恢复总费用

This commit is contained in:
xianyi
2025-08-20 16:08:18 +08:00
parent 6bacf3cb39
commit f0c1643f30
17 changed files with 39 additions and 1572 deletions

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@@ -13,4 +13,5 @@ MonoBehaviour:
m_Name: is_slot_in_range m_Name: is_slot_in_range
m_EditorClassIdentifier: m_EditorClassIdentifier:
range_x: 1 range_x: 1
range_p: 1 range_y: 0
range_p: 0

File diff suppressed because it is too large Load Diff

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@@ -34,24 +34,6 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value); return CompareInt(target.mana, oper, value);
} }
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false; return false;
} }
} }

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@@ -10,9 +10,6 @@ namespace TcgEngine
Attack = 10, Attack = 10,
HP = 20, HP = 20,
Mana = 30, Mana = 30,
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
} }
/// <summary> /// <summary>
@@ -44,24 +41,6 @@ namespace TcgEngine
return CompareInt(target.GetMana(), oper, value); return CompareInt(target.GetMana(), oper, value);
} }
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.GetManaFire(), oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.GetManaForest(), oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.GetManaWater(), oper, value);
}
return false; return false;
} }
@@ -77,24 +56,6 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value); return CompareInt(target.mana, oper, value);
} }
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false; return false;
} }
} }

View File

@@ -47,21 +47,6 @@ namespace TcgEngine
{ {
return card.GetMana(); return card.GetMana();
} }
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0; return 0;
} }

View File

@@ -47,21 +47,6 @@ namespace TcgEngine
{ {
return card.GetMana(); return card.GetMana();
} }
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0; return 0;
} }
} }

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@@ -48,11 +48,6 @@ namespace TcgEngine
public int attack; public int attack;
public int hp; public int hp;
// 新增:三种元素法力值
public int mana_fire;
public int mana_forest;
public int mana_water; 
[Header("Traits")] [Header("Traits")]
public TraitData[] traits; public TraitData[] traits;
public TraitStat[] stats; public TraitStat[] stats;
@@ -187,18 +182,6 @@ namespace TcgEngine
if (mana > 99) if (mana > 99)
return true; return true;
// 检查火系法力值是否为动态消耗
if (mana_fire > 99)
return true;
// 检查森林法力值是否为动态消耗
if (mana_forest > 99)
return true;
// 检查水系法力值是否为动态消耗
if (mana_water > 99)
return true;
return false; return false;
} }

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@@ -13,9 +13,6 @@ namespace TcgEngine
public class EffectAddStat : EffectData public class EffectAddStat : EffectData
{ {
public EffectStatType type; public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
@@ -27,19 +24,10 @@ namespace TcgEngine
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
{ {
// 如果指定了阵营影响阵营mana否则影响通用mana target.mana += ability.value;
if (!string.IsNullOrEmpty(team_id)) target.mana_max += ability.value;
{ target.mana = Mathf.Max(target.mana, 0);
target.AddTeamMana(team_id, ability.value, ability.value); target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
else
{
Debug.Log($"AddStat Mana 通用: {ability.value}");
target.mana += ability.value;
target.mana_max += ability.value;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
} }
} }
@@ -52,13 +40,6 @@ namespace TcgEngine
target.hp += ability.value; target.hp += ability.value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana += ability.value; target.mana += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water += ability.value;
} }
// 临时效果 // 临时效果
@@ -70,13 +51,6 @@ namespace TcgEngine
target.hp_ongoing += ability.value; target.hp_ongoing += ability.value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana_ongoing += ability.value; target.mana_ongoing += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += ability.value;
} }
} }
@@ -87,9 +61,5 @@ namespace TcgEngine
Attack = 10, Attack = 10,
HP = 20, HP = 20,
Mana = 30, Mana = 30,
// 新增:三种元素法力值
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
} }
} }

View File

@@ -8,7 +8,7 @@ namespace TcgEngine
/// <summary> /// <summary>
/// Effect that sets stats equal to a dynamic calculated value from a pile (number of cards on board/hand/deck) /// Effect that sets stats equal to a dynamic calculated value from a pile (number of cards on board/hand/deck)
/// </summary> /// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddStatCount", order = 10)] [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddStatCount", order = 10)]
public class EffectAddStatCount : EffectData public class EffectAddStatCount : EffectData
{ {
@@ -19,9 +19,6 @@ namespace TcgEngine
public CardType has_type; public CardType has_type;
public TeamData has_team; public TeamData has_team;
public TraitData has_trait; public TraitData has_trait;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
@@ -34,19 +31,10 @@ namespace TcgEngine
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
{ {
// 如果指定了阵营影响阵营mana否则影响通用mana target.mana += val;
if (!string.IsNullOrEmpty(team_id)) target.mana_max += val;
{ target.mana = Mathf.Max(target.mana, 0);
target.AddTeamMana(team_id, val, val); target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
else
{
Debug.Log($"AddStatCount Mana 通用: {val}");
target.mana += val;
target.mana_max += val;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
} }
} }
@@ -59,13 +47,6 @@ namespace TcgEngine
target.hp += val; target.hp += val;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana += val; target.mana += val;
if (type == EffectStatType.ManaFire)
target.mana_fire += val;
if (type == EffectStatType.ManaForest)
target.mana_forest += val;
if (type == EffectStatType.ManaWater)
target.mana_water += val;
} }
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -77,13 +58,6 @@ namespace TcgEngine
target.hp_ongoing += val; target.hp_ongoing += val;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana_ongoing += val; target.mana_ongoing += val;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += val;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += val;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += val;
} }
private int GetCount(Game data, Card caster) private int GetCount(Game data, Card caster)

View File

@@ -31,22 +31,6 @@ namespace TcgEngine
target.mana = Mathf.Max(target.mana, 0); target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max); target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
} }
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
target.mana_fire_max += data.rolled_value;
target.mana_fire = Mathf.Max(target.mana_fire, 0);
target.mana_fire_max = Mathf.Clamp(target.mana_fire_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
target.mana_forest_max += data.rolled_value;
target.mana_forest = Mathf.Max(target.mana_forest, 0);
target.mana_forest_max = Mathf.Clamp(target.mana_forest_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
target.mana_water_max += data.rolled_value;
target.mana_water = Mathf.Max(target.mana_water, 0);
target.mana_water_max = Mathf.Clamp(target.mana_water_max, 0, GameplayData.Get().mana_max);
} }
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -59,13 +43,6 @@ namespace TcgEngine
target.hp += data.rolled_value; target.hp += data.rolled_value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana += data.rolled_value; target.mana += data.rolled_value;
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
} }
} }
} }

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@@ -14,34 +14,19 @@ namespace TcgEngine
{ {
public bool increase_value; public bool increase_value;
public bool increase_max; public bool increase_max;
[Header("Team Mana")]
public string team_id = ""; // 指定影响的阵营空值表示影响通用mana
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
// 如果指定了阵营影响阵营mana否则影响通用mana if (increase_max)
if (!string.IsNullOrEmpty(team_id))
{ {
// 影响阵营mana target.mana_max += ability.value;
int current_add = increase_value ? ability.value : 0; target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
int max_add = increase_max ? ability.value : 0;
target.AddTeamMana(team_id, current_add, max_add);
} }
else
if (increase_value)
{ {
// 影响通用mana保持原有逻辑 target.mana += ability.value;
if (increase_max) target.mana = Mathf.Max(target.mana, 0);
{
target.mana_max += ability.value;
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
if(increase_value)
{
target.mana += ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
} }
} }

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@@ -13,9 +13,6 @@ namespace TcgEngine
public class EffectSetStat : EffectData public class EffectSetStat : EffectData
{ {
public EffectStatType type; public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{ {
@@ -26,17 +23,8 @@ namespace TcgEngine
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
{ {
// 如果指定了阵营设置阵营mana否则设置通用mana target.mana = ability.value;
if (!string.IsNullOrEmpty(team_id)) target.mana = Mathf.Max(target.mana, 0);
{
target.SetTeamMana(team_id, ability.value);
}
else
{
Debug.Log($"SetStat Mana 通用: {ability.value}");
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
} }
} }
@@ -51,13 +39,6 @@ namespace TcgEngine
target.hp = ability.value; target.hp = ability.value;
target.damage = 0; target.damage = 0;
} }
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
} }
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target) public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -68,13 +49,6 @@ namespace TcgEngine
target.hp = ability.value; target.hp = ability.value;
if (type == EffectStatType.Mana) if (type == EffectStatType.Mana)
target.mana = ability.value; target.mana = ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
} }
} }

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@@ -22,16 +22,6 @@ namespace TcgEngine
public int attack = 0; public int attack = 0;
public int hp = 0; public int hp = 0;
// 新增:三种元素法力值
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 新增:三种元素法力值的临时加成
public int mana_fire_ongoing = 0;
public int mana_forest_ongoing = 0;
public int mana_water_ongoing = 0;
public int mana_ongoing = 0; public int mana_ongoing = 0;
public int attack_ongoing = 0; public int attack_ongoing = 0;
public int hp_ongoing = 0; public int hp_ongoing = 0;
@@ -58,10 +48,6 @@ namespace TcgEngine
public virtual void ClearOngoing() public virtual void ClearOngoing()
{ {
ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0; ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0;
// 新增:清除元素法力值临时加成
mana_fire_ongoing = 0;
mana_forest_ongoing = 0;
mana_water_ongoing = 0;
} }
public virtual void Clear() public virtual void Clear()
@@ -86,9 +72,6 @@ namespace TcgEngine
hp = icard.hp; hp = icard.hp;
// 设置法力值 // 设置法力值
mana = icard.mana; mana = icard.mana;
mana_fire = icard.mana_fire;
mana_forest = icard.mana_forest;
mana_water = icard.mana_water;
SetTraits(icard); SetTraits(icard);
SetAbilities(icard); SetAbilities(icard);
} }
@@ -233,27 +216,6 @@ namespace TcgEngine
public bool HasStat(string id) => HasTrait(id); public bool HasStat(string id) => HasTrait(id);
public List<CardTrait> GetAllStats() => GetAllTraits(); public List<CardTrait> GetAllStats() => GetAllTraits();
// 新增:获取元素法力值的方法
public virtual int GetManaFire() { return Mathf.Max(mana_fire + mana_fire_ongoing, 0); }
public virtual int GetManaForest() { return Mathf.Max(mana_forest + mana_forest_ongoing, 0); }
public virtual int GetManaWater() { return Mathf.Max(mana_water + mana_water_ongoing, 0); }
// 新增:设置元素法力值的方法
public void SetManaFire(int value) { mana_fire = value; }
public void SetManaForest(int value) { mana_forest = value; }
public void SetManaWater(int value) { mana_water = value; }
// 新增:增加元素法力值的方法
public void AddManaFire(int value) { mana_fire += value; }
public void AddManaForest(int value) { mana_forest += value; }
public void AddManaWater(int value) { mana_water += value; }
// 新增:增加元素法力值临时加成的方法
public void AddManaFireOngoing(int value) { mana_fire_ongoing += value; }
public void AddManaForestOngoing(int value) { mana_forest_ongoing += value; }
public void AddManaWaterOngoing(int value) { mana_water_ongoing += value; }
//------ Status Effects --------- //------ Status Effects ---------
public void AddStatus(StatusData status, int value, int duration) public void AddStatus(StatusData status, int value, int duration)
@@ -594,14 +556,6 @@ namespace TcgEngine
dest.hp = source.hp; dest.hp = source.hp;
dest.mana = source.mana; dest.mana = source.mana;
dest.mana_fire = source.mana_fire;
dest.mana_forest = source.mana_forest;
dest.mana_water = source.mana_water;
dest.mana_fire_ongoing = source.mana_fire_ongoing;
dest.mana_forest_ongoing = source.mana_forest_ongoing;
dest.mana_water_ongoing = source.mana_water_ongoing;
dest.mana_ongoing = source.mana_ongoing; dest.mana_ongoing = source.mana_ongoing;
dest.attack_ongoing = source.attack_ongoing; dest.attack_ongoing = source.attack_ongoing;
dest.hp_ongoing = source.hp_ongoing; dest.hp_ongoing = source.hp_ongoing;

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@@ -44,7 +44,7 @@ namespace TcgEngine
public HashSet<string> cards_attacked = new HashSet<string>(); public HashSet<string> cards_attacked = new HashSet<string>();
public Game() { } public Game() { }
public Game(string uid, int nb_players) public Game(string uid, int nb_players)
{ {
this.game_uid = uid; this.game_uid = uid;
@@ -84,13 +84,13 @@ namespace TcgEngine
public virtual bool IsPlayerActionTurn(Player player) public virtual bool IsPlayerActionTurn(Player player)
{ {
return player != null && current_player == player.player_id return player != null && current_player == player.player_id
&& state == GameState.Play && phase == GamePhase.Main && selector == SelectorType.None; && state == GameState.Play && phase == GamePhase.Main && selector == SelectorType.None;
} }
public virtual bool IsPlayerSelectorTurn(Player player) public virtual bool IsPlayerSelectorTurn(Player player)
{ {
return player != null && selector_player_id == player.player_id return player != null && selector_player_id == player.player_id
&& state == GameState.Play && phase == GamePhase.Main && selector != SelectorType.None; && state == GameState.Play && phase == GamePhase.Main && selector != SelectorType.None;
} }
@@ -98,7 +98,7 @@ namespace TcgEngine
{ {
return phase == GamePhase.Mulligan && !player.ready; return phase == GamePhase.Mulligan && !player.ready;
} }
//Check if a card is allowed to be played on slot //Check if a card is allowed to be played on slot
public virtual bool CanPlayCard(Card card, Slot slot, bool skip_cost = false) public virtual bool CanPlayCard(Card card, Slot slot, bool skip_cost = false)
{ {
@@ -106,18 +106,13 @@ namespace TcgEngine
return false; return false;
Player player = GetPlayer(card.player_id); Player player = GetPlayer(card.player_id);
if (!skip_cost && !player.CanPayTeamMana(card)) if (!skip_cost && !player.CanPayMana(card))
return false; //Cant pay mana return false; //Cant pay mana
if (!player.HasCard(player.cards_hand, card)) if (!player.HasCard(player.cards_hand, card))
return false; // Card not in hand return false; // Card not in hand
// AI 不能在没有对应阵营mana时使用动态费用卡牌
if (player.is_ai && card.CardData.IsDynamicManaCost()) if (player.is_ai && card.CardData.IsDynamicManaCost() && player.mana == 0)
{ return false; // AI cant play X-cost card at 0 cost AI 不能在没有mana时使用动态费用卡牌
string team_id = card.CardData.team?.id;
int available_mana = string.IsNullOrEmpty(team_id) ? player.mana : player.GetTeamMana(team_id);
if (available_mana == 0)
return false; // AI cant play X-cost card at 0 cost
}
if (card.CardData.IsBoardCard()) if (card.CardData.IsBoardCard())
{ {
@@ -177,7 +172,7 @@ namespace TcgEngine
//Check if a card is allowed to attack a player //Check if a card is allowed to attack a player
public virtual bool CanAttackTarget(Card attacker, Player target, bool skip_cost = false) public virtual bool CanAttackTarget(Card attacker, Player target, bool skip_cost = false)
{ {
if(attacker == null || target == null) if (attacker == null || target == null)
return false; return false;
if (!attacker.CanAttack(skip_cost)) if (!attacker.CanAttack(skip_cost))
@@ -465,7 +460,7 @@ namespace TcgEngine
} }
return null; return null;
} }
public virtual Player GetRandomPlayer(System.Random rand) public virtual Player GetRandomPlayer(System.Random rand)
{ {
Player player = GetPlayer(rand.NextDouble() < 0.5 ? 1 : 0); Player player = GetPlayer(rand.NextDouble() < 0.5 ? 1 : 0);
@@ -558,7 +553,7 @@ namespace TcgEngine
if (dest.players == null) if (dest.players == null)
{ {
dest.players = new Player[source.players.Length]; dest.players = new Player[source.players.Length];
for(int i=0; i< source.players.Length; i++) for (int i = 0; i < source.players.Length; i++)
dest.players[i] = new Player(i); dest.players[i] = new Player(i);
} }

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@@ -124,12 +124,6 @@ namespace TcgEngine.Gameplay
player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start; player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.mana = player.mana_max; player.mana = player.mana_max;
//初始化三种阵营mana
int start_mana = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.SetTeamMana("fire", start_mana, start_mana);
player.SetTeamMana("forest", start_mana, start_mana);
player.SetTeamMana("water", start_mana, start_mana);
//Draw starting cards 开始抽卡 //Draw starting cards 开始抽卡
int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start; int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start;
DrawCard(player, dcards); DrawCard(player, dcards);
@@ -178,19 +172,8 @@ namespace TcgEngine.Gameplay
player.mana_max = Mathf.Min(player.mana_max, GameplayData.Get().mana_max); player.mana_max = Mathf.Min(player.mana_max, GameplayData.Get().mana_max);
player.mana = player.mana_max; player.mana = player.mana_max;
//阵营Mana增长基础每回合+1场上有对应阵营角色额外+1 // 回合开始时检查mana如果超过5则设置为5
UpdateTeamMana(player, "fire"); if (player.mana > player.mana_max)
UpdateTeamMana(player, "forest");
UpdateTeamMana(player, "water");
// 回合开始时检查所有阵营mana如果超过5则设置为5
if (player.GetTeamMana("fire") > 5)
player.SetTeamMana("fire", 5);
if (player.GetTeamMana("forest") > 5)
player.SetTeamMana("forest", 5);
if (player.GetTeamMana("water") > 5)
player.SetTeamMana("water", 5);
if (player.mana > 5)
player.mana = 5; player.mana = 5;
//Turn timer and history //Turn timer and history
@@ -448,9 +431,9 @@ namespace TcgEngine.Gameplay
{ {
Player player = game_data.GetPlayer(card.player_id); Player player = game_data.GetPlayer(card.player_id);
//Cost - 使用阵营mana支付 //Cost - 使用mana支付
if (!skip_cost) if (!skip_cost)
player.PayTeamMana(card); player.PayMana(card);
//Play card //Play card
player.RemoveCardFromAllGroups(card); player.RemoveCardFromAllGroups(card);
@@ -2022,22 +2005,6 @@ namespace TcgEngine.Gameplay
return random; return random;
} }
/// <summary>
/// 更新指定阵营的mana基础每回合+1场上有对应阵营角色额外+角色数量
/// </summary>
private void UpdateTeamMana(Player player, string team_id)
{
int base_increase = GameplayData.Get().mana_per_turn; // 基础增长
int team_bonus = player.GetBoardTeamCount(team_id); // 场上同阵营角色数量
int total_increase = base_increase + team_bonus;
// 增加最大mana
player.AddTeamMana(team_id, 0, total_increase);
// 当前mana设置为最大值
player.SetTeamMana(team_id, player.GetTeamManaMax(team_id));
}
public Game GameData { get { return game_data; } } public Game GameData { get { return game_data; } }
public ResolveQueue ResolveQueue { get { return resolve_queue; } } public ResolveQueue ResolveQueue { get { return resolve_queue; } }
} }

View File

@@ -24,33 +24,8 @@ namespace TcgEngine
public int hp; public int hp;
public int hp_max; public int hp_max;
// 三种阵营mana系统
[System.Serializable]
public class TeamMana
{
public int current = 0;
public int max = 0;
public TeamMana(int start_value = 0)
{
current = start_value;
max = start_value;
}
}
// 新mana
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 保留原有mana属性以兼容现有代码将作为通用mana使用
public int mana = 0; public int mana = 0;
public int mana_max = 0; public int mana_max = 0;
// 新增:三种元素法力值的最大值
public int mana_fire_max = 0;
public int mana_forest_max = 0;
public int mana_water_max = 0;
public int kill_count = 0; public int kill_count = 0;
public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量 public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量
public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID
@@ -618,11 +593,6 @@ namespace TcgEngine
dest.mana = source.mana; dest.mana = source.mana;
dest.mana_max = source.mana_max; dest.mana_max = source.mana_max;
// 复制新mana
dest.mana_fire = source.mana;
dest.mana_forest = source.mana;
dest.mana_water = source.mana;
Card.CloneNull(source.hero, ref dest.hero); Card.CloneNull(source.hero, ref dest.hero);
Card.CloneDict(source.cards_all, dest.cards_all); Card.CloneDict(source.cards_all, dest.cards_all);
Card.CloneListRef(dest.cards_all, source.cards_board, dest.cards_board); Card.CloneListRef(dest.cards_all, source.cards_board, dest.cards_board);
@@ -636,165 +606,6 @@ namespace TcgEngine
CardStatus.CloneList(source.status, dest.status); CardStatus.CloneList(source.status, dest.status);
CardStatus.CloneList(source.ongoing_status, dest.ongoing_status); CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
} }
//------------- 阵营Mana相关方法 -------------
/// <summary>
/// 获取指定阵营的当前mana值
/// </summary>
public int GetTeamMana(string team_id)
{
if (team_id == "fire") return mana_fire;
if (team_id == "forest") return mana_forest;
if (team_id == "water") return mana_water;
Debug.Log($"GetTeamMana: {team_id} not found");
return 0;
}
/// <summary>
/// 获取指定阵营的最大mana值
/// </summary>
public int GetTeamManaMax(string team_id)
{
return mana_max;
}
/// <summary>
/// 设置指定阵营的mana值
/// </summary>
public void SetTeamMana(string team_id, int current, int max = -1)
{
if (team_id == "fire")
{
mana_fire = current;
if (max >= 0) mana_fire = max;
}
else if (team_id == "forest")
{
mana_forest = current;
if (max >= 0) mana_forest = max;
}
else if (team_id == "water")
{
mana_water = current;
if (max >= 0) mana_water = max;
}
}
/// <summary>
/// 增加指定阵营的mana值
/// </summary>
public void AddTeamMana(string team_id, int current_add = 0, int max_add = 0)
{
if (team_id == "fire")
{
mana_fire += current_add;
mana_fire = Mathf.Max(mana_fire, 0);
mana_fire = Mathf.Clamp(mana_fire, 0, GameplayData.Get().mana_max);
}
else if (team_id == "forest")
{
mana_forest += current_add;
mana_forest = Mathf.Max(mana_forest, 0);
mana_forest = Mathf.Clamp(mana_forest, 0, GameplayData.Get().mana_max);
}
else if (team_id == "water")
{
mana_water += current_add;
mana_water = Mathf.Max(mana_water, 0);
mana_water = Mathf.Clamp(mana_water, 0, GameplayData.Get().mana_max);
}
}
/// <summary>
/// 检查是否有足够的阵营mana支付卡牌费用
/// </summary>
public virtual bool CanPayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return true;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id)){
Debug.Log($"not CanPayTeamMana checking team mana: {mana} >= {card.GetMana()}");
return mana >= card.GetMana(); // 使用通用mana
}
else
{
Debug.Log($"Checking team mana for {team_id}: {GetTeamMana(team_id)} >= {card.GetMana()}");
return GetTeamMana(team_id) >= card.GetMana();
}
}
/// <summary>
/// 支付卡牌的阵营mana费用
/// </summary>
public virtual void PayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id))
{
Debug.Log($"PayTeamMana 通用mana: {mana} -= {card.GetMana()}");
mana -= card.GetMana(); // 使用通用mana
return;
}
int cost = card.GetMana();
if (team_id == "fire")
{
mana_fire -= cost;
mana_fire = Mathf.Max(mana_fire, 0);
}
else if (team_id == "forest")
{
mana_forest -= cost;
mana_forest = Mathf.Max(mana_forest, 0);
}
else if (team_id == "water")
{
mana_water -= cost;
mana_water = Mathf.Max(mana_water, 0);
}
}
/// <summary>
/// 获取场上指定阵营的角色数量
/// </summary>
public int GetBoardTeamCount(string team_id)
{
int count = 0;
Debug.Log($"Checking board for {team_id} characters. Total cards on board: {cards_board.Count}");
foreach (Card card in cards_board)
{
if (card.CardData.IsCharacter() && card.CardData.team?.id == team_id)
{
count++;
Debug.Log($"Found {team_id} character: {card.CardData.title}");
}
}
Debug.Log($"Total {team_id} characters on board: {count}");
return count;
}
/// <summary>
/// 测试方法打印当前所有阵营mana状态
/// </summary>
public void DebugTeamMana()
{
Debug.Log($"=== Player {player_id} Team Mana Debug ===");
Debug.Log($"General: {mana}/{mana_max}");
Debug.Log($"Board cards: {cards_board.Count}");
Debug.Log($"Fire characters on board: {GetBoardTeamCount("fire")}");
Debug.Log($"Forest characters on board: {GetBoardTeamCount("forest")}");
Debug.Log($"Water characters on board: {GetBoardTeamCount("water")}");
Debug.Log("=====================================");
}
} }
[System.Serializable] [System.Serializable]

View File

@@ -18,10 +18,6 @@ namespace TcgEngine.UI
public Text pname; public Text pname;
public AvatarUI avatar; public AvatarUI avatar;
public IconBar mana_bar; // 保留原有mana条作为通用mana显示 public IconBar mana_bar; // 保留原有mana条作为通用mana显示
[Header("Team Mana Bars")]
public IconBar[] team_mana_bars = new IconBar[3]; // ManaBar_0, ManaBar_1, ManaBar_2
public Text hp_txt; public Text hp_txt;
public Text hp_max_txt; public Text hp_max_txt;
@@ -77,49 +73,6 @@ namespace TcgEngine.UI
mana_bar.value = player.mana; mana_bar.value = player.mana;
mana_bar.max_value = player.mana_max; mana_bar.max_value = player.mana_max;
// 更新阵营mana条 - fire, forest, water
if (team_mana_bars.Length >= 3)
{
// ManaBar_0 = fire
if (team_mana_bars[0] != null)
{
team_mana_bars[0].value = player.mana_fire;
team_mana_bars[0].max_value = player.mana_max;
}
else
{
Debug.LogWarning("team_mana_bars[0] is null!");
}
// ManaBar_1 = forest
if (team_mana_bars[1] != null)
{
team_mana_bars[1].value = player.mana_forest;
team_mana_bars[1].max_value = player.mana_max;
}
else
{
Debug.LogWarning("team_mana_bars[1] is null!");
}
// ManaBar_2 = water
if (team_mana_bars[2] != null)
{
team_mana_bars[2].value = player.mana_water;
team_mana_bars[2].max_value = player.mana_max;
}
else
{
Debug.LogWarning("team_mana_bars[2] is null!");
}
}
else
{
Debug.LogWarning($"team_mana_bars.Length = {team_mana_bars.Length}, expected 3");
}
hp_txt.text = prev_hp.ToString(); hp_txt.text = prev_hp.ToString();
hp_max_txt.text = "/" + player.hp_max.ToString(); hp_max_txt.text = "/" + player.hp_max.ToString();