恢复总费用
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@@ -24,33 +24,8 @@ namespace TcgEngine
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public int hp;
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public int hp_max;
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// 三种阵营mana系统
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[System.Serializable]
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public class TeamMana
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{
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public int current = 0;
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public int max = 0;
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public TeamMana(int start_value = 0)
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{
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current = start_value;
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max = start_value;
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}
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}
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// 新mana
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public int mana_fire = 0;
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public int mana_forest = 0;
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public int mana_water = 0;
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// 保留原有mana属性以兼容现有代码,将作为通用mana使用
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public int mana = 0;
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public int mana_max = 0;
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// 新增:三种元素法力值的最大值
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public int mana_fire_max = 0;
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public int mana_forest_max = 0;
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public int mana_water_max = 0;
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public int kill_count = 0;
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public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量
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public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID
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@@ -618,11 +593,6 @@ namespace TcgEngine
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dest.mana = source.mana;
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dest.mana_max = source.mana_max;
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// 复制新mana
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dest.mana_fire = source.mana;
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dest.mana_forest = source.mana;
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dest.mana_water = source.mana;
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Card.CloneNull(source.hero, ref dest.hero);
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Card.CloneDict(source.cards_all, dest.cards_all);
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Card.CloneListRef(dest.cards_all, source.cards_board, dest.cards_board);
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@@ -636,165 +606,6 @@ namespace TcgEngine
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CardStatus.CloneList(source.status, dest.status);
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CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
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}
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//------------- 阵营Mana相关方法 -------------
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/// <summary>
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/// 获取指定阵营的当前mana值
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/// </summary>
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public int GetTeamMana(string team_id)
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{
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if (team_id == "fire") return mana_fire;
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if (team_id == "forest") return mana_forest;
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if (team_id == "water") return mana_water;
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Debug.Log($"GetTeamMana: {team_id} not found");
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return 0;
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}
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/// <summary>
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/// 获取指定阵营的最大mana值
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/// </summary>
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public int GetTeamManaMax(string team_id)
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{
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return mana_max;
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}
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/// <summary>
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/// 设置指定阵营的mana值
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/// </summary>
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public void SetTeamMana(string team_id, int current, int max = -1)
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{
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if (team_id == "fire")
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{
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mana_fire = current;
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if (max >= 0) mana_fire = max;
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}
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else if (team_id == "forest")
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{
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mana_forest = current;
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if (max >= 0) mana_forest = max;
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}
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else if (team_id == "water")
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{
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mana_water = current;
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if (max >= 0) mana_water = max;
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}
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}
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/// <summary>
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/// 增加指定阵营的mana值
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/// </summary>
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public void AddTeamMana(string team_id, int current_add = 0, int max_add = 0)
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{
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if (team_id == "fire")
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{
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mana_fire += current_add;
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mana_fire = Mathf.Max(mana_fire, 0);
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mana_fire = Mathf.Clamp(mana_fire, 0, GameplayData.Get().mana_max);
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}
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else if (team_id == "forest")
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{
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mana_forest += current_add;
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mana_forest = Mathf.Max(mana_forest, 0);
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mana_forest = Mathf.Clamp(mana_forest, 0, GameplayData.Get().mana_max);
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}
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else if (team_id == "water")
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{
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mana_water += current_add;
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mana_water = Mathf.Max(mana_water, 0);
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mana_water = Mathf.Clamp(mana_water, 0, GameplayData.Get().mana_max);
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}
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}
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/// <summary>
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/// 检查是否有足够的阵营mana支付卡牌费用
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/// </summary>
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public virtual bool CanPayTeamMana(Card card)
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{
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if (card.CardData.IsDynamicManaCost())
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return true;
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string team_id = card.CardData.team?.id;
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if (string.IsNullOrEmpty(team_id)){
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Debug.Log($"not CanPayTeamMana checking team mana: {mana} >= {card.GetMana()}");
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return mana >= card.GetMana(); // 使用通用mana
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}
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else
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{
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Debug.Log($"Checking team mana for {team_id}: {GetTeamMana(team_id)} >= {card.GetMana()}");
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return GetTeamMana(team_id) >= card.GetMana();
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}
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}
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/// <summary>
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/// 支付卡牌的阵营mana费用
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/// </summary>
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public virtual void PayTeamMana(Card card)
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{
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if (card.CardData.IsDynamicManaCost())
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return;
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string team_id = card.CardData.team?.id;
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if (string.IsNullOrEmpty(team_id))
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{
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Debug.Log($"PayTeamMana 通用mana: {mana} -= {card.GetMana()}");
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mana -= card.GetMana(); // 使用通用mana
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return;
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}
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int cost = card.GetMana();
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if (team_id == "fire")
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{
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mana_fire -= cost;
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mana_fire = Mathf.Max(mana_fire, 0);
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}
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else if (team_id == "forest")
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{
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mana_forest -= cost;
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mana_forest = Mathf.Max(mana_forest, 0);
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}
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else if (team_id == "water")
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{
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mana_water -= cost;
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mana_water = Mathf.Max(mana_water, 0);
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}
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}
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/// <summary>
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/// 获取场上指定阵营的角色数量
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/// </summary>
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public int GetBoardTeamCount(string team_id)
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{
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int count = 0;
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Debug.Log($"Checking board for {team_id} characters. Total cards on board: {cards_board.Count}");
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foreach (Card card in cards_board)
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{
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if (card.CardData.IsCharacter() && card.CardData.team?.id == team_id)
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{
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count++;
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Debug.Log($"Found {team_id} character: {card.CardData.title}");
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}
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}
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Debug.Log($"Total {team_id} characters on board: {count}");
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return count;
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}
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/// <summary>
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/// 测试方法:打印当前所有阵营mana状态
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/// </summary>
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public void DebugTeamMana()
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{
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Debug.Log($"=== Player {player_id} Team Mana Debug ===");
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Debug.Log($"General: {mana}/{mana_max}");
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Debug.Log($"Board cards: {cards_board.Count}");
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Debug.Log($"Fire characters on board: {GetBoardTeamCount("fire")}");
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Debug.Log($"Forest characters on board: {GetBoardTeamCount("forest")}");
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Debug.Log($"Water characters on board: {GetBoardTeamCount("water")}");
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Debug.Log("=====================================");
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}
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}
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[System.Serializable]
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