnityEngine.UI;
namespace TcgEngine.UI namespace TcgEngine.UI
{ {
public class TaskItem : MonoBehaviour public class TaskItem : UIPanel
{ {
public string taskID; public string taskID;
@@ -18,10 +18,20 @@ namespace TcgEngine.UI
public Button reward_button; public Button reward_button;
public Image reward_icon; public Image reward_icon;
public Image taskEnd_img;
private PlayerTask playerTask; private PlayerTask playerTask;
private TaskData taskConfig; private TaskData taskConfig;
protected override void Awake()
{
base.Awake();
Show();
taskEnd_img.gameObject.SetActive(false);
}
public void SetTask(TaskData config, PlayerTask task) public void SetTask(TaskData config, PlayerTask task)
{ {
taskID = config.id; taskID = config.id;
@@ -41,6 +51,11 @@ namespace TcgEngine.UI
reward_button.onClick.RemoveAllListeners(); reward_button.onClick.RemoveAllListeners();
reward_button.onClick.AddListener(OnClickReward); reward_button.onClick.AddListener(OnClickReward);
if (task.status == TaskStatus.Expired || task.status == TaskStatus.Claimed)
{
taskEnd_img.gameObject.SetActive(true);
}
RefreshStatus(); RefreshStatus();
} }
@@ -59,9 +74,7 @@ namespace TcgEngine.UI
progressBar_slider.value = playerTask.progress; progressBar_slider.value = playerTask.progress;
progressBar_text.text = playerTask.progress + "/" + taskConfig.value1; progressBar_text.text = playerTask.progress + "/" + taskConfig.value1;
} }
private void RewardColl(Sprite icon) private void RewardColl(Sprite icon)
{ {
if (reward_icon != null) if (reward_icon != null)

View File

@@ -11,16 +11,12 @@ namespace TcgEngine.UI
public GameObject taskItemPrefab; public GameObject taskItemPrefab;
private Dictionary<string,TaskItem> taskItems = new Dictionary<string,TaskItem>(); private Dictionary<string,TaskItem> taskItems = new Dictionary<string,TaskItem>();
public Dictionary<string, TaskData> allTaskData; public Dictionary<string, TaskData> allTaskData = new Dictionary<string, TaskData>();
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
allTaskData = new Dictionary<string, TaskData>(); // 清除所有子集
TaskData[] datas = Resources.LoadAll<TaskData>("Tasks"); // 假设你放在 Resources/Tasks 下 ClearTasks();
foreach (var d in datas)
{
allTaskData[d.id] = d;
}
} }
protected override void Start() protected override void Start()
@@ -29,80 +25,38 @@ namespace TcgEngine.UI
Show(); Show();
} }
/// <summary>
/// 初始化任务列表(只在第一次打开时用)
/// </summary>
public void ShowTasks(List<PlayerTask> playerTasks)
{
if (taskListRoot != null)
{
foreach (Transform child in taskListRoot)
{
Destroy(child.gameObject);
}
}
ClearTasks();
foreach (var pTask in playerTasks)
{
GameObject gObj = Instantiate(taskItemPrefab, taskListRoot);
TaskItem item = gObj.GetComponent<TaskItem>();
taskItems[pTask.taskId] = item;
TaskData data = LoadTaskDataById(pTask.taskId);
if (data != null)
{
item.SetTask(data, pTask);
}
}
}
public void RefreshTasks(List<PlayerTask> playerTasks) public void RefreshTasks(List<PlayerTask> playerTasks)
{ {
HashSet<string> currentIds = new HashSet<string>(); if (playerTasks == null) return;
foreach (var pTask in playerTasks)
ClearTasks();
foreach (var playerTask in playerTasks)
{ {
if (taskItems.ContainsKey(pTask.taskId)) if (!allTaskData.TryGetValue(playerTask.taskId,out TaskData taskConfig))
{ {
TaskItem item = taskItems[pTask.taskId]; Debug.LogWarning($"未找到配置:{playerTask.taskId}");
TaskData data = LoadTaskDataById(pTask.taskId); continue;
if (data != null)
{
item.SetTask(data, pTask);
}
currentIds .Remove(pTask.taskId);
}
else
{
GameObject gObj = Instantiate(taskItemPrefab, taskListRoot);
TaskItem item = gObj.GetComponent<TaskItem>();
taskItems[pTask.taskId] = item;
TaskData data = LoadTaskDataById(pTask.taskId);
if (data != null)
item.SetTask(data, pTask);
} }
} GameObject go = Instantiate(taskItemPrefab, taskListRoot);
// Step 2: 删除那些在 playerTasks 里不存在的旧任务 TaskItem item = go.GetComponent<TaskItem>();
foreach (var oldId in currentIds) if (item != null)
{
if (taskItems.TryGetValue(oldId, out TaskItem oldItem))
{ {
Destroy(oldItem.gameObject); item.SetTask(taskConfig, playerTask);
taskItems.Remove(oldId); taskItems[playerTask.taskId] = item;
} }
} }
} }
public void ClearTasks() private void ClearTasks()
{ {
foreach (var item in taskItems.Values) // 删除已有任务Item
foreach (Transform child in taskListRoot)
{ {
Destroy(item.gameObject); Destroy(child.gameObject);
} }
taskItems.Clear(); taskItems.Clear();
} }
@@ -112,17 +66,6 @@ namespace TcgEngine.UI
base.AfterHide(); base.AfterHide();
ClearTasks(); ClearTasks();
} }
private TaskData LoadTaskDataById(string id)
{
if (allTaskData.TryGetValue(id, out TaskData data))
return data;
return null;
}
} }
} }