恢复总费用
This commit is contained in:
@@ -13,9 +13,6 @@ namespace TcgEngine
|
||||
public class EffectAddStat : EffectData
|
||||
{
|
||||
public EffectStatType type;
|
||||
|
||||
[Header("Team Mana (only for Mana type)")]
|
||||
public string team_id = ""; // 当type为Mana时,指定影响的阵营
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
|
||||
{
|
||||
@@ -27,19 +24,10 @@ namespace TcgEngine
|
||||
|
||||
if (type == EffectStatType.Mana)
|
||||
{
|
||||
// 如果指定了阵营,影响阵营mana;否则影响通用mana
|
||||
if (!string.IsNullOrEmpty(team_id))
|
||||
{
|
||||
target.AddTeamMana(team_id, ability.value, ability.value);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"AddStat Mana 通用: {ability.value}");
|
||||
target.mana += ability.value;
|
||||
target.mana_max += ability.value;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
target.mana += ability.value;
|
||||
target.mana_max += ability.value;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,13 +40,6 @@ namespace TcgEngine
|
||||
target.hp += ability.value;
|
||||
if (type == EffectStatType.Mana)
|
||||
target.mana += ability.value;
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire += ability.value;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest += ability.value;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water += ability.value;
|
||||
}
|
||||
|
||||
// 临时效果
|
||||
@@ -70,13 +51,6 @@ namespace TcgEngine
|
||||
target.hp_ongoing += ability.value;
|
||||
if (type == EffectStatType.Mana)
|
||||
target.mana_ongoing += ability.value;
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire_ongoing += ability.value;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest_ongoing += ability.value;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water_ongoing += ability.value;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -87,9 +61,5 @@ namespace TcgEngine
|
||||
Attack = 10,
|
||||
HP = 20,
|
||||
Mana = 30,
|
||||
// 新增:三种元素法力值
|
||||
ManaFire = 40,
|
||||
ManaForest = 50,
|
||||
ManaWater = 60,
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace TcgEngine
|
||||
/// <summary>
|
||||
/// Effect that sets stats equal to a dynamic calculated value from a pile (number of cards on board/hand/deck)
|
||||
/// </summary>
|
||||
|
||||
|
||||
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddStatCount", order = 10)]
|
||||
public class EffectAddStatCount : EffectData
|
||||
{
|
||||
@@ -19,9 +19,6 @@ namespace TcgEngine
|
||||
public CardType has_type;
|
||||
public TeamData has_team;
|
||||
public TraitData has_trait;
|
||||
|
||||
[Header("Team Mana (only for Mana type)")]
|
||||
public string team_id = ""; // 当type为Mana时,指定影响的阵营
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
|
||||
{
|
||||
@@ -34,19 +31,10 @@ namespace TcgEngine
|
||||
|
||||
if (type == EffectStatType.Mana)
|
||||
{
|
||||
// 如果指定了阵营,影响阵营mana;否则影响通用mana
|
||||
if (!string.IsNullOrEmpty(team_id))
|
||||
{
|
||||
target.AddTeamMana(team_id, val, val);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"AddStatCount Mana 通用: {val}");
|
||||
target.mana += val;
|
||||
target.mana_max += val;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
target.mana += val;
|
||||
target.mana_max += val;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,13 +47,6 @@ namespace TcgEngine
|
||||
target.hp += val;
|
||||
if (type == EffectStatType.Mana)
|
||||
target.mana += val;
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire += val;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest += val;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water += val;
|
||||
}
|
||||
|
||||
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
||||
@@ -77,13 +58,6 @@ namespace TcgEngine
|
||||
target.hp_ongoing += val;
|
||||
if (type == EffectStatType.Mana)
|
||||
target.mana_ongoing += val;
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire_ongoing += val;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest_ongoing += val;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water_ongoing += val;
|
||||
}
|
||||
|
||||
private int GetCount(Game data, Card caster)
|
||||
|
||||
@@ -31,22 +31,6 @@ namespace TcgEngine
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire += data.rolled_value;
|
||||
target.mana_fire_max += data.rolled_value;
|
||||
target.mana_fire = Mathf.Max(target.mana_fire, 0);
|
||||
target.mana_fire_max = Mathf.Clamp(target.mana_fire_max, 0, GameplayData.Get().mana_max);
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest += data.rolled_value;
|
||||
target.mana_forest_max += data.rolled_value;
|
||||
target.mana_forest = Mathf.Max(target.mana_forest, 0);
|
||||
target.mana_forest_max = Mathf.Clamp(target.mana_forest_max, 0, GameplayData.Get().mana_max);
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water += data.rolled_value;
|
||||
target.mana_water_max += data.rolled_value;
|
||||
target.mana_water = Mathf.Max(target.mana_water, 0);
|
||||
target.mana_water_max = Mathf.Clamp(target.mana_water_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
||||
@@ -59,13 +43,6 @@ namespace TcgEngine
|
||||
target.hp += data.rolled_value;
|
||||
if (type == EffectStatType.Mana)
|
||||
target.mana += data.rolled_value;
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire += data.rolled_value;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest += data.rolled_value;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water += data.rolled_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,34 +14,19 @@ namespace TcgEngine
|
||||
{
|
||||
public bool increase_value;
|
||||
public bool increase_max;
|
||||
|
||||
[Header("Team Mana")]
|
||||
public string team_id = ""; // 指定影响的阵营,空值表示影响通用mana
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
|
||||
{
|
||||
// 如果指定了阵营,影响阵营mana;否则影响通用mana
|
||||
if (!string.IsNullOrEmpty(team_id))
|
||||
if (increase_max)
|
||||
{
|
||||
// 影响阵营mana
|
||||
int current_add = increase_value ? ability.value : 0;
|
||||
int max_add = increase_max ? ability.value : 0;
|
||||
target.AddTeamMana(team_id, current_add, max_add);
|
||||
target.mana_max += ability.value;
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
else
|
||||
|
||||
if (increase_value)
|
||||
{
|
||||
// 影响通用mana(保持原有逻辑)
|
||||
if (increase_max)
|
||||
{
|
||||
target.mana_max += ability.value;
|
||||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||||
}
|
||||
|
||||
if(increase_value)
|
||||
{
|
||||
target.mana += ability.value;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
}
|
||||
target.mana += ability.value;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,9 +13,6 @@ namespace TcgEngine
|
||||
public class EffectSetStat : EffectData
|
||||
{
|
||||
public EffectStatType type;
|
||||
|
||||
[Header("Team Mana (only for Mana type)")]
|
||||
public string team_id = ""; // 当type为Mana时,指定影响的阵营
|
||||
|
||||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
|
||||
{
|
||||
@@ -26,17 +23,8 @@ namespace TcgEngine
|
||||
|
||||
if (type == EffectStatType.Mana)
|
||||
{
|
||||
// 如果指定了阵营,设置阵营mana;否则设置通用mana
|
||||
if (!string.IsNullOrEmpty(team_id))
|
||||
{
|
||||
target.SetTeamMana(team_id, ability.value);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"SetStat Mana 通用: {ability.value}");
|
||||
target.mana = ability.value;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
}
|
||||
target.mana = ability.value;
|
||||
target.mana = Mathf.Max(target.mana, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,13 +39,6 @@ namespace TcgEngine
|
||||
target.hp = ability.value;
|
||||
target.damage = 0;
|
||||
}
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire = ability.value;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest = ability.value;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water = ability.value;
|
||||
}
|
||||
|
||||
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
||||
@@ -68,13 +49,6 @@ namespace TcgEngine
|
||||
target.hp = ability.value;
|
||||
if (type == EffectStatType.Mana)
|
||||
target.mana = ability.value;
|
||||
|
||||
if (type == EffectStatType.ManaFire)
|
||||
target.mana_fire = ability.value;
|
||||
if (type == EffectStatType.ManaForest)
|
||||
target.mana_forest = ability.value;
|
||||
if (type == EffectStatType.ManaWater)
|
||||
target.mana_water = ability.value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user