完善抽卡界面以及根据优化意见和功能缺失做出调整

This commit is contained in:
YiHan0621
2025-10-13 01:41:20 +08:00
parent 2e4a318ca3
commit f14b8d6ac6
14 changed files with 702 additions and 304 deletions

View File

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@@ -28082,7 +28147,19 @@ MonoBehaviour:
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m_OnClick:
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@@ -158,12 +158,12 @@ RectTransform:
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--- !u!114 &61205
@@ -212,7 +212,7 @@ MonoBehaviour:
m_Calls:
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m_TargetAssemblyTypeName: TcgEngine.Client.OpenPackMenu, Assembly-CSharp
m_MethodName: OpenPack
m_MethodName: OnClickBuy
m_Mode: 5
m_Arguments:
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@@ -260,6 +260,51 @@ CanvasRenderer:
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m_GameObject: {fileID: 61203}
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@@ -494,12 +539,12 @@ RectTransform:
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--- !u!114 &153241175
@@ -548,8 +593,8 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 679643788}
m_TargetAssemblyTypeName: TcgEngine.Client.OpenPackMenu, Assembly-CSharp
m_MethodName: OpenPack
m_Mode: 5
m_MethodName: AutoRevealAndCollect
m_Mode: 1
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m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -810,6 +855,74 @@ CanvasRenderer:
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buy_ten_btn: {fileID: 153241175}
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@@ -1193,6 +1306,7 @@ MonoBehaviour:
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@@ -1661,6 +1775,50 @@ CanvasRenderer:
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@@ -2272,6 +2461,7 @@ MonoBehaviour:
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card_angle: 10
card_offset_y: 10
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View File

@@ -6,7 +6,7 @@ using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Defines all ability data
/// 定义所有能力数据
/// </summary>
[CreateAssetMenu(fileName = "ability", menuName = "TcgEngine/AbilityData", order = 5)]

View File

@@ -1,7 +1,9 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Client;
using TcgEngine.UI;
namespace TcgEngine
{
@@ -19,6 +21,8 @@ namespace TcgEngine
private HashSet<string> ability_ids = new HashSet<string>();
private HashSet<string> deck_ids = new HashSet<string>();
public static Action onLoadComplete;
private static DataLoader instance;
void Awake()
@@ -27,29 +31,27 @@ namespace TcgEngine
LoadData();
}
public void LoadData()
private void LoadData()
{
//To make loading faster, add a path inside each Load() function, relative to Resources folder
//For example CardData.Load("Cards"); to only load data inside the Resources/Cards folder
CardData.Load();
TeamData.Load();
RarityData.Load();
TraitData.Load();
VariantData.Load();
PackData.Load();
LevelData.Load();
DeckData.Load();
AbilityData.Load();
StatusData.Load();
AvatarData.Load();
CardbackData.Load();
RewardData.Load();
CardCoverData.Load();
CheckCardData();
CheckAbilityData();
CheckDeckData();
CheckVariantData();
CardData.Load();
TeamData.Load();
RarityData.Load();
TraitData.Load();
VariantData.Load();
PackData.Load();
LevelData.Load();
DeckData.Load();
AbilityData.Load();
StatusData.Load();
AvatarData.Load();
CardbackData.Load();
RewardData.Load();
CardCoverData.Load();
CheckCardData();
CheckAbilityData();
CheckDeckData();
CheckVariantData();
}
//Make sure the data is valid
@@ -93,7 +95,7 @@ namespace TcgEngine
}
}
//Make sure the data is valid
// 确保数据有效
private void CheckAbilityData()
{
ability_ids.Clear();

View File

@@ -19,6 +19,8 @@ namespace TcgEngine.Client
public float card_angle = 10f;
public float card_offset_y = 10f;
public UIPanel buyButton;
private List<HandPack> packs = new List<HandPack>();
private Vector3 start_pos;
@@ -66,6 +68,7 @@ namespace TcgEngine.Client
public void RefreshPacks()
{
UserData udata = Authenticator.Get().UserData;
Debug.Log("玩家卡包有:"+udata.packs.Length+"种");
foreach (UserCardData pack in udata.packs)
{
Debug.Log("服务器返回的卡包tid" + pack.tid+",");
@@ -75,9 +78,10 @@ namespace TcgEngine.Client
PackData dpack = PackData.Get(pack.tid);
if (dpack != null && !HasPack(pack.tid))
SpawnNewPack(pack);
Debug.Log($"其中有{pack.tid}:{pack.quantity}个");
}
//Remove removed cards
// 移除已移除的卡片
for (int i = packs.Count - 1; i >= 0; i--)
{
HandPack pack = packs[i];
@@ -88,6 +92,15 @@ namespace TcgEngine.Client
pack.Remove();
}
}
if (udata.packs==null || udata.packs.Length == 0)
{
buyButton.Show();
}
else
{
buyButton.Hide();
}
}
void Update()

View File

@@ -37,6 +37,8 @@ namespace TcgEngine.Client
private bool removed = false;
private bool is_new = false;
private float timer = 0f;
private bool hasOpenedStandardPack = false;
private static List<PackCard> card_list = new List<PackCard>();
@@ -61,12 +63,9 @@ namespace TcgEngine.Client
transform.rotation = Quaternion.Slerp(transform.rotation, rtarget, flip_speed * Time.deltaTime);
}
if (removed && timer > 4f)
Destroy(gameObject);
if (card_list.Count==5)
if (removed && timer > 1f)
{
Destroy(gameObject);
}
}

View File

@@ -102,7 +102,7 @@ namespace TcgEngine.UI
{
base.Start();
//Set power abilities hover text
// 设置点击能力悬停文本
foreach (IconButton btn in hero_powers)
{
CardData icard = CardData.Get(btn.GetValue());
@@ -117,10 +117,6 @@ namespace TcgEngine.UI
hover.text += " <size=16>Mana: " + iability.mana_cost + "</size>";
}
}
if (!spawned)
{
SpawnCards();
}
}
protected override void Update()
@@ -149,7 +145,7 @@ namespace TcgEngine.UI
}
}
}
private void SpawnCards()
{
spawned = true;
@@ -200,7 +196,7 @@ namespace TcgEngine.UI
//----- Refresh UI --------
private void RefreshAll()
public void RefreshAll()
{
RefreshFilters();
RefreshCards();

View File

@@ -1,7 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TcgEngine.UI;
using UnityEngine;
using Random = UnityEngine.Random;
namespace TcgEngine.Client
{
@@ -12,7 +15,10 @@ namespace TcgEngine.Client
public class OpenPackMenu : MonoBehaviour
{
public GameObject card_prefab;
public PackBuyPanel packBuyPanel;
private bool revealing = false;
private static OpenPackMenu instance;
@@ -20,6 +26,7 @@ namespace TcgEngine.Client
void Awake()
{
instance = this;
packBuyPanel.SetPack(PlayerPrefs.GetString("pack_id"));
}
void Update()

View File

@@ -0,0 +1,90 @@
using System.Collections;
using System.Collections.Generic;
using TcgEngine.Client;
using UnityEngine;
using UnityEngine.UI;
namespace TcgEngine.UI
{
/// <summary>
/// 简化卡包购买面板只提供“买1包”和“买2包”按钮保留API购买逻辑
/// </summary>
public class PackBuyPanel : UIPanel
{
public Button buy_five_btn; // 购买1张按钮
public Button buy_ten_btn; // 购买2张按钮
[Header("准备购买数据!")]
public PackData pack; // 当前购买的卡包数据
protected override void Awake()
{
base.Awake();
this.Show();
buy_five_btn.onClick.AddListener(() => OnClickBuy(1));
buy_ten_btn.onClick.AddListener(() => OnClickBuy(2));
}
private void OnDestroy()
{
buy_five_btn.onClick.RemoveAllListeners();
buy_ten_btn.onClick.RemoveAllListeners();
}
/// <summary>
/// id传输
/// </summary>
/// <param name="pack">卡牌id</param>
public void SetPack(string packId)
{
pack = PackData.Get(packId);
}
public void SetPack(PackData pack)
{
this.pack = pack;
Show();
}
private async void BuyPackApi(int quantity)
{
if (pack == null || quantity <= 0) return;
BuyPackRequest req = new BuyPackRequest
{
pack = pack.id,
quantity = quantity
};
string url = ApiClient.ServerURL + "/users/packs/buy/";
string jdata = ApiTool.ToJson(req);
WebResponse res = await ApiClient.Get().SendPostRequest(url, jdata);
if (res.success)
{
if (PackPanel.Get() != null)
{
PackPanel.Get()?.ReloadUserPack();
PackPanel.Get()?.RefreshCurrency();
}
if (HandPackArea.Get() != null)
{
HandPackArea.Get().LoadPacks();
}
}
else
{
Debug.LogError(res.error);
}
}
private void OnClickBuy(int quantity)
{
BuyPackApi(quantity);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ff8ebde9cba8f9548a236d8789ee537e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -19,9 +19,12 @@ namespace TcgEngine.UI
[Header("货币")]
public Text coin;
public Text crystal;
[Header("当前选择准备卡组")]
public Toggle standard_toggle;
public Toggle elite_toggle;
public PackData preparePack;
public PackBuyPanel packBuyPanel;
private List<GameObject> pack_list = new List<GameObject>();
@@ -40,6 +43,15 @@ namespace TcgEngine.UI
protected override void Start()
{
base.Start();
if (standard_toggle != null)
standard_toggle.onValueChanged.AddListener(OnToggleStandard);
if (elite_toggle != null)
elite_toggle.onValueChanged.AddListener(OnToggleElite);
// 默认设置卡组
OnToggleStandard(standard_toggle.isOn);
}
protected override void Update()
@@ -80,10 +92,6 @@ namespace TcgEngine.UI
pack_ui.onClick += OnClickPack;
pack_ui.onClickRight += OnClickPack;
pack_list.Add(nPack);
if (pack.title == "白银卡包")
{
SetPackData(pack);
}
}
}
@@ -100,16 +108,6 @@ namespace TcgEngine.UI
}
}
private void OnClickPack()
{
if (preparePack != null)
{
PackZoomPanel.Get().OnClickBuy(preparePack);
}
}
/// <summary>
/// 刷新货币
/// </summary>
@@ -118,20 +116,6 @@ namespace TcgEngine.UI
coin.text = MainMenu.Get().credits_txt.text;
crystal.text = MainMenu.Get().crystalText.text;
}
/// <summary>
/// 设置即将打开卡包的数据
/// </summary>
private string SetPackData(PackData pack)
{
PlayerPrefs.SetString("SetPack",pack.id);
if (PlayerPrefs.GetString("SetPack") != null)
{
string setPack = PlayerPrefs.GetString("SetPack");
Debug.Log($"已设置{setPack},准备就绪");
}
return PlayerPrefs.GetString("SetPack");
}
public void OnClickPack(PackUI pack)
{
@@ -147,6 +131,35 @@ namespace TcgEngine.UI
{
MainMenu.Get().FadeToScene("OpenPack");
}
private void OnToggleStandard(bool value)
{
if (value)
{
// 设置当前卡组为标准卡组
preparePack = PackData.Get("standard");
SetBuyPack("standard");
Debug.Log("当前选择标准卡组");
}
}
private void OnToggleElite(bool value)
{
if (value)
{
// 设置当前卡组为精英卡组
preparePack = PackData.Get("elite");
SetBuyPack("elite");
Debug.Log("当前选择精英卡组");
}
}
private void SetBuyPack(string packId)
{
packBuyPanel.SetPack(packId);
PlayerPrefs.SetString("pack_id", packId);
}
public override void Show(bool instant = false)
{

View File

@@ -120,19 +120,6 @@ namespace TcgEngine.UI
}
}
public void OnClickBuy(PackData setPack)
{
pack = setPack;
if (Authenticator.Get().IsTest())
{
BuyPackTest();
}
if (Authenticator.Get().IsApi())
{
BuyPackApi();
}
}
private void OnClickTab(TabButton btn)
{
if (btn.group == "menu")

View File

@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
namespace TcgEngine.UI
{
/// <summary>
/// Target in the UI that can be hovered (and text will appear)
/// 在UI中可以悬停的目标(并且文本将出现)
/// </summary>
public class HoverTargetUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler

View File

@@ -235,7 +235,7 @@ namespace TcgEngine.UI
/// <summary>
/// 关闭预设面板
/// </summary>
private void OffPresetLineupPanle()
public void OffPresetLineupPanle()
{
preset_lineup.Hide();
hide_panel.Hide();